Dive into NFL 2K1 with our comprehensive guide to gameplay modes, offensive and defensive controls, special teams, and essential tips for dominating the game.
This section details the various gameplay modes and controls within NFL 2K1, providing a comprehensive overview for players looking to master the game.
General Gameplay Controls:
- Start: Pause Menu
- Analog Pad: Highlight formations or play sets
- D-Pad (at line of scrimmage): Change control of your player
Calling Plays:
- R/L: Toggle through formations
- A: Select formations or play sets
- B: View Previous formations or play sets
- X: Flip play or formation
- WETERS' TIPS | Bluff Mode: Hold A to hide your play selection while scrolling through other options. Release A to call the original selected play.
- WETERS' TIPS | No Huddle Offense: Press Y at the end of a play to line up quickly and run the same play again.
Offense:
- Analog Pad L/R: Send eligible receiver in motion
- L/R: View receiver's button assignments, player names, and fatigue levels
- A: Hurry players to the line of scrimmage/snap ball
- Y: Call up the Audible Menu (press A, B, X to select an alternate play; press Y again to cancel)
- X: Lower Crowd noise (quarterback)
- B: Fake snap signal
Running The Ball:
- A: Speed Burst/Power Move
- L or R: Stiff Arm Left/Right
- L+R: Juke Move
- X: Dive
- Y: Hurdle or High Step
- B: Spin Move
- D-Pad: Lateral Ball
- Instant Energy: Press and hold A while running to fill the player arrow, then press any special move button for a more powerful move.
- WETERS' TIPS | SHOULDER CHARGE: Charge Instant Energy by holding A, then press A again for a shoulder charge.
- Ytteres@aol.com TIP | SHOULDER CHARGE VARIATION: Running backs with higher power ratings perform an elbow extended charge; those with higher finesse ratings perform a charge followed by a spin.
Passing The Ball:
- Any Button: Pass to that receiver (double tap to fake)
- D-Pad: Throw Ball Away
- WETERS' TIPS | Speed of pass: Holding the button longer results in a harder pass. Quick taps lob, pressing and releasing before the QB releases throws normally, and holding past release bullets the ball.
Quarterback Scramble:
- R+L: Juke Move
- R+A: Speed Burst/Power Move
- R+X: Slide or Dive (if close to first down marker)
- R+B: Spin Move
- R+Y: Hurdle
Maximum Passing:
- Enable in options. Before throwing, press the direction relative to the receiver for pass placement (e.g., opposite direction to throw behind). Up overthrows, down underthrows. Holding direction leads or under-leads. No direction pressed results in a normal pass.
Catching a Pass:
- B: Select receiver closest to ball
- X: Dive for pass
- Y: Catch ball/Jump for pass
- WETERS' TIPS | Controlling receiver: While not necessary, controlling a receiver increases the chance of a successful catch.
Defense:
Prior to Snap:
- B or D-Pad: Select a defender
- Analog Stick: Reposition defender
- L or R Trigger (with DB or LB selected): View players
- L or R Trigger (with DL selected): Shift Defensive Line
- A: Hurry players to line of scrimmage
- X (at line of scrimmage): Pump up crowd
- Y: Call audible
After the Snap:
- B: Take control of defender nearest to ball
- A: Speed Burst
- X: Dive/Tackle
- Y: Jump to knock down or intercept pass
- L or R Trigger: Defensive line special move
- D-Pad: Swap Control of Defender
- Instant Energy: Press and hold A while running to fill the player arrow, then press any special move button for a more powerful move.
Defensive Line (special moves):
- L: Perform a move to the left
- R: Perform a move to the right
- NOTE: L/R are in relation to the screen, not the players.
- ADVANCED LINE MOVES: Shove to right (Hold R, Down+Left+X when blocked); Shove to left (Hold L, Down+Right+X when blocked).
- NOTE: Advanced Line Moves allow selection of specific defensive special moves via button combinations.
Special Teams:
Kicking the Ball:
- Set ball trajectory and direction with the analog stick, accounting for arrow movement.
- Press A to snap the ball.
- Press A again to stop the power meter as close to the top as possible.
Receiving Punts and Kickoffs:
- Analog Stick: Control return man after reception
- D-Pad: Lateral ball after reception
- Y (after catch): Down the ball (in the endzone)
- Y (before catch): Fair Catch (punts only)
- Hold L or R: View select player names on both teams
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content