Master Ultimate Marvel vs. Capcom 3 with our comprehensive guide to controls, special attacks, X-Factor, and team mechanics for PS3, Xbox 360, and PS Vita.
This section covers the controls and special mechanics for Ultimate Marvel vs. Capcom 3 on Playstation 3, Xbox 360, and PS Vita. It details basic attack buttons, movement, assists, and advanced techniques like X-Factor and Team Hyper Combos.
Controls:
| Action | PS3 | XBOX 360 |
|---|---|---|
| Light Attack | [] | X |
| Medium Attack | /\ | Y |
| Heavy Attack | () | A |
| Special (Air Combo) | >< | B |
| Assist 1 | L1 | LB |
| Assist 2 | R1 | RB |
| Both Assists | L2 | LT |
| Same as Light + Medium + Heavy | R2 | RT |
| Taunt | Select | Select |
Movement:
- Directions: u (up), ub (back-up), uf (forward-up), f (forward), d (down), db (back-down), df (forward-down), b (back)
- Dash: f,f (also in air) or f + Light + Medium or f + R2/RT
- Backdash: b,b (also in air) or b + Light + Medium or b + R2/RT
- Super Jump: d, u
Advanced Techniques:
- Throw: close, b/f + Heavy
- Snap Back: d, df, f + either Assist (knocks opponent out for a few seconds, losing red life)
- X-Factor: Light + Medium + Heavy + Special during Hyper Move (increases damage, cancels Hyper Combos, resets damage scaling, regains some health)
- Tag Out: Hold Assist
- Delayed Hyper Combo: Perform a Hyper Combo while another is in play.
- Team Hyper Combo: d, df, f + both Assists (all active fighters attack at once)
- Push Block: Light + Medium during guard
- Chain Combo start: Light, Medium, Heavy
- Crossover Counter: f + Special during block
- Slam opponent to ground: Special during air combo
- Aerial Counter: same direction as opponent + Special during aerial combo
Special Attacks Explained:
- Snap Backs: Hits the opponent hard, knocking them out temporarily and bringing in a partner. The snapbacked fighter is out for a few seconds, and all red life is lost.
- X-Factor: A new feature with multiple functions: increases damage, cancels Hyper Combos, resets damage scaling for potentially devastating combos, and allows health regeneration.
- Delayed Hyper Combo: Allows interrupting a Hyper Combo with a partner's combo, followed by the third partner's combo.
- Team Hyper Combo: All active fighters attack simultaneously.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content