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Star Descent
Goddess of Victory: Nikke

Star Descent

Walkthrough for Star Descent Region 0 in Goddess of Victory: Nikke, featuring enemies Thornhead and Beholder, and Mission 1: 7th Airborne Squad.

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Walkthrough for Star Descent Region 0 in Goddess of Victory: Nikke, featuring enemies Thornhead and Beholder, and Mission 1: 7th Airborne Squad.

Walkthrough
  1. 1
    Follow Tachy to the Rendezvous Point. Use Combo Attack strings with for quick attacks and for strong attacks. The Guard ability (L1 button) can cancel the strong attack's first wide slash to repeat it.
  2. 2
    Engage Beholders. These enemies can be defeated with two careful Perfect Parries (L1 to guard at the right time). Execute a brutal punish with Retribution () when they are off balance (indicated by two balance icons: ◆◆).
  3. 3
    Successfully parrying or striking enemies charges Beta Energy (BE), which can be spent on Beta Skills. The Triplet skill (L1 + △) is available to stop foes directly in front of you.
  4. 4
    Utilize healing items. Learn the Rush attack (Hold △), which has a cooldown, to engage in combat when locked on with R3 or to escape when facing away from an opponent.
  5. 5
    Learn the Slash skill (L1 + △) to strike enemies surrounding EVE.
  6. 6
    Face the Brute (Elite Naytiba) with 9 balance icons (◆x9). This elite has five shield bars and many attacks that can be blocked or parried, including Knuckle drag punch, single punch, double swing punch, haymaker, and back swing punch. Some attacks, like Double Crush, must be evaded when the enemy flashes yellow. You cannot lose this fight.
  7. 7
    After defeating the Brute, an Alpha Naytiba appears, disarms Tachy, and forces a retreat.
Tips
  • Use the Guard ability (L1 button) to cancel the strong attack's first wide slash to repeat it.
  • Perfect Parries (L1 to guard at the right time) are effective against Beholders.
  • Beta Skills can brute force through enemy attacks.
  • The Rush attack (Hold △) can be used for engaging or escaping.
  • Some of the Brute's attacks must be evaded through another method when the enemy flashes yellow.

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