Follow Jurassic World Evolution's main story missions, from tutorial basics to advanced science objectives like curing diseases and managing dinosaur needs.
Walkthrough
- 1Follow the narrative and tutorial prompts to build your first enclosure.
- 2Build a small pathway.
- 3Incubate a Struthiomimus and release it.
- 4Choose a contract type: Science, Entertainment, or Security.
- 5Continue following tutorials to learn game basics.
Walkthrough
- 1Send an expedition team to a yellow mark on the map to find fossils.
- 2Extract Triceratops DNA from fossils at the Fossil Centre 1, aiming for 50%+ genome.
- 3Return to the Hammond Creation Lab 1, enter the Hatching Bay, and select the Triceratops.
- 4Release the first Triceratops.
- 5Build a new enclosure for herbivores.
- 6Build a Ranger Station from the Operations menu.
- 7Send another expedition to obtain 70%+ Triceratops genome. Note that dig sites can be depleted.
- 8Return to the Hammond Creation Lab 1 and release a second Triceratops.
- 9Go to the Research Centre 1, enter the Medical Treatment section, and research the hookworm parasite.
- 10Once the research is complete, a dinosaur will automatically get sick.
- 11Press R1 to enter your Ranger Menu, select Add Task, and then select Medicate to complete the mission.
Walkthrough
- 1Prepare to spend $200,000 to transport a sick dinosaur.
- 2Place the sick dinosaur in a herbivore enclosure.
- 3Research the cryptodpordium parasite to medicate the dinosaur.
- 4Use rangers to heal the dinosaur as needed, ensuring it has access to food and water.
- 5Add a herbivore feeder with height to the enclosure.
- 6Research the Cryptospordium Parasite and ensure no other dinosaurs on the island have it.
- 7Prepare to spend $300,000 to transport a second, carnivorous dinosaur.
- 8Place the carnivorous dinosaur in a carnivore enclosure.
- 9Cure the carnivore and prevent the disease from spreading.
Walkthrough
- 1Hatch and release a Diplodocus and a Velociraptor.
- 2Modify their environments to lower their comfort levels.
- 3Keep the dinosaurs in a low comfort state for 3 minutes without them escaping. Warning: Tranquilizing them or allowing them to escape will reset the timer.
- 4To achieve this, create a small, independent pen with multiple layers of fences.
- 5Release the dinosaur into this pen and let it attempt to break through for three minutes.
- 6Tranquilize the dinosaur after the three minutes.
- 7Remove the small pen entirely.
- 8Relocate the dinosaur to revive it.
- 9Modify the environment while the dinosaur is recovering.
- 10When the dinosaur wakes up, its comfort level will rise quickly.
Walkthrough
- 1Achieve 85% or greater genome for Gallimimus, Chasmosaurus, Deinonychus, and Metricanthosaurus.
- 2Release 4 Gallimimus, 2 Chasmosaurus, and 1 of each carnivore (Deinonychus and Metricanthosaurus).
- 3Ensure you satisfy the social needs of each dinosaur.
- 4Enclose all carnivores together in one enclosure and all herbivores together in another.
- 5Satisfy the forest, grassland, and social needs of each dinosaur.
- 6Prepare for disease outbreaks in some of the mission-critical dinosaurs.
- 7Recommendation: Release 3 Deinonychus first, followed by 1 Metricanthosaurus in a pen with 20-25% forest and the rest grassland.
- 8Move or sell all herbivores to free up a pen.
- 9Incubate 4 Gallimimus and 3 Chasmosaurus, then release them together.
- 10Send ranger jeeps to supply feeders in advance.
- 11Quickly start curing the diseases in each area once outbreaks occur.
Walkthrough
- 1Incubate and release 2 Pentaceratops, 3 Kentrosaurus, 1 Metriacanthosaurus, 4 Triceratops, and 2 Apatosaurus, all with 100% genome.
- 2Release all dinosaurs into the same enclosure.
- 3Keep all dinosaurs within the enclosure for 3 minutes. Warning: The dinosaurs' social comfort requirements, particularly the population comfort limit of no more than 9 for Pentaceratops, will cause them to attempt to break out.
- 4Use layers of fences for increased security.
- 5Have extra Ranger Stations and ACUs (Asset Containment Units) ready for frequent tranquilizing and fence repairs.
- 6In some cases, it may be faster to demolish a broken fence and replace it rather than repair it.
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