Skip to content
Nurgle: Plagues & Cycle of Corruption
Total War: Warhammer III

Nurgle: Plagues & Cycle of Corruption

Master Nurgle's unique building system in Total War: Warhammer III! Learn about cyclical recruitment, settlement upgrades, and essential structures to spread Grandfather Nurgle's gifts.

By ··10 min read·Multi-source verified
1 reading this guide  
Nurgle: Plagues & Cycle of Corruption

Master Nurgle's unique building system in Total War: Warhammer III! Learn about cyclical recruitment, settlement upgrades, and essential structures to spread Grandfather Nurgle's gifts.

Alright, let's dive into how Nurgle's buildings work in Total War: Warhammer III. It's a bit different from other factions, so pay attention! First off, province capitals can go up to Tier V with eight building slots, while minor settlements are capped at Tier III with four slots. Easy enough, right? Now, here's the big twist: Nurgle's recruitment buildings don't upgrade in the traditional sense. Instead, they use Infections to construct initially and then go through cycles. Each phase of a cycle lasts a set number of turns, though you can speed this up with technologies and other effects. Basic military buildings have 4-turn cycles, and advanced ones take 6 turns. New units get added to your recruitment pool at the start of each phase. So, if Phase 2 of a building gives you a Plaguebearer, that unit becomes available when the building cycles from Phase 1 to Phase 2. Once it finishes its last phase, it just loops back to Phase 1. You can also spend Infections to rush through these phases if you're in a hurry. Heads up: Before patch 5.0, infrastructure buildings also had this cyclical mechanic, but that's changed now. Also, any cyclical building can be built in a Tier 1 settlement. However, if a specific phase requires a higher settlement tier, that phase will be skipped until you upgrade. This means you won't be recruiting high-tier units from a fresh Tier 1 settlement. Let's look at the Settlement buildings: | Building | Chain | Tier | Effect | Turns | Cost | Requirements | |---|---|---|---|---|---|---| | [Withering Roots](https://totalwarwarhammer.fandom.com/wiki/Withering_Roots "Withering Roots") | Province Capital | I | - Income generated: 100
- Defensive supplies: +1000
- Nurgle corruption: +2
- Grants 2 construction slots in the settlement
- When outside Wood Elf, Ogre, or Norscan homeland:
- Adds walls to the settlement
- Provides garrison:
- 4 Nurglings
- 3 Plaguebearers
- 1 Plague Toads | 3 | 1000 | Major Settlement | | [Tumid Hollow](https://totalwarwarhammer.fandom.com/wiki/Tumid_Hollow "Tumid Hollow") | II | - Income generated: 125
- Defensive supplies: +1000
- Growth: +20
- Nurgle corruption: +2
- Grants 2 construction slots in the settlement
- When outside Wood Elf, Ogre, or Norscan homeland:
- Adds walls to the settlement
- Provides garrison:
- 4 Nurglings
- 4 Plaguebearers
- 1 Plague Toads | 3 | 1500 | Major Settlement, 1 Population Surplus | | [Unclean Copse](https://totalwarwarhammer.fandom.com/wiki/Unclean_Copse "Unclean Copse") | III | - Income generated: 150
- Defensive supplies: +1000
- Growth: +30
- Nurgle corruption: +2
- Grants 3 construction slots in the settlement
- When outside Wood Elf, Ogre, or Norscan homeland:
- Adds walls to the settlement
- Provides garrison:
- 1 Cultist of Nurgle
- 4 Nurglings
- 4 Plaguebearers
- 2 Exalted Plaguebearers
- 1 Plague Toads | 5 | 4500 | Major Settlement, 3 Population Surplus | | [Diseased Grove](https://totalwarwarhammer.fandom.com/wiki/Diseased_Grove "Diseased Grove") | IV | Income generated: 175
Defensive supplies: +1000
Growth: +40
Nurgle corruption: +2
Grants 5 construction slots in the settlement
When outside Wood Elf, Ogre, or Norscan homeland:
- Adds walls to the settlement
Provides garrison:
- 1 Cultist of Nurgle
- 4 Nurglings
- 3 Plaguebearers
- 2 Exalted Plaguebearers
- 1 Plague Toads
- 1 Pox Riders | 6 | 8000 | Major Settlement, 4 Population Surplus | | [Great Blight Oak](https://totalwarwarhammer.fandom.com/wiki/Great_Blight_Oak "Great Blight Oak") | V | Income generated: 200
Defensive supplies: +1000
Growth: +50
Nurgle corruption: +2
Grants 7 construction slots in the settlement
When outside Wood Elf, Ogre, or Norscan homeland:
- Adds walls to the settlement
Provides garrison:
- 1 Cultist of Nurgle
- 4 Nurglings
- 4 Plaguebearers
- 2 Exalted Plaguebearers
- 2 Pox Riders | 7 | 14000 | Major Settlement, 5 Population Surplus | | [Nurgle Nest](https://totalwarwarhammer.fandom.com/wiki/Nurgle_Nest "Nurgle Nest") | Minor Settlement | I | Income generated: 100
Defensive supplies: +1000
Growth: +10
Nurgle corruption: +1
Grants 1 construction slot in the settlement
Provides garrison:
- 4 Nurglings
- 2 Plaguebearers | 3 | 1000 | Minor Settlement | | [Nurgle Hollow](https://totalwarwarhammer.fandom.com/wiki/Nurgle_Hollow "Nurgle Hollow") | II | Income generated: 125
Defensive supplies: +1000
Growth: +20
Nurgle corruption: +1
Grants 2 construction slots in the settlement
Provides garrison:
- 4 Nurglings
- 2 Plaguebearers
- 1 Plague Toads | 4 | 2500 | Minor Settlement, 1 Population Surplus | | [Nurgle Thicket](https://totalwarwarhammer.fandom.com/wiki/Nurgle_Thicket "Nurgle Thicket") | III | Income generated: 150
Defensive supplies: +1000
Growth: +30
Nurgle corruption: +1
Grants 3 construction slots in the settlement
Provides garrison:
- 1 Cultist of Nurgle
- 4 Nurglings
- 2 Plaguebearers
- 1 Exalted Plaguebearers
- 1 Plague Toads | 5 | 4500 | Minor Settlement, 3 Population Surplus | And for Basic Military buildings, remember those cycles: | Building | Chain | Phase | Effect | Turns | Cost | Requirements | |---|---|---|---|---|---|---| | Plagueflesh Poppies (Seeding) | Plagueflesh Poppies | I | Provides summonable units:
- Plaguebearers
- 2 Nurglings | 4 | 200 | | | Plagueflesh Poppies (Germinating) | II | Provides summonable units:
- 2 Plaguebearers
- Nurglings | | | | | Plagueflesh Poppies (Budding) | III | Provides summonable units:
- 2 Plaguebearers
- Nurglings | | | Tier 2 settlement | | Plagueflesh Poppies (Pollinating) | IV | Provides summonable units:
- Plaguebearers
- Exalted Plaguebearers
- Nurglings | | | Tier 2 settlement | | Plagueflesh Poppies (Withering) | V | Provides summonable units:
- 2 Plaguebearers
- Exalted Plaguebearers | | | Tier 3 settlement | | Plagueflesh Poppies (Decomposing) | VI | Provides summonable units:
- 3 Exalted Plaguebearers | | | Tier 3 settlement | | Rancid Aloe (Seeding) | Rancid Aloe | I | Provides summonable units:
- Forsaken of Nurgle
- 2 Marauders of Nurgle | 4 | 200 | | | Rancid Aloe (Germinating) | II | Provides summonable units:
- Forsaken of Nurgle
- 2 Marauders of Nurgle (Great Weapons) | | | | | Rancid Aloe (Budding) | III | Provides summonable units:
- Pestigors
- Forsaken of Nurgle
- Chaos Warriors of Nurgle (Great Weapons) | | | Tier 2 settlement | | Rancid Aloe (Pollinating) | IV | Provides summonable units:
- Pestigors
- 2 Chaos Warriors of Nurgle (Great Weapons) | | | Tier 2 settlement | | Rancid Aloe (Withering) | V | Provides summonable units:
- 2 Chaos Warriors of Nurgle
- Chosen of Nurgle | | | Tier 3 settlement | | Rancid Aloe (Decomposing) | VI | Provides summonable units:
- Chosen of Nurgle
- 2 Chosen of Nurgle (Great Weapons) | | | Tier 3 settlement | | Daemonic Egg Sacs (Fertilisation) | Daemonic Egg Sacs | I | Provides summonable units:
- Furies of Nurgle
- 2 Chaos Warhounds (Poison) | 4 | 200 | | | Daemonic Egg Sacs (Incubation) | II | Provides summonable units:
- Furies of Nurgle
- 2 Plague Toads | | | | | Daemonic Egg Sacs (Metamorphos

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content