Navigate the treacherous 'Pure Lunacy' mission in Dead Space 3 with our comprehensive walkthrough. Discover all collectibles, weapon parts, and blueprints.
Walkthrough
- 1Prologue: Find the first collectible by going left after starting. Enter the spaceship, defeat Necromorphs, climb the ladder, and enter the cockpit. After a cutscene, rappel down a cliff, avoid crevasses, and roll away from falling rubble.
- 2Chapter 1: Collect text and audio logs in Isaac's room. Head right for a med pack, then left to an unlocked door. Outside, provide cover for EarthGov forces against Unitologists. Move towards police cars, then under an overpass, killing Unitologists. Continue forward until a suicide grenadier attacks. Avoid the searchlight, climb the blue glowing ladder. Loot the room (crates, lockers). Move through doors, approach the woman's body, and defeat the attackers. Move down the hallway to a highway; use Stasis to cause a wreck. Collect the EarthGov artifact in the adjacent room. Climb the ladder, walk across the skywalk for gear. Head through the door by the ladder. Enter a corporate lobby, ride the elevator up. Defeat Necromorphs, loot lockers, and head through the lab door. Kill Necromorphs in the next room, loot for gear. Take another elevator down. Find a Unitology artifact behind the desk. Go through the door to the right into a gift shop. Exit the shop, pass enemies, and head towards the subway. Kill Necromorphs, then head to the elevator in the office on the left. Use Kinesis to move the train engine to the middle platform, then repeat for train cars. Board the train, kill guards, and jump into the back of the ship before it takes off.
- 3Chapter 2: Loot the area for ammo and health. Listen to an audio log before proceeding. Check lockers in the room with stairs. Walk down the long hallway to find more ammo and an EarthGov artifact. Return and enter the room to the right to trigger a cutscene. Stumble back through the door and down the hallway. In space, move towards the room and use Kinesis to move clamps at glowing arrows. Follow the rocketing room, dodging mines and debris (mines can be shot).
- 4Chapter 3: Land and explore the Roanoke. Use Kinesis to open the entrance door. Head forward; find ammo to the right and a Standard Heavy Frame on the left. Open the blue glowing door, let in comrades, and exit. Go through the door to the left. Go around the room, climb a ladder on a platform to find two crates. Go back down and exit through the large yellow door. Find gear and a new circuit. Use Kinesis to move power cores into slots and use the bench to build a weapon. After exploring, go through the large door. Continue through rooms until encountering Necromorphs; defeat them. Move forward to a room blocked by boxes; move them and continue. In the theater, find a S.C.A.F. Artifact on stage. Defeat three Necromorphs. Move to the other side of the room, through the door into a hallway. Fight more monsters. Check bodies, lockers, and crates. Retrieve a text log at the end of the hall, avoiding an ambush. Open the door near the middle of the hall, go down the ladder, and out the next door into a zero-gravity room. Float through the hallway, defeating four Lurkers. Continue to the other side and go through the door. Find a text log inside. Climb the ladder to continue. Enter the generator room. Use Kinesis to move three rings down, then power them up using Kinesis on the circular arrows. Fight enemies after the first and third parts are powered. Go to the central console and power everything back on, fighting more enemies. Use the elevator. A cutscene will trigger.
- 5Chapter 4: Loot the current room. Find a Weapon Part and an Upgrade Circuit in the tent area. Call the elevator. Back in the generator room, power everything up, fighting giant tentacles and normal Necromorphs. Go back down the ladder into the zero-gravity tunnel. Use Stasis to slow spinning blades to get by. Climb back up the ladder towards the Admiral's quarters. Access the panel next to the door to open it. Move circles over highlighted slots, pressing A/X when they are in the correct spots. Take the elevator up. After the cutscene, explore the room for a Text log, Audio log, and EarthGov artifact. Return to the theater room and proceed to the next hallway filled with Necromorphs. In the room ahead, go through the door on the right to find a Circuit and a Blueprint. Then, go through the second door into the cargo bay.
Tips
- In Chapter 2, mines in the rocketing room can be shot to clear a path.
- Be prepared for ambushes and multiple enemy encounters in various chapters.
- Utilize Stasis power effectively for environmental hazards and combat.
- Kinesis is crucial for puzzle-solving and manipulating objects.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content