Learn how to effectively defend your base in Against the Storm with this guide. Master unit positioning, weapon usage, and enemy wave strategies to secure your settlement.
Alright, so you've got a base to defend, and the reward is a nice $9000. This mission gives you a bit of breathing room at the start to get your guys set up. Think of it like setting up an ambush – you want your people in the best spots to see trouble coming.
Walkthrough
- 1Positioning is Key: Before you even think about starting, take that time you're given and spread your units out. The best spots are usually on rooftops. This gives them a clear line of sight to spot enemies as they approach, and it makes them harder for the enemy to hit early on. While you're at it, poke around the level for any hidden goodies in lockers and cabinets – always good to grab extra supplies.
- 2Stealth and Start: Once everyone's in position, make sure as many as possible are set to 'hide'. This gives you the element of surprise. Then, go chat with Sam to kick things off.
- 3Early Rounds: The first few waves are going to feel like they drag on forever. That's because you're waiting for a lot of allies to show up and a lot of enemies to trickle in. Don't worry, as the game progresses and some of your allies unfortunately get taken out, the waves will speed up and become more intense.
- 4The Flak Cannon: You'll notice a Flak Cannon sitting out in the open. It's a bit exposed, yeah, but it can absolutely wreck the enemy. Your allied units rarely seem to use it effectively, so if you're feeling bold and want to dish out some serious damage, give it a whirl.
- 5Sniper Tactics: A really effective strategy is to put a sniper in a PK (that's a powerful armored unit) armed with a PTRS BOYS. This sniper can then pick off enemy PKs as they arrive, punching holes in their armor before they can even get close enough to return fire effectively. The enemy PKs often have less accurate burst weapons, giving you an advantage.
- 6Wave 2 Threat: The Laser PK: Watch out for Wave 2, as it introduces a laser-wielding PK – it's the black one. This unit is a high priority target, especially if you have PKs of your own that could be vulnerable to its attacks. Take it down fast.
- 7Capturing 'Thor's Hammer' PKs: If you're aiming to capture those special Red/Black PKs, known as 'Thor's Hammer' in S2, you need to be careful. You have to kill the pilot inside, not just destroy the PK itself. If you reduce the PK to 0 health by damaging the unit, it'll explode, taking the pilot with it and ruining your capture attempt.
- 8Scavenging Aftermath: Don't forget about the guards out front. They'll likely get killed early on. If they do, feel free to grab their TKB408 assault rifles. These are compact SMGs that use low AP but pack a punch. They have a penetration stat of 40, meaning they can actually do some decent damage to enemy PKs if you need to engage them directly.
Tips
- Always prioritize rooftop positions for your units to maximize their sightlines and minimize their exposure.
- Don't underestimate the power of the Flak Cannon, even if it's in a vulnerable spot.
- A well-placed sniper in a PK can neutralize enemy armored threats before they become a major problem.
- Remember the specific capture requirement for 'Thor's Hammer' PKs – target the pilot!
- The TKB408 rifles are surprisingly effective against armored targets due to their high penetration.
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