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Chipp Zanuff
Guilty Gear Xrd REV 2

Chipp Zanuff

Learn Chipp Zanuff's fast combos and unique triple jump in Guilty Gear Xrd REV 2. Discover his strengths and weaknesses, including his short-ranged attacks and weak defenses.

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Learn Chipp Zanuff's fast combos and unique triple jump in Guilty Gear Xrd REV 2. Discover his strengths and weaknesses, including his short-ranged attacks and weak defenses.

Chipp Zanuff excels with incredibly fast and varied combos that can overwhelm opponents. His ability to climb walls and quickly link attacks keeps opponents off-balance. Uniquely, he can triple jump, a feat no other character can achieve. However, Chipp Zanuff retains his infamously weak defenses, making him susceptible to quick knockouts (KOs). Most of his attacks have short range, allowing opponents to maintain distance and chip away at his health.

Move List:

  • Command Normal 1: 6 + K
  • Command Normal 2: 2 + K (in mid-air)
  • Alpha Blade: 236 + P (Air OK)
  • Alpha Plus: HS during Alpha Blade
  • Beta Blade: 6236 + S (Air OK)
  • Gamma Blade: 41236 + HS
  • Genrou Zan: 63214 + S
  • Tsuyoshi-shiki Meisei: 214 + K
  • Tsuyoshi-shiki Ten'l: 22 + P or K or S or HS
  • Resshou: 236 + S
  • Rekusai: 236 + S during Resshou
  • Senshuu: 236 + K during Rekusai (Can also be performed directly after Resshou)
  • Shuriken: 214 + P (in mid-air)
  • Shinkirou: 6236 + HS (Can also be performed directly after Resshou and after Rekusai)
  • Wall Climb: 64 at the edge of the screen
  • Move Up/Down: 2 or 8 during Wall Climb
  • Move Horizontally: 3 or 6 or 9 during Wall Climb
  • Jump Down: 4 during Wall Climb
  • Alpha Blade (Wall Version): P during Wall Climb
  • Kunai (Wall Version): K during Wall Climb
  • Genrou Zan (Wall Version): S during Wall Climb (Performs a throw attack that picks opponents up from the ground)
  • Genyou Zan (Wall Version): HS during Wall Climb (Performs a throw attack that grabs opponents in mid-air)
  • Overdrive: Zansei Rouga: 2146 + HS (Consumes 50% Tension)
  • Overdrive: Ryuu Yanagi: 214214 + K (in mid-air, Consumes 50% Tension)
  • Overdrive: Banki Messai: 236236 + K (Consumes 50% Tension)
  • Instant Kill: Raisetsudan: 236236 + HS (in Instant Kill Stance)
Tips
  • Leverage Chipp Zanuff's speed and triple jump to maintain offensive pressure and control the pace of the match.
  • Be mindful of his low defense; avoid prolonged direct confrontations and prioritize hit-and-run tactics.
  • Opponents can exploit Chipp Zanuff's short-range attacks by keeping their distance.
  • Chipp Zanuff is canonically the president of his own country.

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