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Suicide Squad: Kill the Justice League

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Discover how Villain Synergy works in Suicide Squad: Kill the Justice League. Learn about confirmed synergy combinations for Bane, Scarecrow, Two-Face, and more to optimize your builds.

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Characters & Builds

Discover how Villain Synergy works in Suicide Squad: Kill the Justice League. Learn about confirmed synergy combinations for Bane, Scarecrow, Two-Face, and more to optimize your builds.

Alright, let's dive into the nitty-gritty of how your gear works together in Suicide Squad: Kill the Justice League. This is all about Villain Synergy, which is a pretty cool mechanic that gives you bonus effects when you match up weapons themed after certain villains. Think of it as giving your loadout a little extra punch! ## Mechanics So, how does this synergy thing actually work? Basically, you need to equip an Infamous ranked weapon first. Once you've got that sorted, you can then equip Notorious ranked gear, and that's when you can start unlocking bonus features. But here's the catch: it only works if it makes sense lore-wise. Did the villain who the Infamous weapon is themed after actually work with, or even know about, the villain the Notorious gear is themed after? If the game thinks they wouldn't have, you won't get the bonus. It's a neat way to add a bit of flavor to your builds. ## List of confirmed Synergy Combinations This is where things get really interesting. Let's break down some of the combos you can pull off: ### Bane * Bane + Merlyn: If you manage to kill 3 Afflicted enemies within 10 seconds, you'll get a sweet 100% Critical Hit chance for 20 seconds. The flavor text here is pretty solid: _"With each target taken down shift your focus to the next. Let it narrow until that enemy is all you see let yourself become more efficient and this more effective. Become the tool you need."_ * Bane + Black Mask: Every non-vehicular enemy you kill builds up Terror Behind The Mask. Once you hit 5 stacks, your next Craze target deals 500% more damage while alive, and you deal 500% more damage while it's alive. This uses up all 5 stacks. The quote from Black Mask is a classic: _"That's difference between us, baby! You NEED whatever that shit is strapped to your back! You ain't NOTHING without it! You ain't nothing WITH it! And I'm gonna prove it to ya! Right here, right now!"_ * Bane + Hugo Strange: Every time you Craze an enemy, you get a 50% damage increase for 30 seconds, stacking up to 250%. Hugo Strange's take on Bane is interesting: _"The ways in which Bane controls anger are some of the most fascinating i have seen in my tenure. Where many would lash out needlessly, he maintains his priorities. Utilization of this methodology could prove fruitful."_ * Bane + Two-Face: Harvesting enemies will now give you a 100% chance of dropping Grenade ammo, and it also boosts Grenade damage by 100% for 20 seconds. Two-Face sums up Bane's approach pretty well: _"Ya got multiple considerations wit' Bane, right? You got the big explosive power, everybody loves that shit! Bam! Problem's gone! But guys got a one tracked mind! No regard for goons, suits, cars, campaign headquarters... none of it!"_ * Bane + The Riddler: Enemies you Craze get hit with a Brain-Busting riddle. If they can't figure it out after 7 seconds, a live Grenade explodes at their feet. The Riddler's quote is a bit of a taunt: _"You said this one was a real skull-splitter, Nigma. Answer me this: why would I need bloviation and bombs when I have my bare hands?"_ ### Scarecrow * Scarecrow + Two-Face: When you take down an enemy with a Suicide Strike, you have a 100% chance to trigger either Dread (enemies within 20 meters take 250% more damage) or Mayhem (enemies within 20 meters deal 50% less damage). Both effects last for 60 seconds. Two-Face sees the potential: _"Simple cause and effect, really. A perfect cycle of control. Harvey Dent used them to bring balance. But Two-Face? There's a man who could be masters! Left to his own devices, he's build a pair of grand, bloody alters to his twin gods"_ * Scarecrow + Doctor Poison: Enemies you Afflict now take 100% more damage and also become Poisoned while Afflicted. Doctor Poison's perspective is a bit dark: _"Villainy is gauche after a vow of ethics but, well, academia! Take Mary. Wish to change the world, the monkey's paw curls. You develop new ways to eat people from the outside in, conscience eats you from inside out. Classic tale. "_ * Scarecrow + Doctor Psycho: Each Affliction you apply gives you a different bonus for 25 seconds: Deep Freeze grants +100% Damage Dealt, Diablo Blaze grants +25% Damage Reduction, Livewire Bolt grants +100% Critical Hit damage, and Venom Frenzy grants +100% Affliction Strike recharge rate. Doctor Psycho's analysis is a bit academic: _"Edward Carne is curious. He deals in mysticism, using illusions from his therapeutic method. Like all true brilliance, it ends in a clash with authority and undue punishment. In hindsight, I doubt that man has any higher level degree..."_ * Scarecrow + Mad Hatter: When you kill an enemy with a Critical Hit, you add a Hat to your collection. Collect 7 Hats, and one of these crazy things happens: A) 100% Damage Dealt for 20 seconds, but you take 50% more damage. B) 500% Affliction Resource generation for 20 seconds. C) Full Health and Shield refill, immunity to damage for 10 seconds, but you deal 50% less damage. Mad Hatter's obsession is noted: _"Jervis Tetch has a unique cutting edge approach of influencing brain patterns and behavior. Unfortunately, he's obsessed with headwear and fairy tales along with tech. If one can ignore that, the possibilities are fascinating."_ * Scarecrow + Hugo Strange: If you Afflict 5 or more enemies with the same Affliction within 10 seconds, you gain 20% Affliction Resource and deal 500% increased damage against those afflicted enemies for 20 seconds. Hugo Strange's drive for knowledge is highlighted: _"Hugo Strange could be tenacious as any of his charges when further study was required. Knowledge MUST be attained at ANY cost. Shame what happened to him. He could have some something interesting with more time "_ * Scarecrow + Black Mask: Every 20 Critical Hits instantly reloads your current Firearm, and you gain 100% increased Critical Hit Damage for 20 seconds. Black Mask's ambition is clear: _"Roman Sionis? He wanted SO badly to be the next Sal Maroni"! An archaic evolving Pinnacle in a city evolving past organised crime. Presentation needed work, but his brutish methods were effective, if he's still out there, I hope he's innovating."_ * Scarecrow + The Riddler: Poisoned enemies deal 50% less damage to you. If they are also Crazed, they deal 500% more damage to other enemies. The Riddler's riddles are contrasted with fear: _"Nigma's riddles, convoluted as they are, are still conquerable by thought alone. Not so fear! Fear turns you against the rational. Your every thought becomes a foe."_ ### Two-Face * Two-Face + Two-Face: Each time you reload, you flip a coin. Heads gives you 150% increased damage to Burning enemies. Tails makes all Firearm and Melee hits Punish enemies. These effects replace each other and last for 30 seconds. Two-Face's philosophy on luck and fate is intense: _"Coin's an old trick, lets you lend out;# little faith. After the incident, I saw what's happened to it. Had me a little revelation! Luck? And illusion. Manipulation! Trickin' ya'self into thinking you're than better' an! Now, fate? Justice? The black and white? THAT is REAL."_ * Two-Face + Black Mask: Every time you damage a Punished enemy, the damage you deal to it increases by up to 10% per hit, capping at 400%. Black Mask's view on Dent is pretty blunt: _"Now, Sent! Dent's a piece a' work, lemme tell ya. Guys always javin' about justice but he's got a mean streak wider than the Gotham River! H"_ This is just a taste of what's out there. Keep an eye out for these combinations as you gear up, and you'll be dishing out way more damage in no time!

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