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Against the Storm

Against the Storm

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Welcome to Against the Storm, a singleplayer fantasy survival city-builder where you manage a fledgling settlement against the constant threat of the Blightstorm. Each expedition drops you into a procedurally generated biome with unique challenges, requiring you to balance resource gathering, building placement, and villager happiness to survive and fulfill the Queen's demands. It's a deep, rewarding experience perfect for players who love strategic planning and overcoming harsh environments.

This guide will help you master the core mechanics and conquer the game's toughest challenges. We'll dive into optimizing village management, understanding hidden mechanics, and planning successful expeditions to diverse biomes. Get ready to face the Storm and achieve victory!

OPENING MISSION

Learn how to beat the Opening Mission in Against the Storm, including finding the MP40 and dealing with Boris.

Walkthrough
  1. 1
    The mission features Boris, who is helpful and cannot die permanently. However, if he is knocked out, you are on your own until all enemies are defeated.
  2. 2
    Avoid taking low-percentage shots. Consider punching if necessary. Aim for headshots if you have a good percentage chance.
  3. 3
    You can patiently break down the locked basement door using bullets, clubs, or your fists.
  4. 4
    Inside the basement, you will find an MP40 with clips and some grenades. It is recommended to acquire these items if you have the patience, as it makes the rest of the mission, and the next one, much easier. Try not to hit Boris when using the MP40.
  5. 5
    Alternatively, if you are not patient, a picklock can be found in the upstairs bedroom. This can open the basement door if you possess a decent engineering skill.
Tips
  • Be patient when breaking down the basement door.
  • Acquiring the MP40 and grenades before proceeding upstairs makes the mission considerably easier.
  • Be careful not to hit Boris when using the MP40.

BASE

New to Against the Storm? Learn about the essential upgrades like Quicker Trader Arrival, Hearth Upgrades, and Embarkation Points to boost your early game success.

Alright, let's talk about upgrades! As you start out in Against the Storm, you'll be earning Citadel Resources from your expeditions. These are super important because you'll use them to buy upgrades that make your future settlements stronger. Think of it like leveling up your base camp! There are three types of resources you'll collect: Food Stockpiles, Machinery, and Artifacts. You'll see these listed as requirements for each upgrade. Here's a breakdown of some of the most important early upgrades you'll want to aim for: Dim Square Upgrades: * Quicker Trader Arrival: This is a big one early on. Getting traders to show up faster means more opportunities to buy or sell goods, and crucially, to snag those vital blueprints and cornerstones. Each level gives you a +3% bonus to trader arrival speed. * Trade Routes: Unlocking this lets you establish trade routes with other settlements. This is a game-changer for getting resources you might be lacking. * Extra Merchandise: Traders will offer an extra cornerstone or blueprint. More choices, more chances for something amazing! * Special Discount: A 10% discount on perks and blueprints from traders. Every little bit helps, right? * More Trade Routes: You can have an extra trade route active. More trade means more efficiency! * Essential Blueprint: Field Kitchen: This unlocks the Field Kitchen building, which is super useful for managing your food needs. * Embarkation Bonus: Pack of Provisions: This gives you a new option to start with Provisions when you begin a new settlement. Brass Forge Upgrades: * Production Speed Increase: A +2% boost to global production speed per level. Faster production means more stuff, faster! * Hearth Upgrade - Neighborhood & District: These are fundamental upgrades that improve your Hearths, which are central to your settlement's well-being. * Starting Resources: Planks: Getting 5 Planks right at the start can be a huge help for early construction. * Embarkation Bonus: Planks, Bricks, Fabric: These give you a starting bonus of these essential building materials. * Starting Ability - Beavers: If Beavers join your settlement, this upgrade extends their trade offer range. * Larger Storage: More storage means less worrying about resources piling up and spoiling. * Worker Capacity Increase: Your workers can carry more, making them more efficient. Pioneer's Gate Upgrades: * Villager Speed Increase: A +2% increase to villager walking speed per level. Faster villagers mean faster work! * Embarkation Points: This is HUGE. Each level gives you +1 Embarkation Point, which you use before a new settlement starts to buy crucial resources and bonuses. Prioritize these! * Greater Embarkation Range: You can see more of the world map, helping you plan your expeditions better. * Increased Town Vision Range: Your town reveals more of the world map. * Starting Ability - Foxes: If Foxes join your settlement, this reveals a nearby geyser. Obsidian Archive Upgrades: * Queen's Patience: This reduces the speed at which the Queen's Impatience grows. Less impatience means more time for you to get things done without the Queen getting angry. * More Citadel Resources: You get +10% more Citadel Resources at the end of each settlement. More resources for more upgrades! * Consumption Control: This unlocks advanced options for managing what your villagers consume. Very useful for fine-tuning your economy. * Additional Blueprint Choice: You get an extra option when choosing blueprints as a Reputation reward. More choices are always good! * Blueprint Reroll: Lets you spend Amber to reroll blueprints. A lifesaver if the current offers are terrible. * Rainpunk Engines: This unlocks the ability to use infused rainwater to boost production buildings. A powerful late-game boost. * Starting Resources: Pipes: Get 10 Pipes at the start of a settlement. * Factions: This fundamental upgrade introduces Factions to the game, opening up new trade and competition opportunities. Remember, you have to claim upgrades in order within each line. So, you can't get 'Special Discount' at Level 3 without getting Level 1 and Level 2 first. Plan your resource spending wisely, and happy building!

TEST OF LOYALTY

Master the 'Test of Loyalty' mission in Against the Storm! Learn the best strategy to overcome the bar fight and secure the valuable rifle.

Alright, so you've hit the 'Test of Loyalty' mission, and you're probably looking at that bar fight and thinking, 'This is gonna be tough.' And you're right, fighting from inside the bar is a losing game. Your weapons just don't have the range, especially if you missed out on the MP40 last time. You'll end up wasting ammo and missing a ton.

Here's the smart play: instead of engaging head-on, you want to get behind the counter. Head out that door and make your way down the stairs. You'll find a chest with some grenades – grab those. Keep going down the next set of stairs. Now, use one of those grenades to blow up the boxes blocking your path. Once that's clear, move to the other side and head up the stairs.

You'll reach the second level where Hide is. Your goal is to get to the wall space between the two windows that look out onto the balcony. Turn on combat mode if it's not already active. From here, you can surprise the enemy chilling out on the balcony. He's got the rifle you really want, and trust me, this rifle is going to make dealing with all those pistol-toting enemies in the level a whole lot easier.

Before you make your exit, take a moment to loot up. Pack your inventory with anything you can sell later. The best items to grab are the British Luger and the TT 1933 pistol. Definitely keep that rifle you just acquired – you'll need it, and it's the best you'll find for a good while.

BASE (2)

Access the arsenal and infirmary in Against the Storm BASE (2). Sell gear and prepare for the Switzerland mission to get a free Scout.

Walkthrough
  1. 1
    Make use of the arsenal and the infirmary.
  2. 2
    Sell most of your unwanted gear to create space for new items from the next mission.
  3. 3
    You can buy Sam (your free ally for this mission) a rifle, but he is only present for this mission, and a rifle can be acquired for him in the next level.
  4. 4
    With a rifle, you are better equipped to undertake the Switzerland mission.
  5. 5
    The Switzerland mission can yield a free Scout.
  6. 6
    It is advisable not to wait too long to complete the Switzerland mission, as the Scout is level 2 and you do not want to fall too far behind in progression.
Tips
  • Prioritize selling gear to maximize inventory space for mission rewards.
  • Consider the temporary nature of Sam's assistance when deciding on equipment purchases for him.
  • Act promptly on the Switzerland mission to secure the level 2 Scout without delaying your overall progress.

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