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be holding other bases that you can take and use for your own will.
Halo Wars

be holding other bases that you can take and use for your own will.

Learn about Halo Wars base building, including Firebases, Supply Pads, and Barracks, and their upgrade costs.

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Learn about Halo Wars base building, including Firebases, Supply Pads, and Barracks, and their upgrade costs.

Walkthrough
  1. 1
    Firebase/Prebase: Costs 300 supplies and 1 base site. Provides 3 building stations.
  2. 2
    Upgrade Lvl 1 (Station): Costs 400 supplies. Grants 2 more building stations and 4 turret pads.
  3. 3
    Upgrade Lvl 2 (Fortress): Costs 500 supplies. Provides a total of 7 building stations.
  4. 4
    Units from Firebase: Warthogs cost 150 supplies and require level 0 technology. Elephants cost 400 supplies, 2 population, and require level 0 technology (only when Capt. Cutter is commanding). Gremlins cost 300 supplies and require level 0 technology (only when Prof. Anders is commanding).
  5. 5
    Supply Pad: Costs 100 supplies and 1 building pad (or 225 if playing as Sgt. Forge, upgrading straight to heavy). Grants +10 supplies every 2 seconds.
  6. 6
    Upgrade Lvl 1 (Heavy Supply Pad): Costs 225 supplies. Doubles supplies given.
  7. 7
    Barracks: Costs 100 supplies and 1 building pad. Allows unit production.
  8. 8
    Units from Barracks: Marines cost 100 supplies and require level 0 technology. Flamethrowers cost 100 supplies and require level 0 technology. Spartans cost 300 supplies and require level 1 technology.
  9. 9
    Reactor: Costs 250 supplies (plus 250 for each additional reactor). Grants 1 technology level. An upgrade costs 1200 supplies and grants another technology level.
  10. 10
    Other Base Options:
  11. 11
    Lock the base: Prevents units from leaving the base until unlocked. Useful for massing forces.
  12. 12
    Unlock the base: Releases all garrisoned troops.
  13. 13
    Set Spawn point: Designates a gathering point for that base's forces on the map.
Tips
  • Stations are crucial as they are where all other units spawn from.
  • Supply pads are critical for a steady stream of supplies.
  • Turrets can be upgraded once at the base (Flame, Rail Gun, or Missile Pods) or further enhanced via the Field Armory.
  • Warthog upgrades include adding a gunner (300 supplies, level 1 tech), grenade marines (500 supplies, level 2 tech), and Gauss rifles (800 supplies, level 3 tech).
  • Elephant upgrades include Twin Engines (250 supplies, level 1 tech, only when available), Turrets (600 supplies, level 2 tech, only when available), and Ceramic Armor (800 supplies, level 3 tech, only when available).
  • Gremlin upgrades include Focus Lens (250 supplies, level 1 tech) for extra damage and range.
  • Marine upgrades include New Blood (200 supplies, level 1 tech), RPGs (400 supplies, level 2 tech), Medic (800 supplies, level 3 tech), and OSDTs (1800 supplies, level 4 tech, only if Capt. Cutter is in command).
  • Flamethrower upgrades include Flashbang (200 supplies, level 1 tech), Napalm adherant (500 supplies, level 2 tech), and Oxide (700 supplies, level 3 tech).
  • Spartan upgrades include Chain Gun (300 supplies, level 2 tech), Neural implant (600 supplies, level 3 tech), and Spartan Laser (1000 supplies, level 4 tech).

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