Explore the magic weapon prefixes in Diablo IV: Lord of Hatred. Understand their effects on stats like resistances, spell levels, armor, damage, and more.
The following are descriptions that appear before a magic weapon's basic name. They indicate special abilities granted by the weapon.
Descriptions that come before the actual name:
- Amber — +16-20% resist all
- Angel's — +1 spell level to all
- Arch-Angel's — +2 spell level to all <BEST IN ITS FIELD>
- Awesome — +131-150% armor
- Azure — +21-30% resist lightning
- Bent — -50-75% damage <DO NOT USE>
- Blessed — +91-110% armor
- Blue — +10-20% resist lightning
- Bountifull — charges tripled <BEST IN ITS FIELD>
- Brass — -1-5% to hit <DO NOT USE>
- Bronze — +1-5% to hit
- Brutal — +81-95% damage
- Burgundy — +31-40% resist fire
- Champion's — +126-150% damage; +51-75% to hit
- Clumsy — -50-75% damage; -1-5% to hit <DO NOT USE>
- Cobalt — +41-50% resist lightning
- Crimson — +21-40% resist fire
- Crystal — +41-50% resist magic
- Deadly — +36-50% damage
- Diamond — +51-60% resist magic <BEST IN ITS FIELD>
- Dragon's — +51-60 mana
- Drake's — +41-50 mana
- Dull — -25-45% damage; -4-5% to hit <DO NOT USE>
- Emerald — +41-50% resist all <BEST IN ITS FIELD>
- Fine — +20-30% armor
- Frog's — -1-10 mana <DO NOT USE>
- Garnet — +41-50% resist fire
- Glorious — +71-90% armor
- Godly — +171-200% armor <BEST IN ITS FIELD>
- Gold — +20-30% to hit
- Grand — +41-55% damage
- Heavy — +51-65% damage
- Holy — +151-170% armor
- Hyena's — -11-25 mana <DO NOT USE>
- Hydra's — +81-100 mana <BEST IN ITS FIELD>
- Iron — +6-10% to hit
- Ivory — +31-40% resist magic
- Jade — +21-30% resist all
- Jagged — +20-35% damage
- King's — +151-175% damage; +76-100% to hit <BEST IN ITS FIELD>
- Knight's — +96-110% damage; +31-40% to hit
- Lapis — +31-40% resist lightning
- Lord's — +81-95% damage; +21-30% to hit
- Massive — +96-110% damage
- Master's — +111-125% damage; +41-50% to hit
- Mithril — +41-60% to hit
- Merciless — +151-175% damage
- Meteoric — +61-80% to hit
- Obsidian — +31-40% resist all
- Pearl — +21-30% resist magic
- Platinum — +31-40% to hit
- Plentiful — charges doubled
- Raven's — +16-20 mana
- Red — +10-20% resist fire
- Ruby — +51-60% resist fire <BEST IN ITS FIELD>
- Rusted — -25-50% armor <DO NOT USE>
- Ruthless — +125-150% damage
- Saintly — +111-130% armor
- Sapphire — +51-60% resist lightning <BEST IN ITS FIELD>
- Savage — +111-125% damage
- Serpent's — +30-40 mana
- Sharp — +20-35% damage; +1-5 to hit
- Silver — +16-20 to hit
- Snake's — +21-30 mana
- Soldier's — +66-80% damage; +16-20% to hit
- Spider's — +10-15 mana
- Steel — +11-15 to hit
- Strong — +31-40% armor
- Strange — +101-150% to hit <BEST IN ITS FIELD>
- Sturdy — +20-30% armor
- Tin — -6-10% to hit <DO NOT USE>
- Topaz — +10-15% resist all
- Useless — -100% damage <DO NOT USE>
- Valiant — +56-70% armor
- Vicious — +66-80% damage
- Vulnerable — -51-100% armor <DO NOT USE>
- Warrior's — +51-65% damage; +11-15% to hit
- Weak — -25-45% damage <DO NOT USE>
- Weird — +81-100% to hit
- White — +10-20% resist magic
- Wyrm — +61-80 mana
Descriptions that come after the actual name (starts with "...of..." or "...of the..."):
- Absorption — -3 damage from enemies
- Accuracy — +11-15 dexterity
- Ages — indestructible <BEST IN ITS FIELD>
- Atrophy — -1-5 dexterity <DO NOT USE>
- Balance — fast recovery
- Bashing — 8-24 damage to armor <BEST IN ITS FIELD>
- Bat — steals 3% mana
- Bear — knocks target back
- Blocking — fast block <BEST IN ITS FIELD>
- Blood — steals 6% life <BEST IN ITS FIELD>
- Brilliance — +11-15 magic
- Brittleness — -26-75% durability <DO NOT USE>
- Burning — 1-16 fire damage <BEST IN ITS FIELD>
- Carnage — +13-16 damage
- Corruption — mana=0 <DO NOT USE>
- Craftsmanship — +51-100% durability
- Crusaders — damage of this attack +50% damage of last one
- Dark — -40% light radius <DO NOT USE>
- Dexterity — +1-5 dexterity
- Disease — -1-5 vitality <DO NOT USE>
- Dyslexia — -1-5 magic <DO NOT USE>
- Eagle — +21-30 hit points
- Fire — +1-6 fire arrow damage
- Flame — +1-3 fire arrow damage
- Fool — -6-0/+1-10 magic
- Fox — +10-15 hit points
- Fragility — durability=1 <DO NOT USE>
- Frailty — -6-10 strength <DO NOT USE>
- Giant — +16-20 strength
- Gore — +9-12 damage
- Harmony — fastest hit recovery <BEST IN ITS FIELD>
- Haste — fastest attack <BEST IN ITS FIELD>
- Health — -1 damage from enemies
- Heavens — +12-15 all stats
- Illness — -6-10 vitality <DO NOT USE>
- Jackal — -1-10 hit points
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