Your friendly guide to The Elder Scrolls IV: Shivering Isles' main quest, Rebuilding the Gatekeeper. We'll help you navigate Xaselm, the Gardens of Flesh and Bone, and more!
Hey there! So, you're diving into the 'Rebuilding the Gatekeeper' quest in Shivering Isles? Don't worry, I've got your back. This is one of the main quests, and it's all about helping Sheogorath reinforce his defenses after that whole Forces of Order invasion. Background: Basically, after you, the Hero of Kvatch, defended The Fringe, Sheogorath decided he needed a better security system. So, he's sending you to Relmyna Verenim to help construct a new Gatekeeper. Walkthrough: ### Xaselm Your first stop is the creepy ruins of Xaselm. Just follow those handy red arrows. Keep an eye out for undead and those nasty Failed Experiments. When you reach the Sanctum of Vivisection, you'll find Relmyna doing some… intense work on captives. You can actually help her out by pressing the buttons near the cages. One will trigger a dart trap, and another opens a trapdoor. Don't worry too much about the captives dying; Relmyna can bring them back. Super important: Do NOT attack the captives with spells or arrows, or Relmyna will get mad and attack you, calling you a murderer! After that, you'll chat with Relmyna. She recognizes you as the one who took down her old Gatekeeper. The conversation can go a few ways – rude or friendly – but honestly, it doesn't change the outcome. She'll eventually give you a key to the Gardens of Flesh and Bone and tell you to fetch some ingredients: Blood Liqueur, Osseous Marrow, Dermis Membrane, and Essence of Breath. Now, if you're feeling morally opposed to Relmyna's methods, you can actually talk to her about it. She'll explain that Sheogorath approves and that she resurrects the 'worthy.' If you push it, she might offer you a deal: participate in her experiment, and she'll let the captives go. If you agree, she'll cast a spell called 'Exalted Pain' on you. This spell drains almost all your attributes, including health. It might even kill you, or leave you with permanent damage that can be fixed at an Altar of the Nine. The severity depends on your difficulty setting and level. If you survive this, she'll give you the Manacles of Pain. ### Gardens of Flesh and Bone Time to head out to the northwest part of the Fringe. The Gardens of Flesh and Bone are full of traps – watch out for falling ceilings, shooting thorns, and those twisted roots that open with green switches. The dungeon is pretty big, but the root blockages and your map/arrows will guide you. Your main goal here is to find those four items. The Dermis Membrane and Osseous Marrow are on the Conservatorium Corpusculum level. For the Essence of Breath, you'll need to navigate the Caverns of Susurration. This place is a maze, so it's a good idea to save at the entrance. The green arrow can be a bit wonky here. Try to head downwards and follow the eerie, green-tinted gusts of wind – they'll lead you to the Essence. Just activate it once to gather everything, then again to take it. Lastly, the Blood Liqueur is in the Natatorium of Wound Bled Tears. This area is particularly dangerous with more falling ceilings. When you get to the room with a chest on an altar, be sure to check underneath it – there's a hidden button that opens the way forward. The Blood Liqueur itself is in a blood-filled room; just activate the spring of blood there. ### Xaselm (Again) Once you've got all the ingredients, head back to Relmyna in Xaselm. She's ready to build the new Gatekeeper, and here's where you get to play architect! You'll go to a room with hanging body organs, and you get to choose which part goes where. The names are pretty straightforward, so just pick the ones you want to add...100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content