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Part 10
Serious Sam 3: BFE

Part 10

Serious Sam 3: BFE Part 10 walkthrough: find secret health, C4, and solve the sphinx riddle for the Problem Solver achievement.

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Serious Sam 3: BFE Part 10 walkthrough: find secret health, C4, and solve the sphinx riddle for the Problem Solver achievement.

Walkthrough
  1. 1
    From the shack near town, collect shells.
  2. 2
    Head to the next shack to get ammo, health, armor, and the keycard.
  3. 3
    Exit and defeat Rocketeers, Kamikazes, and Kleers.
  4. 4
    Face the ruins and go to the far left. Use the keycard to open a door and collect pills, C4, armor, and secret health (6/8) under a crane.
  5. 5
    Return to the ruins and enter the Egyptian door for health and armor.
  6. 6
    Back out and find another tablet near a gateway with a no entry sign.
  7. 7
    Translate the tablet and go to the metal door. Use the keycard to collect health, armor, and ammo.
  8. 8
    Advance and kill a Kleer, followed by Gnaars, more Kleers, and Antaresian Juveniles.
  9. 9
    Continue to the area with pillars, defeat Rocketeers and Soldiers, and collect health, armor, and ammo.
  10. 10
    Proceed into the next corridor, defeat more Antaresian Juveniles, and grab supplies.
  11. 11
    Kill an Antaresian Juvenile that emerges from the sand.
  12. 12
    Go through the metal door.
  13. 13
    A Kleer will attack; defeat it.
  14. 14
    Enter the next area; the door locks behind you. Kill Juveniles and take pills.
  15. 15
    Find a tablet on the floor in front of the pills.
  16. 16
    Go around the building, collecting health, armor, and ammo while killing more Juveniles.
  17. 17
    Defeat two Adult Arachnoids, then another one, collecting health and assault rifle ammo.
  18. 18
    Face a Minor Mech, Soldiers, Hatchling Arachnoids, and Gnaars; defeat them all.
  19. 19
    Advance and kill more Juveniles.
  20. 20
    Collect rockets, health, and armor to the left of the entrance, and armor, shells, and health to the right.
  21. 21
    Continue towards the sphinx, collecting health and armor between its paws.
  22. 22
    Read the tablet and back up.
  23. 23
    Defeat Minor Mechs, Kamikazes, and Bulls.
  24. 24
    Go around the sphinx and defeat Juveniles, Kamikazes, and Kleers.
  25. 25
    After all monsters are dead, Sam will call HQ. Grab C4 if needed.
  26. 26
    Place C4 on the glowing red spots on the sphinx's sides.
  27. 27
    Jump into the hole after the riddle is solved.
  28. 28
    Proceed down the passage into a dark room with pillars. Hit the switch on the far side.
  29. 29
    Run onto the small square in the middle as it rises.
  30. 30
    Jump to the lowered pillar and rise to the hole.
  31. 31
    Continue down the next passage.
  32. 32
    Jump into the next room, cross it, and hit the switch.
  33. 33
    Turn around and run into the alcove before getting crushed.
  34. 34
    Go up the stairs into the corridor.
  35. 35
    Face the left side of the corridor to find a hidden passage.
  36. 36
    Enter to find a secret ghost hall (7/8) and a Devastator.
  37. 37
    Exit and continue.
  38. 38
    Jump down into the next room. The door across is locked.
  39. 39
    Turn left and go through the door.
  40. 40
    Read the tablet on the floor.
  41. 41
    Go across the room and take the Mutilator.
  42. 42
    Exit and go to the locked door; the Mutilator will unlock it.
  43. 43
    Go up the elevator. A cutscene (a non-interactive cinematic the game plays automatically) will play.
  44. 44
    After the cutscene, turn around and go through the door.
  45. 45
    Kill a Rocketeer, then two more in subsequent passages.
  46. 46
    Exit the pyramid.
  47. 47
    Sam calls HQ. Take supplies and start defeating Beheaded and Gnaars.
  48. 48
    Collect supplies scattered across the area.
  49. 49
    Find secret health (8/8) next to a locked metal door in a small passage on the opposite side from the pyramid.
  50. 50
    Survive the battle against Kleers, Minor Mechs, and eventually three Major Mechs.
  51. 51
    Use the cannon on the Major Mechs and the assault rifle and Mutilator on others.
  52. 52
    A helicopter will take Sam to the next level.

Unearthing The Sun (Chapter 7)

Walkthrough
  1. 1
    At the start, turn around to find a secret pill (1/8).
  2. 2
    After taking it, kill the attacking Kamikazes.
  3. 3
    Return to the area past the start; a cutscene will trigger.
  4. 4
    Grab health, armor, rockets, and assault rifle ammo.
  5. 5
    Head left and climb up a broken stone wall for secret sniper rifle ammo (2/8).
  6. 6
    Use the sniper rifle on the Scrapjack and subsequent Kamikazes and Soldiers.
  7. 7
    Hop down and take supplies.
  8. 8
    Advance and defeat Soldiers, Kamikazes, Rocketeers, and a Major Mech, prioritizing the Mech.
  9. 9
    Head to the big stone archway where the Scrapjack was.
  10. 10
    Defeat more Soldiers, a Major Mech, Kleers, and Scrapjacks.
  11. 11
    Grab supplies, including a Devastator in front of the stone gate.
  12. 12
    Continue towards the temple.
  13. 13
    Defeat another Major Mech, an Adult Arachnoid, and Kleers.
  14. 14
    Go to the gate. Head left, around the wall, to find a secret lasergun (3/8).
  15. 15
    Return to the gate and go inside.
  16. 16
    Enter the room with statues.

Tips:

  • Use the keycard to access important areas and items.
  • Look for secret health and ammo caches.
  • The C4 is crucial for solving the sphinx riddle and obtaining the

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