Navigate Super Metroid's Zebes: discover areas like Crateria, Brinstar, Norfair, Wrecked Ship, Maridia, and Tourian. Learn about doors, elevators, and power-up stations.
Metroid games are renowned for their exploration, and Super Metroid is no exception. The planet Zebes is a labyrinth of twisting tunnels and mazes that will test your sense of direction. Much of your journey will involve searching for passages, bombing obstacles, and finding efficient routes through areas. Below is a guide to help make your exploration of Zebes easier.
Areas of Zebes
You will travel through six distinct areas on Zebes, all interconnected by elevator transports. Some areas require specific items or upgrades to access.
- CRATERIA: The surface area, connecting to the Space Pirate Base and Wrecked Ship. Your Gunship is located here for reloading, replenishing energy, and saving.
- BRINSTAR: A subterranean area with three regions: upper jungle, eastern cave, and lower crustal leading to Maridia. Kraid's base is in the southeastern part.
- NORFAIR: A fiery area with upper rocky and lower regions containing strong creatures. Ridley's stronghold is near the planet's core.
- WRECKED SHIP: The remains of an alien ship, partially submerged in Crateria's eastern area. It's taken over by Phantoon and leads to Maridia.
- MARIDIA: An aquatic area with both dry and wet terrain, inhabited by hardy creatures. Draygon guards the strongest areas.
- TOURIAN: The new base of operations for the Space Pirates, where they have revived Mother Brain and are harvesting Metroids.
Travel Methods
Movement within areas uses doors, gates, and tunnels. Inter-area travel is via elevators. Here are the methods you'll use:
- BLUE DOOR/GATE: Opened with any Beam or Bomb. Blue gems on gates open them.
- RED DOOR: Requires 5 Missiles or 1 Super Missile to open.
- GREEN DOOR/GATE: Requires 1 Super Missile to open. Green gems on gates open them.
- YELLOW DOOR: Only opened with Power Bombs.
- LOCKED DOOR: Opens only after completing a specific objective.
- ELEVATOR: Connects different areas of the planet; activated by pressing Down.
- MORPH BALL TUNNEL: Narrow passages requiring the Morph Ball form; some are blocked by destroyable objects.
Power-Up Stations
Various consoles aid your progress:
- MAP STATION: Download an area map. Explored areas are pink, unexplored are blue on the subscreen.
- SAVE STATION: Save your game progress. Marked with an [S] on the Map Screen.
- MISSILE STATION: Refills standard Missiles.
- ENERGY STATION: Refills all Energy Tanks (not Reserve Tanks).
Obstructions & Hazards
Zebes presents environmental challenges:
- WEAKENED BLOCK: Destructible by any weapon.
- CRUMBLE BLOCK: Collapses under your weight.
- BOMB BLOCK: Destructible only by Bombs.
- SUPER MISSILE BLOCK: Destructible only with Super Missiles; marked with an icon.
- POWER BEAM BLOCK: Destructible only with Power Bombs; marked with an icon.
- BOOST BLOCK: Destructible only with the Speed Booster; marked with an icon.
- WATER: Slows movement unless you have the Gravity Suit.
- HOT ROOM: Dangerous air in some Norfair rooms unless you have the Varia Suit.
- LAVA: Three types: orange (harms without Gravity Suit), yellow (hotter, harms regardless of suit), and red (most dangerous).
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