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Level 5: Crash Dash
Crash Bandicoot 4: It's About Time

Level 5: Crash Dash

Crash Bandicoot 4: It's About Time Level 5 Crash Dash walkthrough. Avoid boulders, electric fences, and mines to find the CRYSTAL.

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Crash Bandicoot 4: It's About Time Level 5 Crash Dash walkthrough. Avoid boulders, electric fences, and mines to find the CRYSTAL.

Walkthrough
  1. 1
    Start the level by moving towards the screen. Enter the first enclosed area to break boxes.
  2. 2
    Proceed forward, and a boulder will begin chasing you. If hit, you die.
  3. 3
    Navigate past a pit on the right, a jumpable pit, a pit on the left, and small mines that slow you down.
  4. 4
    Enter another enclosed area with boxes and a checkpoint (an auto-save point you restart from on death). Break the boxes and continue.
  5. 5
    The next boulder chase begins. Avoid mines and jump over a pit.
  6. 6
    Jump over a pit on the left, then a pit on the right that spans the entire path.
  7. 7
    Past the wide pit, avoid mines and electric fences (left, right, then another). Enter an enclosed area with boxes and a checkpoint.
  8. 8
    After the boulder starts chasing you again, avoid mines and jump over two pits.
  9. 9
    Dodge three electric fences (right, left, right). Cross a wooden bridge that breaks as the boulder passes.
  10. 10
    After the bridge, jump over a pit. Be aware of four Nitro boxes on the left that the boulder will destroy.
  11. 11
    Jump over another pit, then a pit on the left. A wooden bridge will break as the boulder falls into the pit below.
  12. 12
    Past the broken bridge, find a box and the CRYSTAL.
  13. 13
    Enter the BONUS STAGE by riding the platform.
  14. 14
    Step on the ground arrow to accelerate forward. After the second arrow, enter an enclosed space with a checkpoint and outside boxes. Break them.
  15. 15
    Jump over a pit, a small platform with a mine, and another pit.
  16. 16
    Avoid more mines and a pit. Right after the pit, a box is on the right.
  17. 17
    Jump over another pit. Hit the ground arrows for a speed boost.
  18. 18
    Avoid a pit on the right and a mine on the path.
  19. 19
    Jump over a pit and an electric fence on the left.
  20. 20
    Jump over two pits, then cross a small wooden bridge.
  21. 21
    Dodge more electric fences (left, right, left) and break the boxes behind them by spinning towards them.
  22. 22
    You will reach the end of the level.

BONUS STAGE:

  1. Jump onto the metal boxes and break the first box.
  2. Spin and break the box between the metal arrow box and the metal box. The metal box will start bouncing.
  3. Jump to the other side of the arrow box without being crushed by the metal box.
  4. Jump onto the next metal arrow box and then to the platform on the right.
  5. Jump from that platform to the next one.
  6. Jump down and follow the Wumpa Fruit.
  7. To get the Crash Box, jump and spin; missing will hit a TNT box. Alternatively, jump on the top TNT box.
  8. Jump onto the platforms to the right to reach rows of boxes (top row: ? Boxes, bottom row: Bounce Boxes). Jump to break them all.
  9. Bounce from the last box onto the platform to the right. Break the last two boxes.
  10. Ride the platform up to exit the bonus stage.

Boss: Ripper Roo

Ripper Roo starts by jumping and placing TNT. Retreat to a corner he leaves clear when he places TNT. He then places Nitro boxes. Find a safe corner. He will jump on a Nitro, blowing them all up and knocking himself out. Spin attack him while he is unconscious. Repeat this three times. The safe zones will shrink after each hit.

Warp Room 2 Bonus:

Before entering any levels in Warp Room 2, jump on the polar bear sitting by a wall. After about ten jumps without touching the ground, you will receive ten free lives.

Tips
  • Enclosed spaces protect you from the boulder.
  • Mines slow you down, bringing the boulder closer.
  • Electric fences must be avoided.
  • The wooden bridges will break under the boulder.
  • In the bonus stage, be careful not to hit TNT boxes.
  • Ripper Roo's safe zones get smaller after each hit.

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