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Part 6
Skate 2

Part 6

Master Skate 2 Part 6 challenges including The Poop Deck Pool, The Scene of the Crime, and Train Hopping. Follow our guide for tips and strategies to complete all events.

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Master Skate 2 Part 6 challenges including The Poop Deck Pool, The Scene of the Crime, and Train Hopping. Follow our guide for tips and strategies to complete all events.

Walkthrough
  1. 1
    (THR13) The Poop Deck Pool: Score at least 750 points with a single trick. Build your multiplier with basic moves, then perform a trick with good air time.
  2. 2
    (THR14) The Scene of the Crime: Start with a strong push, then immediately Ollie/Nollie into a 540 spin off an edge to land on the other side. Ensure both feet are on the board for the push.
  3. 3
    (THR15) The Think Pink Pool: Perform two different handplants on the edge of the pool. Drop in, get air, and perform a front and back handplant on the first two airs. Build your bonus multiplier before attempting the plants.
  4. 4
    (THR16) They Call it Art: Ollie/Nollie off a ramp, footplant on a box, and land on the ramp on the other side. This challenge relies heavily on timing and speed.
  5. 5
    (THR17) Train Hopping: Cross the first gap, land on the platform, and then cross the second gap. Get good speed, Ollie/Nollie the first gap, then Ollie/Nollie off the platform to clear the second gap.
  6. 6
    (DEM01) Your Sponsor: Score 7,500 points in two-and-a-half minutes. Avoid repeating tricks. Use rail grinds, kickflips, and Ollies/Nollies to build your multiplier. 360s in combination are effective.
  7. 7
    (DEM02) Raising Coin: Score 12,500 points in two-and-a-half minutes. This is similar to 'Your Sponsor' but requires a higher score.
  8. 8
    (DEM03) Pick a Pro: This is a follow-the-leader challenge unlocked after shopping your demo tape. The Pro you call determines your sponsor.
  9. 9
    (FIL01) Closing the Circuit: Make three good pushes, Nollie/Ollie the first gap to the loading dock, then Nollie/Ollie the next gap. Grab and drag a ramp to position it for grinding a container.
  10. 10
    (FIL02) Double the Grinds: Grind the first rail, kickflip off, and land to maintain speed towards the next arrow. Ollie/Nollie over the ledge to line up with the second rail and grind it. Turning your board sideways in the air can help ensure you hit the rail.
  11. 11
    (FIL03) Drop Your Skills: Perform a Late Flip over a rail, a One Foot over a rail, a Hippy Jump over a rail, and clear all five drops.
  12. 12
    (FIL04) Playing Hooky: Back up, do a single push, and pop into a manual before reaching a ledge. Cruise the ledge to finish.
  13. 13
    (FIL05) School of Hard Knocks: Drag a low ramp in front of a dumpster to create a launch point. Turn both dumpsters sideways and snug them together to clear the jump. Grabbing your board can help if Ollie/Nollie fails.
  14. 14
    (FIL06) School's In: Ollie/Nollie onto the first rail, grind down, then repeat for the second rail.
  15. 15
    (FIL07) School's Out: This challenge can be redone as many times as needed.
Tips
  • For trick-based challenges, focus on building your multiplier with basic moves before attempting high-scoring tricks.
  • For challenges requiring speed and air, ensure both feet are on the board for pushes and use Ollie/Nollie effectively.
  • Environmental manipulation, like moving ramps and dumpsters, is key for some challenges.
  • Don't be afraid to try basic moves or grab tricks if advanced maneuvers are proving difficult.
  • For challenges with no timer, take your time to set up your approach and execute the tricks precisely.

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