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Afterword
Goddess of Victory: Nikke

Afterword

Reviewing the development and future plans for the Goddess of Victory: Nikke walkthrough guide, including updates on regions, mechanics, and upcoming content.

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Reviewing the development and future plans for the Goddess of Victory: Nikke walkthrough guide, including updates on regions, mechanics, and upcoming content.

This section details the development progress and future plans for the Goddess of Victory: Nikke guide. It outlines the evolution of the guide's structure, content additions, and the author's intentions for future updates.

Version 0.6 (10/06/2024):

  • Restructured the guide around locations (Regions).
  • Covered up to Matrix 11 (Region 4/Main Mission 6).
  • Polished the Moveset and Mechanics section to include all moves.
  • Added all side missions (many are not yet complete).

The author acknowledges a longer-than-planned update cycle due to personal reasons and a guide restructure. Future updates are not promised quickly but will include essentials.

Future Plans:

  • Enemy list with weaknesses and tactics.
  • Information on optimizing builds for New Game (NG).
  • Details on Repair Console upgrades and applications.
  • Inclusion of Combat Consumables.
  • Maps, accessibility options, and more structured mission details, including side missions.

Version 0.3 (12/05/2024):

  • Restructured the guide around Regions primarily, rather than Main Missions.
  • Each region is a separate page with a table highlighting points of interest.
  • Covered up to the end of Region 3 for the main story.
  • Integrated side objectives and points of interest into relevant sections.
  • Added a Mechanics and Move List page, including general controls.

The author explains that the guide structure overhaul took longer than intended but hopes it will remain. The author notes the difficulty in guiding games not yet 100% completed or those that don't facilitate quick completion. The guide's profile is humorously compared to a "hedgeboar."

The goal is to detail each location within each region. The author plans to max out content as much as possible, starting with Region 0 (the prologue).

Presentation improvements are planned, including button icons for main face buttons (△, ◯, X) to ensure uniformity and avoid issues with alternative fonts or mobile phones, though square button icons (□▢❐☐) may have minor applications.

The combat guide portion was particularly enjoyable for the author, drawing on experience with action games. Special mention is given to IntrovertedOwl_ (ITOwl) for discovering notable techniques like custom combos and dodge offset before the game's release, which may have been affected by patches.

The hypothetical PC release will likely be based on the latest patch. Player priorities are expected to be costumes, then Quality of Life (QoL) / build optimization, and then other aspects.

Version 0.1 (29/04/2024):

  • Covered up to Mission 2.

This update took longer than expected due to various reasons, but a buffer of material is available for rapid updates. The author thanks the Stellar Blade community and a friend for inspiration and welcomes suggestions.

The game is described as a curious case, similar to other games the author has guided, and also Astral Chain. The author will adapt as needed, potentially shelving ideas that don't fit. Concepts for a loosely multilingual guide are being considered.

Previous: Mechanics and Move List

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