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Fighter Movesets
Like a Dragon Gaiden: The Man Who Erased His Name

Fighter Movesets

Breakdown of each fighter's moveset in Like a Dragon Gaiden: The Man Who Erased His Name, including Businessman Taro, Hattori the Ninja, and more.

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Breakdown of each fighter's moveset in Like a Dragon Gaiden: The Man Who Erased His Name, including Businessman Taro, Hattori the Ninja, and more.

Controls are similar to Joryu's. The Job Action is implemented with the Grab button, and the Heat Skill is used with the R2/RT button.

Businessman Taro

Taro has the "chump" moveset, which is very slow and largely useless, even at higher levels.

  • Heavy x1 - A right-handed downward wide-swinging punch.
  • Light x1 - A left-handed jab.
    • Heavy x1 - A right knee, and then a left knee.
  • Light x2 - A right-handed swing.
    • Heavy x1 - A right knee, and then a left knee.
  • Light x3 - A slow right kick.
    • Heavy x1 - A right knee, and then a left knee.
  • Job Action - A slow kick that knocks enemies back.
  • Quickstep - Normal speed quickstep.
  • Guard - Normal unarmed guard.
  • Heat Skill - A boost to Attack.

Hattori the Ninja

He has the "ninja" moveset, which is quick and long-range. While it has a tough time packing on damage, it can have some utility at a distance.

  • Heavy x1 - A forward flip into a slash with the knife.
  • Light x1 - Tosses a small knives.
    • Heavy x1 - A lunging double slash with the knife, followed by a backstep.
  • Light x2 - Tosses two small knives.
    • Heavy x1 - A lunging double slash with the knife, followed by a backstep.
  • Light x3 - Tosses three small knives in succession.
  • Job Action - Throws a stunning smoke bomb.
  • Quickstep - Flipping quickstep that can be chained together.
    • Heavy x1 - A lunging side-slash with the knife.
  • Guard - Guard with the knife.
  • Heat Skill - A strong and unblockable slash with the knife.

Homeless Yamaoka

Yamaoka has the "pipe" moveset. It's powerful and is faster than its size might suggest, and it can break guard easy, allowing it for good follow-ups.

  • Heavy x1 - A triple downward smash with the pipe.
  • Light x1 - A quick swing with the pipe.
    • Heavy x1 - A horizontal swipe with the pipe.
  • Light x2 - A spin into a second downward swing.
    • Heavy x1 - A lunging double slash with the knife, followed by a backstep.
  • Light x3 - A spin into a third swing, this time upward. Can launch.
    • Heavy x1 - A lunging double slash with the knife, followed by a backstep.
  • Job Action - Prepares for a moment, then swings quickly twice, followed by a jumping downward swing.
  • Quickstep - Normal speed quickstep.
  • Guard - Guard with the pipe.
  • Heat Skill - A boost to Attack and Stance.

Scorpion Nakamura

Nakamura has the "chump" moveset, the same as Taro.

  • Heavy x1 - A right-handed downward wide-swinging punch.
  • Light x1 - A left-handed jab.
    • Heavy x1 - A right knee, and then a left knee.
  • Light x2 - A right-handed swing.
    • Heavy x1 - A right knee, and then a left knee.
  • Light x3 - A slow right kick.
    • Heavy x1 - A right knee, and then a left knee.
  • Job Action - A slow kick that knocks enemies back.
  • Quickstep - Normal speed quickstep.
  • Guard - Normal unarmed guard.
  • Heat Skill - A boost to Attack.

Zhang Wei

Wei has a "martial artist" moveset employing multiple attacks per button press. If all hits connect, it can pile up damage, but all hits have to connect, and very few of his hits break guard.

  • Heavy x1 - A second of preparing before a strike at the solar plexus.
  • Light x1 - A wild left and right swing.
    • Heavy x1 - A quick forward step into a throat strike.
  • Light x2 - A series of three roundhouse kicks.
    • Heavy x1 - A quick forward step into a throat strike.
  • Light x3 - A step into a straight right kick.
    • Heavy x1 - A quick forward step into a throat strike.
  • Job Action - A jump kick with forward momentum.
  • Quickstep - Normal speed quickstep.
    • Heavy x1 - A snap right kick.
  • Guard - Normal unarmed guard.
  • Heat Skill - A boost to Attack and Defense with KO prevention.

Akira Guren

Guren has the "chump" moveset, the same as Taro.

  • Heavy x1 - A right-handed downward wide-swinging punch.
  • Light x1 - A left-handed jab.
    • Heavy x1 - A right knee, and then a left knee.
  • Light x2 - A right-handed swing.
    • Heavy x1 - A right knee, and then a left knee.
  • Light x3 - A slow right kick.
    • Heavy x1 - A right knee, and then a left knee.
  • Job Action - A slow kick that knocks enemies back.
  • Quickstep - Normal speed quickstep.
  • Guard - Normal unarmed guard.
  • Heat Skill - A boost to Attack.

Hammerhead

Hammer-san has his own unique style that has decent speed and is a little fancy.

  • Heavy x1 - A jumping reverse spin kick.
  • Light x1 - A right-handed reverse chop.
    • Heavy x1 - A right handed swing.
  • Light x2 - A second right-handed reverse chop.
    • Heavy x1 - A right-handed spinning fist.
  • Light x3 - A double-handed downward strike.
    • Heavy x1 - A jumping spin kick.
  • Job Action - A grab into a reverse toss.
  • Quickstep - Normal speed quickstep.
  • Guard - Normal unarmed guard.
  • Heat Skill - A boost to Attack and Stance.

Excellent Sujiya

Sujiya's wrestling style is speedy and his grab is useful. He doesn't have a lot of power, though.

  • Heavy x1 - A right roundhouse kick.
  • Light x1 - A left jab.
    • Heavy x1 - A right spinning backfist.
  • Light x2 - A right palm strike.
    • Heavy x1 - A left low roundhouse kick.
  • Light x3 - A jumping reverse spin kick.
    • Heavy x1 - A standing one-legged drop kick.
  • Job Action - A grab around the waist into a spinning toss to the ground.
  • Quickstep - Normal speed quickstep.
  • Guard - Normal unarmed guard.
  • Heat Skill - A boost to Attack and Stance.

Patriarch Gondawara

Gondawara has the "pipe" moveset of Yamaoka. It's powerful and is faster than its size might suggest, and it can break guard easy, allowing it for good follow-ups.

  • Heavy x1 - A triple downward smash with the pipe.
  • Light x1 - A quick swing with the pipe.
    • Heavy x1 - A horizontal swipe with the pipe.
  • Light x2 - A spin into a second downward swing.
    • Heavy x1 - A lunging double slash with the kn

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