Learn about Fall Guys Chimera strains like Hybrids, Crawlers, and Leapers. Discover their tactics and weaknesses.
Hybrids are the foot-soldiers of the Chimeran army. They are savage, keen, and tenacious enemies that quickly learn adversary tactics and display expertise in British Army tactics. Their sheer numbers have overwhelmed humans on every battlefield since the Chimeran invasion first reached Britain.
Crawlers are small, beetle-like creatures used to spread the Chimeran infection. Though capable of limited flight, they are most often delivered by Spire missiles. Upon finding victims, Crawlers penetrate their bodies, usually through the mouth and nose, inject the Chimeran virus, and quickly expire. The infected host falls into a coma as the virus begins the inexorable conversion of the host into a Chimeran creature.
Leapers are Crawlers which fail to infect a host. They will eventually evolve into Leapers. They first seek out sustenance, such as human or animal corpses. Once they've gorged themselves, they develop a protective pupae, a Leaper pod. They spawn from their pods upon maturation. The voracious young Leapers attack opponents with teeth and claws. They should be dealt with at range whenever possible. Easily handled individually, Leapers are lethal in large numbers.
Menial strains are bred for basic labor, not combat. Menials will generally ignore other Chimera as they mindlessly handle their duties. Seldom encountered in combat, they are unarmed and appear sluggish and non-aggressive. However, like all Chimera, Menials are unpredictable and should be considered dangerous, especially when cornered.
Cocoons are where Chimera infection victims are enveloped. Within each cocoon, a human body is broken down and recombined into a strain of Chimera. It is theorized that multiple human bodies are required for the larger strains. External measures must be taken to keep the cocoons from overheating. This outside intervention suggests the conversion process is not being performed in ideal circumstances. It is unknown if there is a more natural way for the Chimera to reproduce.
Carriers collect infected humans from the battlefield after a Crawler attack and ferry their catch to the nearest conversion center. As these infected bodies are also the Carrier's food source, not all of them survive to be converted. Early in the Chimeran invasion of Britain, Carriers formed caravans hundreds of miles long. It is unknown if the Carriers have found a new role now that fewer victims are available for conversion.
Howlers are a large quadruped strain of Chimera. Their rudimentary vocalizations are believed to provide the beasts with some level of communication. Their calls can be heard for miles and have a chilling effect on those familiar with the source. Howlers have a leathery hide that shrugs off most light-arms fire. Combat shotguns at close range have proven highly effective.
Steelheads are clever, calculating, and extremely powerful superior variants of the Hybrid strain. Their heavy armor is usually seen at the forefront of battle as they lead Hybrids and Hardfangs into combat. They willingly endure any punishment to advance the Chimeran invasion. Steelheads wield the Auger rifle, a weapon which tunnels through walls, making their relentless attack virtually unstoppable.
Titans represent the limit of Chimeran evolution of the human form. They are massively strong and wield weapons more commonly found on vehicles, such as Stalker heavy siege pods. Titans aren't known to wear any form of body armor. Their calloused hides are sufficiently thick to protect them in the fiercest fire fights. While they have no known weaknesses, attacks to their head are believed most effective.
Slipskulls are cunning opportunists who prefer to take pot-shots and make blind-siding attacks rather than face their opponents. With their speed and stealth, they excel as scouts and ambushers. The discovery of a Slipskull requires immediate engagement to prevent them from summoning Chimeran reinforcements. Explosives are the recommended response. Hybrid Bullseye rifles and the Slipskull's own Reaper carbines are also suitable.
Leaper Pods are membranous sacs from which Leapers spawn. It is believed these pods are deposited by other Chimeran strains, possibly Widowmakers. Spawning is triggered by local vibrations. The pods function as living mines. Caution should be observed in Chimeran-held territory as early detection of Leaper pods has the potential to save lives. Explosives such as grenades and rockets can destroy the pods before they release the Leapers within.
Gray Jacks are decrepit Hybrids which have nearly outgrown their bodies. As they approach death, their cooling units are over-taxed and their rampant metabolism steadily cooks them from the inside-out. The resulting necrosis gives Gray Jacks an odor of decaying flesh. Though unarmed and seemingly frail, the long reach of their wicked claws can be deadly. The wounds they cause are very difficult to clean and often fatal.
Hardfangs are similar to Hybrids, but tougher and crueler. Their conversion process has been skewed to heighten their aggressiveness and eliminate all self-preservation instinct. They rush deep into the fray to use the Arc Charger weapon where it can strike the most targets. Royal Marine Commandos often use a designated marksman to dispatch Hardfangs before they can advance.
- Deal with Leapers at range whenever possible, as they are lethal in large numbers.
- Combat shotguns at close range are highly effective against Howlers.
- Attacks to the head are believed most effective against Titans.
- Explosives are the recommended response to Slipskulls to prevent reinforcements.
- Be cautious of Leaper Pods, as they function as living mines and can be destroyed with explosives.
- The long reach of Gray Jack claws can be deadly, and their wounds are difficult to clean and often fatal.
- Designated marksmen are often used to dispatch Hardfangs before they can advance.
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