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Fable III

Fable III

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Welcome to Albion, hero! In Fable III, you'll step into the royal boots of a prince or princess leading a revolution against a tyrannical sibling. This action RPG blends steampunk aesthetics with meaningful choices, letting you master diverse combat styles, forge relationships, and ultimately shape the destiny of the kingdom. From exploring vibrant locales like The Old Quarter to navigating the treacherous Shifting Sands, your journey is about more than just fighting – it’s about leadership and the consequences of your decisions.

This guide is your essential companion for conquering Fable III. We'll help you uncover every hidden secret, master combat for challenging boss battles, and achieve the best possible outcome for Albion. Whether you're aiming to maximize your gold and Guild Seals or simply need detailed walkthroughs for key quests, this guide provides the strategies and insights to ensure your hero's success and a triumphant reign.

Part 1

Fable III story missions include Life in the Castle, Leaving the Castle, and A New Hero. See the full Fable III quest list.

Walkthrough
  1. 1
    Life in the Castle: Find Elise/Elliot, Address the Staff, Follow Walter, Sign Contract, Follow Elise/Elliot, Choose who dies, Escape the castle with Walter and Jasper, Road to Rule.
  2. 2
    Leaving the Castle: Pick up the spell, Escape through the underground tunnel, Interact with the map.
  3. 3
    A New Hero: Follow Walter, Buy appropriate Clothing, Talk to Sabine, Follow Walter, Find the Librarian, Show guild Seal, Open the door to Reliquary, Enter reliquary, Find your Mother's/Father's Treasure for Sabine, Pick up Music Box, Road to Rule, Open the Music Box.
  4. 4
    In Wolf's Clothing: Meet Walter in the Pub, Purchase Beard and Tattoo.
  5. 5
    Leaders and Followers: Find Captain Saker, Defeat Saker, Meet Sir Walter in Brightwall, Need 30 Seals for followers, Road to Rule.
  6. 6
    Mistpeak Monorail: Meet Sir Walter at Mistpeak monorail station, Follow Walter, Use the Lift, Find Monorail Wreckage, Exit Cave, Find a way around to the Summoner Hobbe, Defeat Hobbes, Enter Portal, Road to rule, Enter portal, Exit Cave.
  7. 7
    The Hollow Legion: Find allies in Mourningwood, Follow Ben Finn to the Mortar, Use the Mortar, Defend the rear gate, Defeat Lt. Saunders, Promise Major Swift You'll restore old Guard, Enter portal, Go to Bowerstone.
  8. 8
    Bowerstone Resistance: Follow Sir Walter, Find the Bowerstone Resistance headquarters, Enter Portal, Gather 100 or More seals, Return to Resistance Headquarters, Meet Paige at Reaver's Manor, Wear Masquerade Costume, Enter Reaver's Manor.
  9. 9
    The Masquerade: Find the rebels, Enter chamber (Hobbes), Survive, Return to main chamber, Enter chamber (Hollowman), Survive, Return to main chamber, Enter chamber (Mercenary), Survive, Return to main chamber, Enter Chamber (Sand Furies), Survive, Return to main chambers, Defeat Balverine in main chambers, Enter portal.
  10. 10
    Traitors: Meet Ben Finn at the Castle, Return to the Resistance Headquarters, Follow Benn Finn, Fight your way to the Docks, Defeat Logan's soldiers, Board the Ship.
  11. 11
    Darkness Incarnate: Search the Bodies, Find a way out, Melee your way to the other side and pull lever, Find a way out, Find Walter, Defeat the Sentinals, Lead Walter into the light.
  12. 12
    Blindness: Cross the desert.
  13. 13
    Aurora: Speak to Ben and Kalin, Explore Aurora, Return to Kalin when you've finished exploring the town, Promise, Enter Portal, Return to Kalin, Board the ship.
  14. 14
    Battle for Albion: Destroy Mortar, Find Logan.
  15. 15
    Coronation: Go to the throne room, Decide Logan's fate.
  16. 16
    The Weight of the World: Follow Hobson, Set Tax Policy, Meet Reaver in Bowerstone Industrial, Go to the Auroran Cave, Return to Hobson, Set the child benefit level, Go to the throne room, More Decisions, Meet Page in the Rebel HQ, Go to the throne room, Enter the portal, Save the people, Defeat the possessed Walter.

Part 2

Find all Gold Key and Chest locations in Fable III, including specific spots in Mistpeak Valley, Bowerstone Industrial, and more.

Gold Keys

Catacombs

  1. Down the steps, turn left, there's a pathway on the left with the key.

Dweller's Camp

  1. Behind the Caravan of Poom, to the right when you enter the gate.

Mistpeak Valley

  1. Near the cave "the hole" off to the left.
  2. From Dweller Camp go towards the left, pass the bridge, make a right, pass the second bridge, make a right, pass the third bridge, make a right, make a left inside Chillbreath Caverns (Green area), cross the bridge.
  3. From Dweller Camp go towards the left, pass the bridge, make a right, pass the second bridge, make a right, pass the third bridge, make a right, make a right after the Chillbreath Caverns (Green area) you will be in a snowy area and there is a gold key before you vault.
  4. Turn around, cross the bridge (again), make a right, cross the bridge.
  5. Behind the logs near the Mercenary Camp.
  6. After the monorail, go past the trees. When you see rocks, turn to your left, straight ahead.

Mistpeak Monorail Station

  1. Down the elevator, follow the trail, after the locked door make a left, behind the barrels is a key.

Bowerstone Old Quarter

  1. From Bowerstone Industrial entrance make a right, after the entrance make a right at the light post, by the fat tree there's a key.
  2. Inside the Nightshade House.

Brightwall Village

  1. Go straight, pass the bridge, when you come across a house make a left, go down the steps and the key is under the bridge.
  2. Enter the gate, stay straight (the barber shop to the right), on the left side behind the well is the key.
  3. Move towards the library, make a left, behind the house is the key.
  4. Reliquary - after the dive make a right, turn towards the door on the right (light the torches to open the door).

Sunset House

  1. Make a left and another left and there's the key.
  2. Make a right, behind a tree is another key.

Silver Pines

  1. Inside Silver Pines Mines make a left and there's the key.
  2. Before the gate make a left and go up the hill.

Bowerstone Industrial

  1. From the entrance make a left, make a right, make a left and enter the first factory on the left. Go up the steps on the left. You must play with the (4) levers to grab the key.
  2. You must complete the animal rescue quest for this key.
  3. Accept the quest "One ring to find" for a key.
  4. In the cesspool, on the left, knock down the board, the key is on the right.
  5. In the sewers - stay to the left, where the crates are, dive in the water, swim to the right.

Mercenary Camp

  1. Across from the second set of cages under the tower is a key.

Mourningwood

  1. After the Fort make a right, near the exploding barrels is a key.
  2. Follow the trail, after the small bridge and water stay to your left, on the left side is a key.
  3. In the Ossuary (Tomb) - Go up the steps, turn left then vault down.
  4. In the Ossuary (Tomb) - From the entrance, turn to the right and the key is in an open tomb.

Millfields

  1. Before the cemetery on the left path there's a key.
  2. After the cavern, jump in the water and swim to the left.
  3. In Reaver's Manor, in back of the bed of the secret bedroom.
  4. Pepperpot Cave - across from the monorail entrance, knock down the boards, after you cross the water on your left.
  5. In Millfields Monorail there's a key.
  6. Vault the picket fence on the left, follow the path to the barn in the back of the building.

Bowerstone Market

  1. Behind the fish stalls, next to the boats, under the bridge.
  2. In the backyard of the house "Hauteville Heights".
  3. In the Hideout make a left, go down the steps, make a right, go down the steps, turn right and immediately another right, through the door, down the steps, turn left and inside the cage.

Driftwood

  1. Follow the flit switches towards the cullis gate. Get in and on the other side you'll get the gold key (NOTE: you might have to perform a quest and invite the carpenter to build a ramp for the flit switch on a rock).

Shifting Sands

  1. Sandfall Palace, the door on the left (has 3 flit switches to open), key on the right.
  2. Before the fort there's an entrance on the right.
  3. Inside the crossroads of passing, is the Gold Key (need to purchase a key - Check other quests, below).
  4. After the fort make a left.
  5. After the fort go forward slightly to the right, it's in front of a big rock.

The Veiled Path

  1. In the Enigma follow the pattern of fire to get the gold key (Yellow, Blue, Yellow, Red, Blue, Red, Blue, Red).

Sanctuary

  1. Special Keys. Go to the sanctuary and into the trophy room. Climb up the gold and the key is in the middle. You will need an average of 5 to million dollars to reach.

Chests

Castle (Garden Area)

  1. From outside go down the second steps, make a right, behind the water fountain go up the steps.
  2. Enter the Catacombs, down the steps, turn left.

Dweller's Camp

  1. Next to the Crooked Caravan on the right.
  2. Next to Wimpet's Sniffle house.
  3. From Mistpeak entrance to the right there's a path. Behind old reliable house there are 2 chests, one behind the other.

Mistpeak Valley

  1. From Dweller Camp gate when you come through the fork in the road make a right, cross the bridge the chest will be on your right.
  2. From the position above, get back on your path and stay straight, you'll find the second chest.
  3. Turn around, pass 3 bridges, at the post that says Dweller Camp make a left, cross a long bridge chest towards the right.
  4. Turn around, at the post (should be to your right) make a left, make a left, cross the bridge before the Chillbreath Cavern the chest in on your right.
  5. Turn around, cross the bridge, make a left towards Brightwall Village, before the flags make a left and the chest will be there.
  6. Right by "the Hole" towards the grassy area on the left, there's a chest.

Chillbreath Cavern (near Mercenary Camp)

  1. From the entrance, from the fork stay on the right, the chest is straight ahead.
  2. Turn around, go straight, on the left there's a chest.
  3. Pass the ice, on the right there's a chest.
  4. Go straight make a left there.

Part 3

Find the 'Dangerous Things: Gunpowder' book in Fable III. Learn its location in Bowerstone Industrial's Cesspools and its contents.

Alright, let's track down another one of those lore books for you. This one's called "Dangerous Things: Gunpowder," written by the ever-so-cautious Dr. Horatio Slacks. It's part of his "Dangerous Things" series, and honestly, the title alone tells you it's probably not a light read. ### Where to Find It You'll find this particular book chilling in the cesspools area, which is a sub-section of Bowerstone Industrial. The easiest way to get there is to fast travel to the Wooble-Fuddlebuck-Glimborg Mansion. It's right across from the orphanage. Once you're there, head inside and look for a trap door on the first floor – that's your entrance to the Cesspools. Quick heads-up: If you haven't gone through the Kidnapped side quest yet, that trap door might be locked. You'll need to have accepted the key from that quest to get in before the Revolution. Once you're in the Cesspools, just follow the hallway into the main room. You'll spot the book sitting on a wooden table towards the back left side of the area. ### What's Inside? Dr. Slacks really goes into detail about gunpowder, calling it "the most destructive tool ever devised by Man." He muses on how it's changed warfare, making it easier for anyone to take down a trained soldier. He even wonders if it could spell the end of chivalry and mercy. Pretty heavy stuff! But he also adds a very practical, and frankly, terrifying warning: don't light off fireworks in your hand. He stresses that the pain is "unthinkably horrible." So yeah, maybe leave the pyrotechnics to the professionals in Albion! This book is listed alongside other rare books in the game, like "Alchemy and Immortality" and "The Tyranny of Tyrants."

Part 4

Master Fable III Part 4 by finding all Gnomes, uncovering hidden Dig Spots, and discovering elusive Dive Spots across Albion. Your ultimate guide to completion!

Treasure: Avo's Lamentation

VII. Gnomes

Before you can collect the gnomes, you must complete the "Gnomes are great" quest in Brightwall Village. Then, go back to start the "Gnomes are Evil" quest to capture them.

  • Castle: Inside the Catacombs, make a right as soon as you enter.
  • Dweller's Camp: Before the house "Wimpet's Sniffle", on the outside of the bridge.
  • Brightwall Village:
    • Inside the house next to the library on the right.
    • Behind the clothing store on top of the rocks.
    • On the outside of the house of slats, on top of the Chimney.
    • In the Relinquary, before the dive, go down the steps, make a right.
    • In the Relinquary, after the dive, make a right, through the door, before the steps, look to the right.
  • Bowerstone Old Quarter:
    • From the Bowerstone Industrial entrance, near the flag, on the right.
    • Next to Duckworth House, on the window.
  • Millfield:
    • Under the bridge, look up.
    • After the monorail entrance, on the right, on top of rocks.
    • In Dankwater Cavern, you will see it on the left.
    • In Dankwater Cavern, make a right in the second entrance.
    • Reaver's Manor, down the steps, turn right in the corner.
  • Silverpines:
    • On the right side of the cave entrance.
    • After the cemetery, make a right, gnome is on a "tower", near the key.
  • Mercenary Camp: On top of the water tower next to the General Goods shop.
  • Sunset House: Next to the ghost house on the right between rocks.
  • Driftwood:
    • After the camp, make a left, make another left, between 2 rocks before the water.
    • Swim to the farthest right and you'll find an island with big rocks. The gnome is there.
  • Bowerstone Market:
    • Make a left after Flower Bower (food) stall.
    • Inside the house "The Doghouse" (next to the tavern).
    • On the bridge, go up the steps, make a left where the circle is, look to the right and up.
  • Bowerstone Industrial: You must complete the Animal Rescue quest for this gnome.
    • Under the bridge near the factory (where Reaver shot the man).
    • In the second sewer entrance (below water tower). In the middle of the sewers, you'll find a room where the light shines from above, look on top.
    • Cross the first bridge, go towards the wall, look to the left at the top (hint: look for a poster).
    • In the cesspool - where the light shines.
  • Mistpeak Valley:
    • In the 2nd Chillbreath Cavern, from the entrance look up.
    • The Monorail Station, the second level, behind the burning train on the right.
    • In the Monorail Station, enter the circle where the portal is, look to the right at the top.
    • From the first Chillbreath Cavern, under the bridge.
    • After the monorail, go past the trees. When you see rocks, turn to your left, go up the pathway, look to the right.
  • Mourningwood:
    • Behind the rocks, right before you go to Bowerstone Industrial, turn right.
    • In the Ossuary (Tomb) - between two tombs on the left before the chest.
  • Shifting Sands:
    • On the pillar on the left, from the Aurora City entrance.
    • After the flags, on the left, before the cave.
    • In the Sandfall Palace, up the steps, make a right, on the wall to the left.
    • From the steps, make a right. When you see a rock in the middle (looks like a finger), stay to the left, gnome on the left.
  • Aurora City:
    • Across the Shrine near the bridge, across the "Wanderer's Retreat" house.
    • By the Ocean, outside of "The Dunes" house.
  • The Veiled Path:
    • From the entrance, look up on the right side.
    • After the Enigma gnome, on top of the pillar on the right.

VIII. Dig Spots

Your dog will find the dig spots. Make sure you are near the areas. When the dog digs, you dig.

  • Dweller's Camp:
    • Dig spot by the broken pillars.
    • Dig spot by the gate on the right.
  • Mistpeak Monorail Station:
    • Before the water, there's a dig spot.
    • After the arena, make a right - there's a dig spot.
  • Bowerstone Market:
    • Dig spot next to "The Old Townhouse" on the right.
    • Dig spot in a patch of grass before you get to "Old Quarter" home.
    • Near the key by the ocean, there is a dig spot.
    • Dig spot near the bird bath.
  • Bowerstone Old Quarter:
    • Dig spot next to the patch of grass by the house "Crumble's Topping".
    • Dig spot next to the house "Nightshade House".
    • Dig spot in front of the statue.
  • Bowerstone Industrial:
    • Dig spot next to cage: "Kipnapped Linda's Fiancé" quest (Only if Elliot/Elise is alive).
  • Millfields:
    • Dig spot after the monorail, next to a rock.
    • Dig spot before you get to Driftwood.
    • Dig spot before the Silverpines entrance.
    • Dig spot behind Fackeney Hall House.
    • Dig spot near Bower Lake (from the demon door).
    • Dankwater Caverns - from the entrance, make a right.
  • Silverpines:
    • After the campfire on the left, there's a dig spot before a tree.
    • After the campfire on the right, there's a dig spot before a tree.
  • Mourningwood:
    • After the swamp, make a right to the second entrance.
    • After the fort, straight ahead, there's a dig spot.
    • After the bunkers, there will be 3 dig spots on the right side of the trail.
  • Driftwood:
    • From the entrance toward's the water, make a left.
    • In the main island on the left corner, there's a dig spot.
    • Go to the island behind the main island and make a right, swim around until you see a tree, there's the dig spot.
    • Swim to the far right to the last island with the big rocks, there's the dig spot.

Dive Spots

As you swim through the water, you will see a tiny whirlpool. Press A to Dive.

  • Dweller's Camp: Dive spot in the pond in back of Wimpet's Sniffle.
  • Mistpeak Valley:
    • Mistpeak Monorail in the water, there are 2 dive spots.
    • Near Mercenary Camp, there's a dive spot.
  • Driftwood:
    • Right as you get in the water, make a left.
    • There are 3 more dive spots near the islands.
  • Bowerstone Industrial: From the entrance, make a right toward's the dead end, make a left and another left, then dive in the water.

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