Walkthrough for The Dark Pictures Anthology: House of Ashes Prologue, covering choices, QTEs, collectibles like Pictures and Secrets, and relationship choices with Kurum.
Walkthrough:
- The chapter begins with Balathu and a prisoner. A messenger from the king interrupts, demanding Balathu's presence.
- In the hall, the king orders Balathu to kill the prisoner girl. This is your first decision. Regardless of your choice (Compliant or Reluctant), the girl dies. Choosing "Reluctant" can provide a relationship boost with Kurum.
- The game introduces Quick-Time-Events (QTEs).
- Balathu and Kurum escape pursuing creatures, requiring button presses to open doors.
- The "Stay Calm" mini-game is introduced, involving timed button presses to avoid making noise. This section has no consequences as the threat is a rat.
- Balathu picks up a helmet, introducing object interaction for finding Secrets (collectibles that can unlock dialogues, achievements, or affect the story). A beetle emerges from the helmet.
- You gain control of Balathu with the objective to find the exit and search catacombs.
- Locate the first Picture collectible on a pile of skulls. Pictures are another collectible type: White (potential outcomes), Black (character death), and Gold (scene from the next game).
- Interact with a carved stone for brief dialogue between Balathu and Kurum.
- Head towards the large door. After Kurum asks how they will survive, you can make a choice:
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