Navigate the dangerous 'saving.' room in Skyrim, avoid traps, pull chains, and discover the Inner Sanctum to complete the Nightingale questline and choose your path.
In this room the light is damaging. The darker the area the better off you are. As you reach the first set of steps take caution as a dart trap is set off. When you jump down another one awaits, so dodge it and progress to the bridge. Sprint across the bridge and dodge the dart trap that shoots straight down the middle of it. Maneuver through the slim areas of purest darkness to reach an iron door at the top of the steps and leave the dangerous room.
This next room has a statue of Nocturnal and two [CHAINS] hidden by the large torch holders. Pull the chains and exit via the newly opened pathway behind the statue. Continue down the path until you see a corridor with swinging axes. You can opt to go this route and set off a dart trap that will guarantee some damage or you can take a detour to the left of this corridor and unlock the gate to take an alternate path with no blades. There is a side path off this course that leads back to the main room but there are only Nightingale Sentinels in there to fight.
Enter the Inner Sanctum and move through the hallway to a well. Jump down and loot Anders for [ANDERS'S MESSAGE]. While thinking you are stuck here to have the same fate as poor Anders, the Skeleton Key responds and drops you into the Ebonmere! Return the Skeleton Key and Nocturnal appears. Listen to what she has to say then speak with Karliah. Afterwards, choose a path of the Nightingale that you desire and the questline completes.
Nightingale Abilities
- Nightingale Subterfuge - People and creatures in the spell's area of effect will attack anyone nearby for 30 seconds.
- Nightingale Strife - Instantly absorb 100 points of Health from the target.
- Shadowcloak of Nocturnal - For 120 seconds you automatically become invisible while sneaking.
Stones of Barenziah
These stones are found as [UNUSUAL STONE] until you take one to Vex in the Thieves Guild. She will inform you that they are part of a set of 24, originally making up a crown. Acquire all 24 stones and return to Vex to get an update.
| # | Location | Notes |
| 01 | Solitude (Proudspire Manor) | In the master bedroom |
| 02 | Solitude (Blue Palace) | On a shelf in Jarl Elisif the Fair's room |
| 03 | Thalmor Embassy (Elenwen's Solar) | In one of the bedrooms |
| 04 | Dainty Sload | On a small table in the Captain's Quarters |
| 05 | College of Winterhold | On a shelf in the Arch-Mage's Quarters |
| 06 | Yngvild (Throne Room) | In the chamber behind the throne |
| 07 | Hob's Fall Cave | In the necromancers' sleeping area |
| 08 | Markarth (Treasury House) | On a nightstand in the Master bedroom |
| 09 | Markarth (Dwemer Museum) | On a table in a locked side room |
| 10 | Dead Crone Rock | On a makeshift altar |
| 11 | Whiterun (Jorrvaskr) | In Kodlak Whitemane's bedroom |
| 12 | Whiterun (Hall of the Dead) | In one of the wall crypts at the foot of a skeleton |
| 13 | Whiterun (Dragonsreach) | In the Jarl's bedroom |
| 14 | Rannveig's Fast | On a table near the watery prison |
| 15 | Fellglow Keep | On a counter in the workroom at the top of the foyer |
| 16 | Windhelm (House of Clan Shatter-Shield) | In a bedroom |
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