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== 3. Power Suit Upgrades:
Super Metroid

== 3. Power Suit Upgrades:

Discover all Power Suit upgrades in Super Metroid, including Varia Suit, Gravity Suit, Hi-Jump Boots, Space Jump, Speed Booster, Morphing Ball, Bombs, Spring Ball, Screw Attack, Grappling Beam, X-Ray Scope, Energy Tanks, and Reserve Tanks.

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Discover all Power Suit upgrades in Super Metroid, including Varia Suit, Gravity Suit, Hi-Jump Boots, Space Jump, Speed Booster, Morphing Ball, Bombs, Spring Ball, Screw Attack, Grappling Beam, X-Ray Scope, Energy Tanks, and Reserve Tanks.

The Power Suit is an advanced Chozo exoskeleton modified for Samus Aran, allowing for modular additions of new equipment. This section covers items found on Zebes that are not weapons.

Suit Upgrades
Armor Enhancements increase defensive capabilities, mobility, and reduce damage.

  • VARIA SUIT — Reduces damage by 50% and allows survival in Norfair's heat.
  • GRAVITY SUIT — Further reduces damage by an extra 25%, allows unhindered movement in water and regular lava. Does not protect against boiling lava in Lower Norfair and Tourian.

Boot Upgrades
These Chozo upgrades greatly enhance mobility.

  • HI-JUMP BOOTS — Adds a thruster to dramatically increase jumping height.
  • SPACE JUMP — Adds specialized thrusters allowing continuous spin jumps in the air for sustained airborne travel.
  • SPEED BOOSTER — Allows running at high speed, blazing through enemies and obstacles. Can hold a charge to fly through the air at incredible speed. Causes 500 damage on contact.

Miscellaneous Upgrades
Ancillary Chozo upgrades augment Power Suit capabilities.

  • MORPHING BALL — Transforms the Suit into a compact, mobile sphere. Activate by pressing Down twice.
  • BOMB — Default weapon for the Morph Ball (Y Button). Up to three can be held unless using Charge Beam for Bomb Spread. Can destroy certain structures and propel the Morph Ball. Deals 60 damage per Bomb; 300 total for Bomb Spread.
  • SPRING BALL — Adds jumping capability to the Morph Ball. Press B to jump, hold to bounce.
  • SCREW ATTACK — Transforms the spin jump into a destructive energy buzzsaw. Can be combined with Space Jump for an unstoppable spinning force. Deals 2000 damage on contact.
  • GRAPPLING BEAM — Allows swinging from special [+]-shaped icons or certain enemies. Press Y to fire at an icon to connect. Some Grapple Points are damaged and crumble. Deals 50 damage per hit.
  • X-RAY SCOPE — Reveals hidden passageways, block types, and structural anomalies.

Energy Upgrades
Health reserves that ensure continued survival.

  • ENERGY TANK — 14 found throughout the environment, increasing Suit energy by 100 units each. Can be recharged at refill stations or the Ship.
  • RESERVE TANK — Four specialized emergency energy reserves. Can be set to automatic or manual use and must be manually filled.

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