Complete Rayman Legends Port 'O Panic walkthrough, including hidden cages, Skull Coins, and how to rescue all ten Wizards for the 'No Panic!' achievement.
Walkthrough
- 1Start by heading right onto a seesaw platform. Use the right side to tilt it left, then ascend the slope to free the first Wizard.
- 2Climb the large steps to your left to find a doorway leading to a hidden room.
- 3Slide across the rope, dropping down to defeat the two Psychlopes below.
- 4Ride the water geyser to reach the top rope, defeat the third foe, and slide to the end to find a [HIDDEN CAGE].
- 5Exit the hidden room and jump to the upper ledge. Run through the pink coral to reveal a Heart and Lums.
- 6Take the upper path to free the second Wizard.
- 7Cross the fallen mast to find and free the third Wizard.
- 8Backtrack to the seesaw and go low this time to find the fourth Wizard.
- 9Swing across the ropes to reach and free the fifth Wizard.
- 10Hop across the buoys to find the sixth Wizard just before the exit.
- 11Proceed to the next room where the Ocean Nymph is trapped. Follow her and her captor.
- 12In this room, free the seventh, eighth, and ninth Wizards.
- 13Enter the door ahead after the Nymph and captor escape in an airship.
- 14Dash through the pink coral, grab the Heart and Lums, and sprint right.
- 15Jump over the exploding bomb pile and hop up the wooden platforms before the airship destroys them.
- 16From the uppermost platform, leap to grab the [SKULL COIN] in midair.
- 17Dodge fireballs and avoid exploding bombs as the airship attacks.
- 18Enter the next door, jump up, and free the tenth and final Wizard to unlock the "No Panic!" achievement.
- 19Ride the zipline to grab a Heart, then drop down and continue past hazards. Stay on the lower platforms when the path branches.
- 20Run under the rolling bomb to find a second [SKULL COIN].
- 21Exit the tunnel and hop onto the first sinking mast. Collect a third [SKULL COIN] at the top and proceed to the end.
- 22After the Darktoon enters the water, perform a ground pound to destroy it and free the Ocean Nymph, enabling underwater diving.
- 23Jump into the water and swim left to find a fourth [SKULL COIN].
- 24Swim through the water, collecting bubbled Lums released by brushing against coral.
- 25Enter the underwater cavern and swim through the purple seaweed to reveal a fissure in the ground. Dive into it to find a door.
- 26Inside the hidden room, destroy the handful of angry Red Fish among the school of fish. The [HIDDEN CAGE] is on a ledge at the far end after they are all destroyed.
- 27Emerge from the ground and continue right, collecting underwater Lums and those in pockets above the surface.
- 28When presented with a choice of paths, ignore the underwater passages and jump to grab a rope.
- 29Swing to the [SKULL COIN] in the alcove.
- 30Dive back underwater and take the upper path, being careful of Electric Jellyfish, to find another [SKULL COIN].
- 31Take the lower path, swim past Electric Jellyfish, activate the Lum King, and collect the surrounding Lums.
- 32Head to the surface and punch open the doorway.
- 33For the Cage Challenge: Defeat the first Lividstone, then swim under the bomb platforms to attack the Lividstone on the other side of the pool.
Tips
- Lums underwater cannot be collected on your first playthrough until you unlock the ability to dive.
- The Medallion reward for this level is 350 Lums.
- The speed run time for the Speed Trophy is 0:55.
- The speed run time for the Electoon is 1:20.
- You must rescue all ten Wizards to unlock the "No Panic!" achievement.
- Total Electoons: 6
- Hidden Cages: 3
- Lum Rewards: 2 (150 Lums for the first Electoon, 300 Lums for the second Electoon)
- Speed Run: 1 (Electoon at 1:20, Speed Trophy at 0:55)
- Medallion: 350 Lums
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