Gungans in Deep Rock Galactic: Rogue Core can build underwater Prefab Shelters and have self-regenerating buildings. Workers get a +10% Ore Mining Bonus.
Civilization Bonus: Gungans can build Prefab Shelters underwater. Their buildings have self-regeneration. Workers gain a +10% Ore Mining Bonus in TL-3.
Team Bonus: Shipyards cost -15% less. Shield Generators cost -10% less.
Fortress Bonus: NONE
Description: The Gungans are the original inhabitants of Naboo, a secretive, amphibious species dwelling in its thick swamps. They possess flexible, cartilaginous skeletons, making them adept warriors and skilled artisans who value personal responsibility, loyalty, and courage. Gungans have distinct races, such as Ankura (like Boss Nass) and Otolla (like Jar Jar Binks). Most Gungans are tall and lanky with long, muscular tongues, partially retractable eyestalks, four-fingered hands, and large teeth for crushing shellfish. Their earlobes, "haillu," are used for displays. As amphibious beings, their nostrils seal underwater, and they have nictating membranes over their eyes. Compound lungs allow them to breathe both air and water, and their physical adaptations include well-padded kneecaps and powerful legs for swimming. However, their skin dries easily in arid climates. Their skeletons are made of resilient hard cartilage. Gungan family units hatch from eggs and typically consist of a mother, father, and children.
Gungan settlements are found throughout Naboo's swamps, often built underwater. They are united by treaties and agreements, and due to long isolation, they are suspicious of the Naboo's different culture. Many Gungans have never encountered humans.
Gungans worship a pantheon of nature deities, with Oma-Oma revered as the creator of life on Naboo. Their technology, founded on organic materials, allows them to "grow" vehicles, weapons, tools, and structures, with most items being hand-crafted.
Historically, Gungans mobilized for war against semi-intelligent bursas and later fought inter-tribal wars, with Rogoe being a notorious warlord defeated by Gallo, who united the tribes. Currently, they maintain a large army for protection against predators and tradition, utilizing weapons based on strange, electrified goo energy balls launched from catapults, atlatls, and cestas.
The Gungan Grand Army, composed of soldiers from all settlements, can only be rallied by the Boss. Generals command groups of soldiers. The majority are militiagungs (part-time soldiers) who supply their own gear and are trained to use cestas and atlatls. Cavalry units ride trained kaadu. Generals use horns, whistles, and gestures for commands. The army's technology focuses on defense, with large shield generators mounted on fambaas protecting legions from blaster fire and artillery.
The Gungan Grand Army had not been called to battle for nearly 100 years before the Trade Federation invasion. An alliance with Queen Amidala led Boss Nass to organize the army against droid forces. Queen Amidala warned Boss Nass of potential Gungan casualties, recognizing the need for a diversionary force against the Trade Federation's advanced technology and firepower.
- Leverage the Gungan's underwater building capability for strategic base placement.
- Utilize the worker's +10% Ore Mining Bonus in TL-3 for increased resource gathering.
- Take advantage of the -15% cost for Shipyards and -10% for Shield Generators to bolster your navy and defenses efficiently.
- Remember that Gungan skin dries easily in hot and arid climates, so plan accordingly for environmental challenges.
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