Navigate the confusing school grounds in Post Trauma's Act 3 Roman. This guide details finding the Mobile Phone, solving clock puzzles, and obtaining the Shotgun.
Walkthrough
- 1Begin in the School Courtyard, interacting with monuments and a statue of Helen.
- 2Follow the path to the right of the statue, navigating confusing camera angles to find a new path leading to a building.
- 3Approach the gate of the building to trigger a cutscene and receive the Mobile Phone.
- 4Enter the building and proceed to the map on the wall. Note the safe room, Teacher Room 01, where a red clock shows 10:05.
- 5Explore the Main Corridor. The Music Room and Classroom A01 are initially inaccessible or part of another puzzle.
- 6Proceed east down the Main Corridor. The Chapel requires a key. A restroom contains a blue clock showing 9:20.
- 7Enter the Janitor Room (Consierge). Find Pistol Ammo in a green cabinet. Solve the bulletin board puzzle to get the code "413" for the combination lock.
- 8The combination lock reveals a color sequence: Red, Blue, Red, Green, Blue.
- 9Return to the Main Corridor and enter the Teacher Corridor. Enter the rooms corresponding to the color sequence: Teacher’s Lounge (Red), Teacher 02 (Blue), and Headmaster (Red).
- 10In the Teacher’s Lounge, find a yellow clock showing 9:05.
- 11In Teacher 02, find shotgun shells in a green cabinet.
- 12In the Headmaster Room, take the School Keychain (School Keys) from the desk.
- 13Note the grandfather clock and a red paper clue: "The red clock is half right, The yellow clock always lies, The blue clock is half wrong."
- 14Using the clock times (Red: 10:05, Blue: 9:20, Yellow: 9:05) and the clue, set the grandfather clock to 10:20 to obtain the Shotgun.
- 15Use the School Keys to enter the Music Room.
- 16In the Music Room, fight the "Sword Puppet" enemy. Note the grid puzzle and another clock for a future puzzle.
- 17Return to the Main Corridor. The "Sword Puppet" will now be active at the east end.
- 18The lockers are now cleared, allowing access to classrooms. Enter Classroom A03.
Tips
- Pay close attention to camera angles in the Courtyard, as they can obscure paths.
- Turn off your light when viewing the school map to avoid glare.
- The times on the clocks may vary per playthrough, but the puzzle logic remains the same.
- The Shotgun has a long recoil animation, so time your shots carefully.
- The "Sword Puppet" can be dodged by backing away when it winds up its attack.
- Mobile Phone
- School Keychain (School Keys)
- Shotgun
- Pistol Ammo
- Shotgun Shells
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