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Guard Skill (近衛戦技)
Final Fantasy Tactics Advance

Guard Skill (近衛戦技)

Learn about the Guard Skill abilities in Final Fantasy Tactics Advance, including Astra, War Cry, Rasp, Clear Mind, Silence, Soul Sphere, Haste, Lifebreak, Compound Fracture, Weapon Attack UP, and Guard Combo.

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Learn about the Guard Skill abilities in Final Fantasy Tactics Advance, including Astra, War Cry, Rasp, Clear Mind, Silence, Soul Sphere, Haste, Lifebreak, Compound Fracture, Weapon Attack UP, and Guard Combo.

The Guard Skill (近衛戦技) is a set of abilities available to certain units in Final Fantasy Tactics Advance. Below is a list of these skills, their MP cost (if applicable), and their effects:

Japanese NameEnglish NameTypeEffect
アストラAstraARemain normal status (8 MP).
雄たけびWar CryAAdjacent units Speed down.
ラスピルRaspAMP damage (24 MP).
気を練るClear MindARaise damage caused by next attack.
サイレスSilenceACauses "Silence" (8 MP).
ソウルスフィアSoul SphereALight MP damage.
ヘイストHasteACauses "Haste" (24 MP).
ライフブレイクLifebreakADamages equal to unit's wounds.
肉斬骨断Compound FractureRCounteract attack with 1.5x damage.
武器こうげきUPWeapon Attack UPSIncrease damage of phys. attacks.
近衛コンボGuard ComboCUse JP to do combination attack.

The provided text also includes information about the Time Mage (時魔道士) class. Time Mages are a support class for N'Mou and Moogles, requiring 5x Black Mage Action Abilities. They are highly effective support units, capable of warping time and space. Key Time Magic spells include Stop, which allows for guaranteed hits on enemies, and Gravity/Graviga for damaging large enemies or when damage restrictions are in place. Haste, Slow, and Quick manipulate turn order, with Quick being particularly useful for granting crucial turns to allies or finishing off enemies. Critical Quick is noted as a surprisingly effective Reaction Ability for survival.

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