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|Level 4|       50%        |            8            |
The Elder Scrolls VI

|Level 4| 50% | 8 |

Learn about Vampire Levels in The Elder Scrolls VI, including sun damage, appearance changes, and how to advance powers. Avoid sun damage by feeding.

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Learn about Vampire Levels in The Elder Scrolls VI, including sun damage, appearance changes, and how to advance powers. Avoid sun damage by feeding.

Walkthrough
  1. 1
    To advance your Vampirism Levels, you must sleep or wait 24 hours after not feeding.
  2. 2
    As you progress through Vampirism Levels, your powers increase, but you become more sensitive to light.
  3. 3
    At Level 4 Vampirism (100% Vampire powers), most people will refuse to talk to you unless you raise their Disposition with Vampiric Seduction powers.
  4. 4
    Guards will typically only offer the option to run or fight if they are pursuing you as a Level 4 Vampire.
  5. 5
    Your appearance will age approximately 15 to 25 years, with a wrinkled and pale complexion. Human characters may develop red eyes and lose facial hair.
  6. 6
    If you reach Level 4 Vampirism and cure yourself, you cannot become a Vampire again.

Sun Damage:

  • Sunlight between 6 AM and 8 PM causes continuous, fast-acting damage to your health.
  • Damage is magnified by the sun's brightness; high noon with no clouds is the worst.
  • Clouds overhead, being underwater, or being near a Gate to Oblivion can reduce or stop sun damage.
  • As a Level 2 Vampire or above, you cannot fast travel during the day due to sun damage; travel is only possible at night, except from your house in Anvil.
  • You cannot wait outside during the day; waiting will cause damage multiplied by 3600 per hour of daylight.
  • To stop sun damage, you must feed and return to a Level 1 Vampire. Remaining at Level 1 is possible by not sleeping, waiting, or resting after feeding.

Feeding:

  • Locate a sleeping person, sneak up, and select the 'Feed' option when prompted.
  • Feeding does not harm the person or turn them into a Vampire.
  • Others witnessing you feed will alert the Guards.
  • Feeding in Guild Halls you are a member of is safer as it won't alert others to trespassing.
  • Be cautious feeding on Guards as they wake up easily.

Locations of Vampires:

  • Barren Cave - 7 Vampires
  • Beneath the Bloodworks - 8 Vampires
  • Bloodcrust Cavern (Quest) - 10 Vampires
  • Crowhaven (Quest) - 6 Vampires
  • Fanacas (Quest) - 5 Vampires
  • Fort Carmala (Quest) - 7 Vampires
  • Fort Hastrel - 9 Vampires
  • Fort Naso - 3 Vampires
  • Fort Redman - 5 Vampires
  • Fort Redwater - 6 Vampires
  • Fort Vlastarus (Quest) - 4 Vampires
  • Gutted Mine (Quest) - 5 Vampires
  • Jakben Imbel's Catacombs (Quest) - 8 Vampires
  • Lipsand Tarn - 12 Vampires
  • Memorial Cave (Quest) - 16 Vampires
  • Miscarcand (Quest) - 4 Vampires
  • Ninendava (Quest) - 8 Vampires
  • Nornalhorst - 9 Vampires
  • Palace Sewers (Quest) - 4 Vampires
  • Redwater Slough (Quest) - 4 Vampires
  • Sundercliff Watch (Must have Mehrune's Razor DLC) - 20 Vampires
Tips
  • If you reach Level 4 Vampirism, feeding and resting again will revert you to Level 1.
  • At night, visibility is enhanced, making details easier to see.
  • The Mehrune's Razor (DLC) is required for Sundercliff Watch, which has 20 Vampires.

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