Learn The King of Fighters XIII move notations, EX Moves, Neo Max, and the Elisabeth Team's special moves.
Walkthrough
- 1Familiarize yourself with the move notation system. A slash (/) between commands means you can use either command (e.g., f/b+HP means you can do the move using f+HP or b+HP).
- 2Understand special move indicators: (AA) means the move can be done in the air, (OA) means it can only be done in the air, and (C) means it must be done close to the opponent.
- 3Recognize sequence notation: [Move Name](#) indicates the start of a sequence. A notation like 1(HP)>[Move 2](2) means you must perform "Move 1" using its HP version before "Move 2". If no version is specified, any version is acceptable.
- 4Note move repetition: [Move Name](x#/*) signifies a move can be performed # times in sequence, with '*' indicating its EX version.
- 5Learn common moves: Dash (f,[f]), step back (b,b), roll forward (LP+LK/f+LP+LK), roll back (b+LP+LK), Guard Cancel Roll (f+LP+LK during block, consumes 1 special bar), Guard Cancel Roll Back (b+LP+LK during block, consumes 1 special bar), Recovery Roll (LP+LK while being knocked down), HDS (LK+HP, requires full Hyper Drive Gauge), Knockdown Attack (HP+HK), Guard Cancel Attack (KP+HK during block, consumes 1 special bar), Throw Escape (HP/HK when opponent uses a normal throw), and Taunt (PA button, cannot be cancelled).
- 6Understand new terminology:
- 7EX Moves: Reinforced versions of Special and Desperation moves. Press the Light and Heavy buttons simultaneously (e.g., QCF+LP+HP for Terry's Power Wave EX). EX Special Moves require 1 special bar, EX Desperation Moves require 2 special bars. Using an EX Desperation Move for a target action like "Hit your opponent with a DESPERATION MOVE!" will not count. For move sequences or repeatable moves, only the first move consumes the bar and requires pressing both Light and Heavy buttons; subsequent moves in the sequence will still be EX versions.
- 8Neo Max: A Hidden Super Desperation Move. Requires 3 special bar levels and a full Hyper Drive Gauge (HDG). If in Hyper Drive State (HDS), it costs 2 special bar levels instead of 3 and empties the HDG.
- 9Hyper Drive Gauge (HDG): A green gauge used for Drive Cancel, Super Cancel, or entering Hyper Drive State (HDS).
- 10Drive Cancel: Cancels a Special Move into another using half the HDG. Can also cancel a special move into its own EX version. Restrictions will be noted in parentheses.
- 11Super Cancel: Cancels a Special Move into a Desperation Move, costing half the HDG. Restrictions will be noted in parentheses.
- 12Hyper Drive State (HDS): Activates when the HDG begins to deplete. Cancels cost only 10% of the HDG (HD Cancel) in this state. Performing a Drive Cancel in HDS will not count towards the "Perform a DRIVE CANCEL!" target action. HDS can be activated after a normal or command move, including in the air.
- 13Max Cancel: While in HDS, cancel a Desperation Move into another Desperation Move. Exits HDS.
- 14Review team compositions: Characters marked with '*' have an alternative color selectable via the select button during character selection and configurable in the customize menu. Characters marked with '+' also have alternative colors but without separate customization. Teams include Elisabeth Team (ELISABETH BRANCTORCHE, DUOLON, SHEN WOO), Japan Team, Yagami Team, Fatal Fury Team, Psycho Soldier Team, Kim Team, Art of Fighting Team, Ikari Warriors Team, Women Fighters Team, K' Team, and Single Entry characters (ASH CRIMSON, SAIKI, BILLY KANE). DLC (downloadable content — extra missions or items released after launch) characters are EX IORI YAGAMI (WITH FLAMES), EX KYO (96 STYLE), and MR. KARATE.
- 15Consult the move list for Elisabeth Branctorche:
- 16Throws: (C)Manière: b/f+HP/HK
- 17Command Moves: Un Coup de Pied: f+LK
- 18Special Moves: Etincelles+ (QCF+P), Coup de Veine+ (DPM+P), Reverie Prier (QCF+K), Reverie Souhaiter (QCB+K), Reverie Geler+ (QCB+P), (C)Mistral+ (HCB,f+P)
- 19Desperation Moves: Noble Blanche+ ((QCF)x2+P), Grand Rafale (QCFHCB+P)
Tips
- Pay close attention to the notation for EX moves, as they require specific button inputs (Light + Heavy) and special bar resources.
- The Hyper Drive Gauge is crucial for advanced techniques like Drive Cancels and entering the Hyper Drive State for more powerful combos.
- Remember that some moves, like (C)Manière and (C)Mistral, must be performed at close range.
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