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------------------- [Playstation 3/XBOX 360/PS Vita] --------------------------
Ultimate Marvel vs. Capcom 3

------------------- [Playstation 3/XBOX 360/PS Vita] --------------------------

Master Ultimate Marvel vs. Capcom 3 with our comprehensive guide to controls, special attacks, X-Factor, and team mechanics for PS3, Xbox 360, and PS Vita.

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Master Ultimate Marvel vs. Capcom 3 with our comprehensive guide to controls, special attacks, X-Factor, and team mechanics for PS3, Xbox 360, and PS Vita.

This section covers the controls and special mechanics for Ultimate Marvel vs. Capcom 3 on Playstation 3, Xbox 360, and PS Vita. It details basic attack buttons, movement, assists, and advanced techniques like X-Factor and Team Hyper Combos.

Controls:

Action PS3 XBOX 360
Light Attack [] X
Medium Attack /\ Y
Heavy Attack () A
Special (Air Combo) >< B
Assist 1 L1 LB
Assist 2 R1 RB
Both Assists L2 LT
Same as Light + Medium + Heavy R2 RT
Taunt Select Select

Movement:

  • Directions: u (up), ub (back-up), uf (forward-up), f (forward), d (down), db (back-down), df (forward-down), b (back)
  • Dash: f,f (also in air) or f + Light + Medium or f + R2/RT
  • Backdash: b,b (also in air) or b + Light + Medium or b + R2/RT
  • Super Jump: d, u

Advanced Techniques:

  • Throw: close, b/f + Heavy
  • Snap Back: d, df, f + either Assist (knocks opponent out for a few seconds, losing red life)
  • X-Factor: Light + Medium + Heavy + Special during Hyper Move (increases damage, cancels Hyper Combos, resets damage scaling, regains some health)
  • Tag Out: Hold Assist
  • Delayed Hyper Combo: Perform a Hyper Combo while another is in play.
  • Team Hyper Combo: d, df, f + both Assists (all active fighters attack at once)
  • Push Block: Light + Medium during guard
  • Chain Combo start: Light, Medium, Heavy
  • Crossover Counter: f + Special during block
  • Slam opponent to ground: Special during air combo
  • Aerial Counter: same direction as opponent + Special during aerial combo

Special Attacks Explained:

  • Snap Backs: Hits the opponent hard, knocking them out temporarily and bringing in a partner. The snapbacked fighter is out for a few seconds, and all red life is lost.
  • X-Factor: A new feature with multiple functions: increases damage, cancels Hyper Combos, resets damage scaling for potentially devastating combos, and allows health regeneration.
  • Delayed Hyper Combo: Allows interrupting a Hyper Combo with a partner's combo, followed by the third partner's combo.
  • Team Hyper Combo: All active fighters attack simultaneously.

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