Explore the first 25 enemies in Bloodstained: Ritual of the Night. Learn their stats, drops, weaknesses, and strategies to defeat them effectively in this comprehensive guide.
This guide covers enemies #1 through #25 in Bloodstained: Ritual of the Night, detailing their stats, item drops, resistances, and shard information.
| # | Enemy | Level (Normal/Hard) | HP (Normal/Hard) | XP (Normal/Hard) | Item Drops | Shard | Description |
| 1 | Morte | 2 / 4 | 11 / 24 | 1 / 1 | Resist (Slash: 0, Strike: 0, Thrust: 0, Fire: -25, Ice: 0, Thunder: 0, Light: -50, Dark: 0, Poison: 100, Curse: 100, Stone: 50) | None | Slow-moving obstacles with no attacks. They disappear over time and are not worth fighting for experience. |
| 2 | Seama | 3 / 5 | 16 / 27 | 3 / 5 | Writhing Limb (12.00%), Halite (5.00%), Resist (Slash: 0, Strike: 0, Thrust: 0, Fire: 0, Ice: 25, Thunder: -50, Light: 0, Dark: 0, Poison: 0, Curse: 0, Stone: 50) | Cerulean Splash (3.00%) | Jumps and stabs with tentacles, also spits a bouncing water projectile. Slow-moving, making it easy to approach and attack. |
| 3 | Cannon Morte | 3 / 5 | 17 / 28 | 8 / 14 | SP Rounds x3 (10.00%), Cannon Scrap (12.00%), HP Rounds x3 (3.00%), Elm (4.00%), Resist (Slash: 0, Strike: -25, Thrust: 20, Fire: -25, Ice: 0, Thunder: 0, Light: -25, Dark: 20, Poison: 100, Curse: 100, Stone: 50) | Flame Cannon (2.00%) | Shoots cannonballs with limited range. Attacks are slow and can be dodged. Staying at mid-range is safe, or use Cerulean Splash. |
| 4 | Aello | 4 / 6 | 20 / 30 | 11 / 17 | Tomato (8.00%), Lemon (4.00%), Monster Bird Tear (8.00%), Resist (Slash: 0, Strike: 0, Thrust: -50, Fire: -25, Ice: 0, Thunder: 0, Light: 0, Dark: 0, Poison: 0, Curse: 0, Stone: 50) | Gale Crawler (4.00%) | Hovers and shoots feathers when flapping speeds up. Can be a distraction. Focus on ground enemies first, then deal with Aello. |
| 5 | Ghost | 4 / 6 | 19 / 28 | 15 / 23 | Ectoplasm (10.00%), Ether (6.00%), Alkahest (12.00%), Resist (Slash: 15, Strike: 15, Thrust: 15, Fire: 15, Ice: -50, Thunder: -50, Light: -50, Dark: 0, Poison: 100, Curse: 100, Stone: 50) | Summon Ghost (2.00%) | Flying enemy that darts. Can be baited to attack from above. Requires precise timing to hit. |
| 6 | Dullahammer | 5 / 7 | 44 / 62 | 23 / 33 | Sea Urchin (8.00%), Bronze (12.00%), Dullahammer Helm (3.00%), Iron (8.00%), Resist (Slash: 0, Strike: -50, Thrust: 0, Fire: 0, Ice: 0, Thunder: -50, Light: 0, Dark: 0, Poison: 0, Curse: 0, Stone: 50) | Head Flail (4.00%) | Slow enemy with a ball and chain. Takes two wind-ups before swinging. Striking weapons or Cerulean Splash are effective. |
| 7 | Giant Rat | 5 / 7 | 24 / 33 | 21 / 28 | Cheese (12.00%), Rat Tail (10.00%), Rat Teeth (4.00%), Resist (Slash: 0, Strike: 20, Thrust: 0, Fire: -25, Ice: 0, Thunder: 0, Light: 0, Dark: 0, Poison: 0, Curse: 0, Stone: 50) | Summon Rat (4.00%) | Fast-moving enemy that runs back and forth. Simple but quick. |
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