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Part 10
Deadlock

Part 10

Explore the Deadlock tech tree, detailing requirements and unlocks for technologies from Tech Level I to VIII, including costs and special abilities.

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Explore the Deadlock tech tree, detailing requirements and unlocks for technologies from Tech Level I to VIII, including costs and special abilities.

Tech Level III

Cost per field: 250 research points

Cost from Skirineen: 1250 credits

  • Flak: Requires Nuclear Fusion. Allows building Flak Launchers and constructing Flak Ships.
  • Chaos Computers: Requires Nuclear Fusion and Electronics. Allows building Tech Labs.
  • Rocketry: Requires Electronics. Allows building Missile Base.
  • SAM Missiles: Requires Electronics. Allows constructing SAM Troopers, providing anti-air and anti-ground support.
  • Zero Friction Hulls: Requires Shockwave Projector and Cloning. Allows constructing Attack Submarines.
  • Underwater Tracking: Requires Synthetic Fertilizers and Automation. Allows constructing Destroyers.
  • Advanced Structures: Requires Howeverway and Molecular Bonding. Allows tougher buildings, building Sea Platforms (via Sea Platform Builders), and building Civilian Defense Bunkers.
  • Endurium Mining: Requires Fusion Cannon and Neutronic Fuel. Allows mining buildings to extract Endurium.
  • Starflare Bombs: Requires Neutronic Fuel and Flak. Allows constructing Starflare Bombers.
  • Anti-Matter Containment: Requires Flak and Chaos Computers. Allows building Anti-Matter Plant and Power Plants to produce Anti-Matter pods.
  • Targetting Computers: Requires Chaos Computers and Rocketry. Allows increased accuracy on all Fortifications and target designation on Missile units.
  • Proximity Detectors: Requires Rocketry and SAM Missiles. Allows performing the Mine Territory Mission.
  • Energy Deflectors: Requires SAM Missiles. Allows building Energy Defense Forts.

Tech Level IV

Cost per field: 500 research points

Cost from Skirineen: 2500 credits

  • Ion Weapons: Requires Zero Friction Hulls. Allows constructing Shockwave Carrier and Groundbreaker Warhead.
  • Power Cells: Requires Underwater Tracking and Advanced Structures. Allows increased Combat Speed and Rate of Fire.
  • Anti-Matter Rifles: Requires Advanced Structures. Allows constructing Battle Troopers.
  • Triidium Processing: Requires Endurium Mining. Allows factories to convert Endurium to Triidium.
  • Psi Helmet: Requires Starflare Bombs and Anti-Matter Containment. Boosts chances and defenses against Mind Control and Mind Blast.
  • Cortex Scanners: Requires Targeting Computers and Anti-Matter Containment. Allows building Collective Tech Lab.
  • Orbital Surveillance: Requires Targeting Computers and Proximity Detectors. Allows improved Planet view and building the Anti-Colony Assault Silo.

Tech Level V

Cost per field: 1000 research points

Cost from Skirineen: 5000 credits

  • Native Languages: Requires Ion Weapons. Allows viewing the location of all Shrines and makes Shrines produce double Resources.
  • Vortex Emitter: Requires Ion Weapons and Power Cells. Allows building Tidal Vortex Generators.
  • Food Replication: Requires Power Cells and Anti-Matter Rifle. Allows building Food Replicator.
  • Assault Armor: Requires Anti-Matter Rifle. Allows constructing Assault Trooper.
  • Disruptor Beam: Requires Triidium Processing. Allows building Disruptor Cannon.
  • Metal Replication: Requires Triidium Processing and Psi Helmet. Allows building Replication Station.
  • Cloaking: Requires Psi Helmet and Cortex Scanner. Allows constructing Supernova Spyjet.
  • Anti-Matter Deflectors: Requires Cortex Scanner and Orbital Surveillance. Allows constructing Anti-Matter Defense Fort.
  • Sub-Space Scanner: Requires Energy Deflectors. Allows building Sub-Space Magnet.

Tech Level VI

Cost per field: 2000 research points

Cost from Skirineen: 10000 credits

  • Mesotronic Generator: Requires Native Languages and Vortex Emitter. Allows building Weather Control Stations.
  • Advanced Cloaking: Requires Food Replication and Assault Armor. Allows performing the Cloak Mission.
  • Anti-Matter Beams: Requires Disruptor Beam and Sub-Space Scanner. Allows constructing Holocaust Cannon and Supernova Warhead.
  • Uncloaking: Requires Sub-Space Scanner. Allows performing the Uncloak Mission.

Tech Level VII

Cost for field: 5000 research points

Cost from Skirineen: ???

  • Transporters: Requires Anti-Matter Beam, Advanced Cloaking, and Uncloaking. Allows increased unit movement and eliminates transportation costs.

Tech Level Final (VIII)

Cost for field: 5000 research points

Cost from Skirineen: ???

  • Time Dilation: Requires All other Technologies. Provides a resource production bonus and victory. This technology costs 100 Food, 100 Energy, 100 Iron, 100 Anti-Matter Pods, and 100 Electronics Parts per colony per turn.

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