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Level A-6
The Talos Principle: Reawakened

Level A-6

Complete walkthrough for Level A-6 in The Talos Principle: Reawakened, covering Mobile Mindfield, Deception, Bichromatic Entanglement, and A Door Too Far.

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Complete walkthrough for Level A-6 in The Talos Principle: Reawakened, covering Mobile Mindfield, Deception, Bichromatic Entanglement, and A Door Too Far.

Walkthrough
  1. 1
    Mobile Mindfield (Green): Cautiously move forward to avoid the patrolling mine and take the first left. Avoid the stationary mine and move into the next room to pick up the jammer. Return to jam the energy gate from the other side. When the mine passes through, enable the gate again to trap the mine. Go down the hallway the mine patrolled, jam the energy gate, and pick up the keys. Pick the jammer back up, walk back toward the stationary mine, and unlock the nearby door. Carefully walk through the door and immediately jam the turret down the hallway to your left. Turn the corner and flip the switch to the right to permanently disable the turret. Go back to the jammer and pick it up, then jam the second turret to reach the Sigil.
  2. 2
    Deception (Red): Walk through the puzzle until you find an energy gate with a red receiver. Walk to the left of this gate to find your first connector (A). Walk onto the elevated platform to get direct line of sight (LoS) to both the red transmitter and receiver and connect them to unlock the first energy gate. In the second courtyard, pick up the second connector (B) on an elevated platform and connect to both connector A and the next red receiver to unlock the second energy gate. In the third courtyard, pick up the next connector (C), target connector B and next energy gate to unlock the final courtyard. Pick up the fourth and final connector (D) and backtrack to the second courtyard and connect to the blue transmitter from the far wall. Now go back and pick up the third connector (C) (that unlocked energy gate is no longer needed) and walk to the first courtyard. Use the connector to target connector (D) receiving the blue beam and the blue receiver to unlock the Sigil.
  3. 3
    Bichromatic Entanglement (Red): Pick up the rightmost connector and target the blue transmitter and blue receiver visible through the energy gate. Walk back as far as you can while maintaining LoS to both targets and place the connector. Pick up the leftmost connector and target both the previous connector and blue receiver to unlock the energy gate. Pick up the next connector (beyond the unlocked energy gate) and target the red transmitter and both receivers. With that side energy gate active, the second connector becomes redundant and no longer needed. Pick it up and place it on the pressure switch to unlock the Sigil.
  4. 4
    A Door Too Far (Red): Go to the right of the counsel board, pick up the first connector, target the red transmitter and receiver, and connect to unlock the first energy gate. Walk through the gate, pick up the jammer on the left, and jam the next energy gate you reach. Take a temporary detour to the left, pick up the box, and proceed through the puzzle until you reach a beam blocker. Place the box in the beam blocker's path to stop it. Now go back and pick up the jammer and walk towards the front of the puzzle. Jam the first energy gate (currently opened with the connector) from the INSIDE of the puzzle. Now pick up the connector and walk down the hallway with the two windows. If you position yourself correctly, you can target the red transmitter and the red receiver FAR away at the second energy gate. Now proceed to the location of the beam blocker, pick up the second connector and find a LoS that allows you to target the first connector and the red receiver along the nearby wall. Once the energy gate is opened, go back and pick up the jammer, proceed to the end of the puzzle, and jam the final gate to reach the Sigil.

Star

  • Standing at the level portal and looking towards all the puzzle entrances, walk to the furthest wall on the right hand corner. Amidst the rubble you should find a box tucked away in a corner. Pick it up and walk along the lefthand wall of the courtyard until you find a short wall jutting out from a slightly taller wall (between two large rock formations). Place the box in front of the wall and you should be able to jump up onto the wall to retrieve the star.
Tips
  • For Deception, the blue shortcut is a lie.
  • For Bichromatic Entanglement, blue must go through the shortcut.
  • For A Door Too Far, jam the last door.

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