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Great Angry Wall: 8-1
Assassin's Creed Chronicles

Great Angry Wall: 8-1

Follow the Assassin's Creed Chronicles Great Angry Wall: 8-1 walkthrough to navigate the Templar stronghold, using moving platforms, ropes, and the Grappling Hook.

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Follow the Assassin's Creed Chronicles Great Angry Wall: 8-1 walkthrough to navigate the Templar stronghold, using moving platforms, ropes, and the Grappling Hook.

Walkthrough
  1. 1
    Head west and jump from ledge to ledge to the south.
  2. 2
    Hop onto the moving platform below, then onto the ledge ahead to trigger a checkpoint (an auto-save point you restart from on death).
  3. 3
    Go around the corner, wait for the water jet to stop flowing, then jump to the next ledge.
  4. 4
    Hold R and jump to the pole, then jump onto the moving platform when it is in front of you.
  5. 5
    Jump from the moving platform to the next ledge around the corner.
  6. 6
    Jump to the upper ledge with the checkpoint on it.
  7. 7
    Jump from rope to rope as you make your way westward.
  8. 8
    Climb along the rope ladder to get around the spikes.
  9. 9
    Climb down the other side and head south, jumping across a couple of ledges and onto another moving platform.
  10. 10
    Get the checkpoint and jump to the western rope.
  11. 11
    Swing and jump onto the next moving platform when it lines up with you, then jump to the next rope.
  12. 12
    When you land on the thin beam ahead, hold R and jump when the water jet stops flowing briefly.
  13. 13
    Take the checkpoint and you will see the area up ahead.
  14. 14
    Jump to the upper ledge to the west and then jump to the rope.
  15. 15
    Jump to the other side and climb the rope ladder.
  16. 16
    Once you reach the top, press A when prompted to cut down the weight.
  17. 17
    Climb back down the rope ladder and slide down the slope to the lower area, collecting a checkpoint at the bottom.
  18. 18
    Head west by jumping across the platforms while avoiding the water jets coming out of the walls.
  19. 19
    At the far end, jump to the lower ledge and you will find a checkpoint.
  20. 20
    Roll your way to the west, again avoiding the water jets.
  21. 21
    Jump to the rope at the other end, then swing/jump to a checkpoint on the next safe platform.
  22. 22
    Go south and jump to the west, pressing A to swing with the Grappling Hook.
  23. 23
    Jump and swing your way all the way west until you reach the checkpoint.
  24. 24
    Climb the rope ladder there.
  25. 25
    Go around the corner and head north by jumping over a couple of gaps, then pull the lever to open the gate.
  26. 26
    Drop down the west side of this ledge and climb down the ladder that unravels.
  27. 27
    Head south and jump to the east, then climb down a rope ladder and drop to the checkpoint below.
  28. 28
    Jump to the east across a couple of ledges, and swing from the rope and land on one of the thin beams below (hold R when landing).
  29. 29
    Hold R and jump to the east, then land on the dock to claim a checkpoint.
  30. 30
    Jump to the thin beam ahead and jump to the right while holding R, then press A to swing from the glowing point above.
  31. 31
    Swing across to the east and take the checkpoint when you land on the next dock, and you will be back where you started.
  32. 32
    Head north onto the moving platform and jump to the rope ladder to the east (if you take the west path, it is a dead end).
  33. 33
    Climb up and swing from the rope to reach the next rope ladder.
  34. 34
    Hold R and walk along the thin beam at the top, and jump to the west rope ladder.
  35. 35
    Climb up and jump to the center platform in front of the gate, and this area will come to a close.
Tips
  • When jumping to moving platforms, ensure they are lined up with your current position to avoid falling.
  • Hold R when landing on thin beams to maintain balance.
  • The Grappling Hook is essential for swinging across large gaps; press A when prompted.
  • Pay close attention to the timing of water jets to safely pass through them.
  • The west path from the moving platform in the later section is a dead end.

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