Discover essential tips and tricks for GrimGrimoire OnceMore. Learn advanced strategies for mana management, familiar usage, and combat to conquer any challenge.
If you feel pressured on time, which will happen if you're challenging yourself in defensive battles or in some of the Bonus battles, target any ally. When an ally is targeted, you will be able to move the cursor freely without any time elapsing. You can move all of your allies with only a second or two in-game by doing this, instead of having to waste time scrolling around.
Do not overlook smaller and weaker familiars. Dragons, Chimeras, Demons, and Phantoms are powerful in their own right, but Blobs, Homunculi, and especially Grimalkins can be even moreso. Grimalkins can sleep the most powerful enemies, such as Dragons or Chimeras that approach you, and that buys you the time that you will need to destroy them without taking damage. Homunculi can turn Astral beings (Phantoms, Morning Stars, Ghosts) into physical beings that your other attackers can damage, as well as attack with a powerful area attack. With enough Homunculi and Grimalkins, you can hold off Dragons and keep your base safe for some time. Blobs can slow your foes down considerably, and will assist you when you don't have access to the sleeping abilities of a Grimalkin. Fairies are powerful enough to destroy even a defended Rune with large enough numbers.
HP and MP recover over time. Allies with larger HP totals, such as Dragons, will not see a drastic effect on the HP recovery, so you may need to rely on Elves for healing them. Astrals can not be healed by Elves, so you need to rely on Obelisks to heal them.
Morning Stars require Mana to attack. They are powerful and move quickly, but this important to know. If you're out of Mana and there are no Crystals anywhere close, be wary with your attacks. Also, note that you shouldn't click the "Gather Starchild" command more than necessary. If you click it and receive the Red dialogue box telling you that you can't store anymore, you've just wasted 10 Mana. Even though you can't create anymore, you still use the Mana up.
Send a Chimera and Homunculus against Astrals. This may seem like an incredibly silly idea at first, but with Clairvoyance the Chimera will rip through any Astral very quickly.
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