Discover the surprising post-credits scene in Call of Duty: Black Ops 7. We break down the unexpected shift to a Ubisoft-style sandbox and what it means for the game.
So, you've battled through the campaign of Call of Duty: Black Ops 7 and are wondering what's next? Well, after the credits roll, things take a rather unexpected turn. I accidentally stumbled into it myself after taking a wrong turn on the way to the title menu, and suddenly, I was in what felt like a Ubisoft sandbox.
You're dropped back into one of the campaign maps, which, if you recall, felt pretty large for the objectives you had. Now, it's covered in icons, and you can engage in little combat challenges to tick off a checklist. I spent a bit of time messing around, wondering if this was just another way to fill out the 'overly bloated AAA game' bingo card.
But then, things got weird. I saw a random dude with an icon over his head just run past. Shooting him didn't even get a reaction. It wasn't until I saw him teabag a fallen Stormtrooper that it hit me: 'Wait, that's a human player!' The game just dropped me into a multiplayer mode without even asking? That's just not on. It feels like the game is forcing you into things you might not want, like that wedding DJ analogy I used earlier. You have to wonder if you need to write 'APPEAR OFFLINE' on your forehead just to get a hint across.
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