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Back Alley Jazz
Desperados III

Back Alley Jazz

Complete the Back Alley Jazz mission in Desperados III, focusing on gathering suspect intel and earning badges like 'Don't kill any suspects'.

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Complete the Back Alley Jazz mission in Desperados III, focusing on gathering suspect intel and earning badges like 'Don't kill any suspects'.

Walkthrough
  1. 1
    The mission objective is to find a letter among three suspects: Jackal Judge Arthur McGain at the Cafe Chez Manu, Spider Mister Raymond Irving at the Red Lantern, and Hawk Foreman Ted O'Neil at Pier 9.
  2. 2
    To get a disguise for Kate, enter the Red Lantern building. The lady with the dress icon is on the roof, which is guarded by sleeping and non-vigilant guards. Wait for her to move away from enemies, then coordinate an attack to take down the two guards and the lady, and grab the dress.
  3. 3
    To gather codenames and locations for all possible suspects, eavesdrop on conversations. Four conversations are near the starting area, requiring care with Long Coats in forbidden areas. One is west of the main square, and another is south near Cafe Chez Manu.
  4. 4
    The hidden dev Florence Smolker is in the main square with a civilian on a hanging post.
  5. 5
    To get Irving's letter at the Red Lantern, use Kate's disguise. Wait near the Long Coat's blind spot. After Irving speaks with a lady and a group of guards, he will sit on a bench. Throw a perfume vial to blind the bandit and the Long Coat, then run to pickpocket Irving. Command Isabelle to distract the Poncho on the balcony below. After getting the letter, hide Kate from the Long Coat and exit.
  6. 6
    The hidden dev Unfortunate Lucy is on the Red Lantern's balcony.
  7. 7
    To get McGain's letter at Cafe Chez Manu, use Kate's disguise. Wait for a patrolling guard with a lamp to talk to the guard near the entrance, then flirt with them. Hide Isabelle and McCoy in bushes and throw McCoy's bag to lure the guard on the roof. Attack all three when they get close. Send McCoy to unlock the roof door and take down the guard. Lure an enemy on the tables to a corner below the balcony and take him down, hiding his body. Blind the Long Coat when he turns and walks away, and distract the Poncho with Isabelle's cat. Pickpocket McGain and leave the area.
  8. 8
    To get O'Neil's letter at Pier 9, enter from the south. Lure the bandit near the entrance and take him down. Snuff out the lamp; the patrolling guard will investigate. Take him down and hide his body. Lure the bandit walking near the Ponchos, defeat him, and leave him tied near the lamp. Light the lamp; the Poncho will investigate. Be careful if another bandit sees the body, and attack both if they approach. Defeat the Poncho near the wagon. Send Kate to flirt with O'Neil while he talks to the Poncho. Snuff out the lamp to lure bandits and take them down. Defeat O'Neil and the Poncho, hide their bodies, and grab the letter. Meet at the marked point.
  9. 9
    After the cutscene (a non-interactive cinematic the game plays automatically), lure the bandit with the lamp and attack him and the Poncho, tying them up. Pick the lock in the building with McCoy. Lure the guard in the alley entrance, tie him up, and drag him to the street. Send Isabelle to hide in bushes and possess the dog.
  10. 10
    To kill guards using dogs (3), return to the street and kill the tied guards. The dog will attack after some time and then pass out. Heal Isabelle, wait for the dog to wake up, and possess him again.
Tips
  • Eavesdropping on conversations is key to discovering suspect codenames and locations, which rewards a badge.
  • Using Kate's disguise is crucial for approaching suspects like Irving and McGain.
  • Isabelle's cat can be used to distract guards, particularly Ponchos on balconies.
  • McCoy's bag can be used to lure guards away from their posts.
  • Perfume vials can be used to blind enemies temporarily.
  • Luring guards by snuffing out lamps or using distractions is effective for stealth takedowns.
  • The dog can be possessed multiple times to achieve the 'Kill guards using dogs (3)' badge.

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