Learn how to perform Air Auto-Doubles in Killer Instinct (2013) by jump kicking or punching an airborne opponent and following up with specific button presses or ender moves.
Air Auto-Doubles in Killer Instinct (2013) are performed when your opponent is airborne. You initiate the combo by jumping and hitting them with a Forward Kick (FK) or Forward Punch (FP). Immediately after, you press a Medium Kick (MK) or Medium Punch (MP) to continue the auto-double sequence. This functions similarly to Manual Auto-Doubles but executed in the air. You can also substitute the second manual hit with an ender move that juggles (launches the opponent higher). For instance, Jago can perform his Medium Windick after a jump kick (FK).
- Experiment with different ender moves to see which ones provide the best juggle potential.
- Practice the timing of the MK or MP input after the initial FK or FP to ensure the auto-double connects.
- Air Auto-Doubles can be a great way to extend combos and increase damage output.
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