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Freedom Wars

Freedom Wars

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Welcome to Freedom Wars, a PS Vita exclusive where you'll face the harsh realities of a post-apocalyptic world. As a citizen sentenced to a million years in prison, your only hope for freedom lies in completing dangerous operations. You'll be diving into intense combat, mastering your gear, and taking down massive foes to survive your sentence.

This guide is here to help you navigate your first steps and conquer vital operations. We'll cover everything from understanding the core combat mechanics to tackling specific challenges within the game's missions. Get ready to earn your freedom, one operation at a time.

Tutorial

Complete the Freedom Wars intro tutorial by liquidating one abductor. Learn about crimes and initial objectives.

Walkthrough
  1. 1
    Choose your name and appearance.
  2. 2
    Join Uwe, Nina, and Carlos.
  3. 3
    Proceed to the large screen (Window on Liberty) to check your objectives. You may need to move towards a corner slightly.
  4. 4
    Liquidate the target: 1 abductor All-purpose Biped Mk 1.
Tips
  • Taking more than 5 steps before checking the Window on Liberty will result in a crime. These crimes have minimal penalties and are mostly for flavor, with your crime count being recorded but having no direct in-game effect that cannot be overcome by completing more operations.

Noteable bugs:

  • An accessory might not spawn.
  • The section where you check the Window on Liberty may be skipped.
  • Fix: Restart the game if you encounter these bugs.

CODE 4

Complete Freedom Wars CODE 4 operations, including CODE 5 Exam requirements and special rewards. Learn about unlocks and operation details.

  • Reduce Sentence to 976,200 Years
  • Claim the "Right to Run: 10 Seconds" Entitlement
  • Claim the "Right to Rest" Entitlement
  • Claim the "Grade 4 Weapons Facility Permit" Entitlement
  • Claim the "Grade 4 Medical Facility Permit" Entitlement
  • Claim the "Grade 4 Munitions Facility Permit" Entitlement

Unlocks:

  • Augmentation option in Loadout Menu (Gloss: Augmentation - enhancing your character's abilities)
  • Request Image Overhaul and Request Physical Remodeling for Accessory in Window on Liberty
  • Battle Music in Personal Responsibility Portal
  • Request Exit Permit

Recommendations: Work on the Augmentation Facility. It is very useful, especially once you get Grade 3 and Grade 5 when you can get Contribution Booster and Contribution Booster+ which boost EP gain by 25% and 50% respectively (total of 75% if both are used).

Operation Number: 4-1

Operation Type/Goal: Eliminate Enemy

1st time Sentence Reduction: 1250

1st time must join: Elfriede, Uwe

1st time cannot join: Beatrice, Mattias

Special reward: Ferrous Fiber: Biped Mk 2 x15

Special rewards requirement: Minimal Accessory downtime

Unlocks:

  • Elfriede
  • Request Exit Permit

Operation Number: 4-2

Operation Type/Goal: Locate Citizens (5)

1st time Sentence Reduction: 1350

1st time must join: Beatrice, Natalia

Special reward: Bearing: Artillery Mk 2 x15

Special rewards requirement: All resources harvested

Unlocks: Request Exit Permit

Walkthrough
  1. 1
    Go to Hub and Meet Beatrice (outside Fueling Station.)

Operation Number: 4-3

Operation Type/Goal: Citizen Reclamation (2)

1st time Sentence Reduction: 1400

1st time must join: Beatrice, Natalia, Carlos

Special reward: Chest Carapace: Carrier Mk 2 x15

Special rewards requirement: No Sustainability lost

Unlocks: Request Exit Permit

Walkthrough
  1. 1
    Go to Zakka and talk to Julien

Operation Number: 4-4

Operation Type/Goal: Liquidation

1st time Sentence Reduction: 1450

1st time must join: Uwe, Elfriede, Carlos

Special reward: Upper-Limb Fiber: All-Purpose Mk 2 x15

Special rewards requirement: No Sustainability lost

Unlocks:

  • Optional operation: 4-5
  • Optional operation: 4-6
  • Optional operation: 4-7
  • Request Exit Permit
Walkthrough
  1. 1
    Go to Zakka and talk to Julien
  2. 2
    Go to 4-D170 Cell Garden "Sinner Archives"

Stealth Operation:

Operation Type/Goal: Stealth

Walkthrough
  1. 1
    Talk to Julien
  2. 2
    Qualify for CODE 5 and return to Cell

Operation Number: CODE 5 Exam

Operation Type/Goal: Liquidation

1st time Sentence Reduction: 2700

1st time must join: Natalia, Beatrice

1st time cannot join: Mattias

Special reward: Manipulator: All-Purpose Mk 2 x15

Special rewards requirement: No Sustainability lost

CODE 5

Navigate Freedom Wars CODE 5 with our comprehensive guide. Learn mission objectives, requirements, special rewards, and crucial choices involving Beatrice, Hal, and Ann.

Walkthrough
  1. 1
    Meet the CODE 6 exam requirements: Reduce Sentence to 960,700 Years, claim specific Facility Permits (Grade 5 Weapons, Medical, Munitions; Grade 2 Augmentation; Extra Facility), get a new Cell look, request an Exit Permit, go with Beatrice, go to the Fueling Station, talk to Julien at Zakka, go to the Hub, go to 5-A000.
  2. 2
    Notable Choice: You must choose between Operation 5-1 and Operation 5-2. You will unlock the other one later. Choosing 5-1 means Ann leaves the team after the operation; choosing 5-2 means Hal leaves.
  3. 3
    Operation Number: 5-1
    • Operation Type/Goal: Eliminate Enemy
  4. 4
    1st time Sentence Reduction: 1500
  5. 5
    1st time must join: Elfriede, Beatrice, and Hal
  6. 6
    Special reward: Raw Graphite: Low Purity x15 (Requirement: Minimal Accessory downtime)
  7. 7
    Note: Ann leaves the team after this operation.
  8. 8
    Operation Number: 5-2
    • Operation Type/Goal: Liquidation
  9. 9
    1st time Sentence Reduction: 1500
  10. 10
    1st time must join: Elfriede, Beatrice, and Ann
  11. 11
    Special reward: CNT Reinforcement: Low Hardness x15 (Requirement: No Sustainability lost)
  12. 12
    Note: Hal leaves the team after this operation.
  13. 13
    Follow-up: Go to Floor 4, the block with the !, and talk to the !. Request Exit Permit. Go to the Hub and talk to !. Go to 4-A000 and talk to !. Go to the Hub and talk to !.
  14. 14
    Operation Number: 5-3
    • Operation Type/Goal: Eliminate Enemy
  15. 15
    1st time Sentence Reduction: 1550
  16. 16
    1st time must join: Uwe, Carlos
  17. 17
    Special reward: Diamond-Like Carbon: L Hardness x15 (Requirement: No Sustainability lost)
  18. 18
    Follow-up: Request Exit Permit.
  19. 19
    Operation Number: 5-4
    • Operation Type/Goal: Seize Control
  20. 20
    1st time Sentence Reduction: 1600
  21. 21
    1st time must join: Mattias, Natalia
  22. 22
    1st time cannot join: Carlos
  23. 23
    Special reward: Ruined Composite: Low Strength x15 (Requirement: All large Abductors destroyed)
  24. 24
    Unlock Optional Operations: 5-6, 5-7, 5-8. Request Exit Permit. Go to Fueling Station.
  25. 25
    Operation Number: 5-5
    • Operation Type/Goal: Eliminate Enemy
  26. 26
    1st time Sentence Reduction: 1650
  27. 27
    1st time must join: Mattias, Uwe, Elfriede
  28. 28
    Special reward: Ruined Conductive Coil: Low Quality x15 (Requirement: All resources harvested)
  29. 29
    Requirement: Meet the CODE 6 exam requirements.
  30. 30
    Follow-up: Request Exit Permit. Go to 5-H167 and Meet Natalia.
  31. 31
    Operation Number: CODE 6 Exam
    • Operation Type/Goal: Liquidation
  32. 32
    1st time Sentence Reduction: 3000
  33. 33
    1st time must join: Mattias, Beatrice
  34. 34
    Special reward: Willonite: Low Purity x15 (Requirement: No Sustainability lost)
Tips
  • The choice between Operation 5-1 and 5-2 is significant as it determines which ally is temporarily unavailable. You can recruit them back later.
  • Pay close attention to the special reward requirements for each operation to maximize your gains.
  • Completing these operations is essential for progressing towards and passing the CODE 6 Exam.

Basic Thorn information

Learn about Binding, Healing, and Shielding Thorns in Freedom Wars. Discover their abilities, cooldowns, and augment effects.

Binding Thorn:

This thorn ends with 2 traps. If attached to an abductor (a type of enemy), it increases the abductor's drag gauge increase rate. Charge 1 places a trap that binds a humanoid for several seconds; these traps disappear if knocked out, or the oldest trap disappears if more traps are placed than the limit. This effect is specific to the player who placed the trap. Charge 2 fires the thorn, and if it hits an abductor, it binds the abductor for several seconds. The augmentation increases the duration that an abductor is bound.

Healing Thorn:

This thorn ends with 100 healing per charge. While attached to an ally, the ally's HP will recover rapidly. Charge 1 fires a cone that heals and removes ailments (such as web, or jammed). Charge 2 creates a healing tree that heals any allies nearby; this tree can be destroyed by attacks from enemies, and some ally attacks appear to also damage the tree. The augmentation increases the amount of healing done and appears to increase the duration of the healing tree.

Shielding Thorn:

This thorn ends with 140 defense buff duration. If attached to an ally, the ally gains a defense buff as if hit by a Charge 1. Charge 1 fires an AoE defense buff that lasts for a duration based on the defense buff duration and hits the user. Charge 2 creates a small wall that prevents enemies from firing through it; this wall can be destroyed by attacks from enemies, and some ally attacks appear to also damage the wall. The augmentation increases the duration of the buff and wall.

Tips
  • All thorns have a base Charge 2 Cooldown of 180 seconds, which can be reduced to 120 seconds with the appropriate augment.
  • At max rank, all thorns have a Gauge Capacity of 1200.
  • The Healing Thorn's healing tree can be destroyed by enemy attacks and potentially some ally attacks.
  • The Shielding Thorn's wall can be destroyed by enemy attacks and potentially some ally attacks.

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