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World 2
Super Mario 3D World + Bowser's Fury

World 2

Complete guide to World 2 in Super Mario 3D World + Bowser's Fury, covering Conkdor Canyon, Puffprod Peaks, and more. Find all Green Stars and Stamps.

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Complete guide to World 2 in Super Mario 3D World + Bowser's Fury, covering Conkdor Canyon, Puffprod Peaks, and more. Find all Green Stars and Stamps.

World 2 contains 24 Green Stars, 7 Stamps, and 6 Goal Poles. There are no Warp Zones in this world. The levels are: World 2-1: Conkdor Canyon, World 2-2: Puffprod Peaks, World 2-3: Shadow-Play Alley, World 2-4: Really Rolling Hills, World 2-A: Big Galoomba Blockade, World 2-5: Double Cherry Pass, World 2-Mystery: Mystery House Melee, and World 2-Castle: Bowser's Bullet Bill Brigade.

Before starting World 2-1, visit the Sprixie House to claim an easy Stamp.

World 2-1: Conkdor Canyon

At the start, trick the Conkdor into missing you, then jump on its head. Grab the Super Bell from the nearby ? Block. Climb the back wall to find Green Star #1. Continue right through sand pits and past more Conkdors. You can climb a wall to find a Gold Pipe leading to a room with a Gold P Switch. Pressing this causes coins to fall down a gap; jump across them to collect them. Back through the pipe, continue right to the Red Ring. Run circles around the Conkdor to collect the Red Coins for a Super Bell. Dash up the ramp or defeat the Conkdor as you climb to the Checkpoint (an auto-save point you restart from on death) Flag. Move across the moving platform to a Roulette Block, then pass the Conkdors on the narrow walkway. When you reach the Conkdor in the center of four blocks, trick it into smashing them to reveal Green Star #2. Run up the sandfall to the left to find a Green +Clock and a ? Block before proceeding. Cross the raised platform, grabbing the Stamp along the way, to find Captain Toad being chased by a Conkdor. Defeat the Conkdor to receive Green Star #3, then dash through the weaving bridge to the Goal Pole.

World 2-2: Puffprod Peaks

Touch the platforms on the Gamepad at the beginning of the level to raise them and access the next tier. On the third tier, raise the platforms to find a Fire Flower in one of the blocks. Underneath the second platform, drop down to find the Stamp. Continue to a wall that requires you to make platforms pop out so you can climb to the top. At the top, go left to find Green Star #1. To the right is the Checkpoint Flag and a Warp Box. In this new area, step on the moving platforms and blow into the Gamepad Microphone to make them move. Ride them to the far end, then enter the Cloud Cannon to race through the clouds and claim Green Star #2. When you arrive back on the platform, blow on the Microphone again to reveal the shadow of a block along the back wall; hit it for a 1-Up Mushroom, then climb up. Here you can pop out three platforms, but only pop out two, then blow on the Microphone again to move a platform to the third spot. Ride this platform down to Green Star #3, then head back up using the movable platform and pop out platforms to reach the Goal Pole. Completing this level grants access to a Toad House.

World 2-3: Shadow-Play Alley

At the start, grab the potted Piranha Plant; it will devour everything in its path. When you spot the shadow of the star move towards the screen to find Green Star #1. Continue right to a block with a Super Bell so you can acquire the Cat Power-Up, then cross the gap with the moving platforms to reach the Checkpoint Flag. Enter the door here to gain a new perspective. When you can drop down below the Mega Piranha Plant, do so, then slash the blocks away to reach the Stamp. Exit back into the 3D World and grab a potted Piranha Plant to eat away the Blurkers that hide a Mystery Box. Inside the Mystery Box, step on the P Switch, then run underneath the steps to find Green Star #2. Cross the moving platforms to a door, but do not go inside. Instead, move to the next area to see Captain Toad cowering in fear. Move towards the screen and knock down the Bowser Board to receive Green Star #3. Now exit via the door and reach the Goal Pole.

World 2-4: Really Rolling Hills

Start by collecting coins around the area and using the pipe at the back end to reach a cliff. If you have the Cat Power-Up, climb this wall to find Green Star #1. If not, hop down to a block with a Super Bell first. To the right of the starting area is a Mario Character Switch that must be pressed by Mario to reveal the Stamp; if you are not Mario, you will need to replay the level with Mario. Head through the pipe leading right and go under the far hill for a 1-Up Mushroom before going through the Red Ring. Collect all eight Red Coins quickly to get a Super Bell. If you climb the tall left and right ledges, you can get some coins to appear. Otherwise, continue to the far north and down the pipe. Once underground, take the top path to find a Super Bell (you need the Cat Power-Up). At the end of the floor, jump up and climb the wall to a bunch of coins, then drop down to a pipe that leads to Green Star #2, which is collected by lighting up the entire floor (there is no time limit). Head back out and willingly fall to find coin blocks and Green Star #3, then use the pipe to head back to the top. Use this final pipe to reach the final area with the Goal Pole.

World 2-A: Big Galoomba Blockade

You must fight three Big Galoombas in this level. The Cat Power-Up or Fireball Power-Up make these fights easier, but it is simple enough to jump on their heads.

World 2-5: Double Cherry Pass

Start this level by moving up to the Double Cher

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