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Diablo IV: Lord of Hatred

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Explore the magic weapon prefixes in Diablo IV: Lord of Hatred. Understand their effects on stats like resistances, spell levels, armor, damage, and more.

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Explore the magic weapon prefixes in Diablo IV: Lord of Hatred. Understand their effects on stats like resistances, spell levels, armor, damage, and more.

The following are descriptions that appear before a magic weapon's basic name. They indicate special abilities granted by the weapon.

Descriptions that come before the actual name:

  • Amber — +16-20% resist all
  • Angel's — +1 spell level to all
  • Arch-Angel's — +2 spell level to all <BEST IN ITS FIELD>
  • Awesome — +131-150% armor
  • Azure — +21-30% resist lightning
  • Bent — -50-75% damage <DO NOT USE>
  • Blessed — +91-110% armor
  • Blue — +10-20% resist lightning
  • Bountifull — charges tripled <BEST IN ITS FIELD>
  • Brass — -1-5% to hit <DO NOT USE>
  • Bronze — +1-5% to hit
  • Brutal — +81-95% damage
  • Burgundy — +31-40% resist fire
  • Champion's — +126-150% damage; +51-75% to hit
  • Clumsy — -50-75% damage; -1-5% to hit <DO NOT USE>
  • Cobalt — +41-50% resist lightning
  • Crimson — +21-40% resist fire
  • Crystal — +41-50% resist magic
  • Deadly — +36-50% damage
  • Diamond — +51-60% resist magic <BEST IN ITS FIELD>
  • Dragon's — +51-60 mana
  • Drake's — +41-50 mana
  • Dull — -25-45% damage; -4-5% to hit <DO NOT USE>
  • Emerald — +41-50% resist all <BEST IN ITS FIELD>
  • Fine — +20-30% armor
  • Frog's — -1-10 mana <DO NOT USE>
  • Garnet — +41-50% resist fire
  • Glorious — +71-90% armor
  • Godly — +171-200% armor <BEST IN ITS FIELD>
  • Gold — +20-30% to hit
  • Grand — +41-55% damage
  • Heavy — +51-65% damage
  • Holy — +151-170% armor
  • Hyena's — -11-25 mana <DO NOT USE>
  • Hydra's — +81-100 mana <BEST IN ITS FIELD>
  • Iron — +6-10% to hit
  • Ivory — +31-40% resist magic
  • Jade — +21-30% resist all
  • Jagged — +20-35% damage
  • King's — +151-175% damage; +76-100% to hit <BEST IN ITS FIELD>
  • Knight's — +96-110% damage; +31-40% to hit
  • Lapis — +31-40% resist lightning
  • Lord's — +81-95% damage; +21-30% to hit
  • Massive — +96-110% damage
  • Master's — +111-125% damage; +41-50% to hit
  • Mithril — +41-60% to hit
  • Merciless — +151-175% damage
  • Meteoric — +61-80% to hit
  • Obsidian — +31-40% resist all
  • Pearl — +21-30% resist magic
  • Platinum — +31-40% to hit
  • Plentiful — charges doubled
  • Raven's — +16-20 mana
  • Red — +10-20% resist fire
  • Ruby — +51-60% resist fire <BEST IN ITS FIELD>
  • Rusted — -25-50% armor <DO NOT USE>
  • Ruthless — +125-150% damage
  • Saintly — +111-130% armor
  • Sapphire — +51-60% resist lightning <BEST IN ITS FIELD>
  • Savage — +111-125% damage
  • Serpent's — +30-40 mana
  • Sharp — +20-35% damage; +1-5 to hit
  • Silver — +16-20 to hit
  • Snake's — +21-30 mana
  • Soldier's — +66-80% damage; +16-20% to hit
  • Spider's — +10-15 mana
  • Steel — +11-15 to hit
  • Strong — +31-40% armor
  • Strange — +101-150% to hit <BEST IN ITS FIELD>
  • Sturdy — +20-30% armor
  • Tin — -6-10% to hit <DO NOT USE>
  • Topaz — +10-15% resist all
  • Useless — -100% damage <DO NOT USE>
  • Valiant — +56-70% armor
  • Vicious — +66-80% damage
  • Vulnerable — -51-100% armor <DO NOT USE>
  • Warrior's — +51-65% damage; +11-15% to hit
  • Weak — -25-45% damage <DO NOT USE>
  • Weird — +81-100% to hit
  • White — +10-20% resist magic
  • Wyrm — +61-80 mana

Descriptions that come after the actual name (starts with "...of..." or "...of the..."):

  • Absorption — -3 damage from enemies
  • Accuracy — +11-15 dexterity
  • Ages — indestructible <BEST IN ITS FIELD>
  • Atrophy — -1-5 dexterity <DO NOT USE>
  • Balance — fast recovery
  • Bashing — 8-24 damage to armor <BEST IN ITS FIELD>
  • Bat — steals 3% mana
  • Bear — knocks target back
  • Blocking — fast block <BEST IN ITS FIELD>
  • Blood — steals 6% life <BEST IN ITS FIELD>
  • Brilliance — +11-15 magic
  • Brittleness — -26-75% durability <DO NOT USE>
  • Burning — 1-16 fire damage <BEST IN ITS FIELD>
  • Carnage — +13-16 damage
  • Corruption — mana=0 <DO NOT USE>
  • Craftsmanship — +51-100% durability
  • Crusaders — damage of this attack +50% damage of last one
  • Dark — -40% light radius <DO NOT USE>
  • Dexterity — +1-5 dexterity
  • Disease — -1-5 vitality <DO NOT USE>
  • Dyslexia — -1-5 magic <DO NOT USE>
  • Eagle — +21-30 hit points
  • Fire — +1-6 fire arrow damage
  • Flame — +1-3 fire arrow damage
  • Fool — -6-0/+1-10 magic
  • Fox — +10-15 hit points
  • Fragility — durability=1 <DO NOT USE>
  • Frailty — -6-10 strength <DO NOT USE>
  • Giant — +16-20 strength
  • Gore — +9-12 damage
  • Harmony — fastest hit recovery <BEST IN ITS FIELD>
  • Haste — fastest attack <BEST IN ITS FIELD>
  • Health — -1 damage from enemies
  • Heavens — +12-15 all stats
  • Illness — -6-10 vitality <DO NOT USE>
  • Jackal — -1-10 hit points

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