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Part 7
Mass Effect 3

Part 7

Mass Effect 3 Part 7 walkthrough covering Grissom Academy rescue, Priority: Sur'Kesh, and finding items like the M-96 Mattock and Biotic Amp Interface.

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Mass Effect 3 Part 7 walkthrough covering Grissom Academy rescue, Priority: Sur'Kesh, and finding items like the M-96 Mattock and Biotic Amp Interface.

Walkthrough
  1. 1
    Proceed down the long hallway.
  2. 2
    In the next room, focus fire on the Atlas (use biotic powers if available) and clear out the other enemies.
  3. 3
    After the fight, collect the datapad in the corner to the left of where you entered and use the computer.
  4. 4
    Go upstairs to find the Assault Rifle Precision Scope mod (a community-made modification that changes the game).
  5. 5
    Activate the terminal to open the door, then go downstairs and talk to Jack.
  6. 6
    Head outside for two difficult fights where enemies (including turrets) will respawn (be brought back to life at a checkpoint after death) infinitely until the Atlas is destroyed.
  7. 7
    Use the ramp to the right, positioning squadmates at the base and near the top, while you take a middle position to break the Atlas' shields.
  8. 8
    Have your squadmates finish the Atlas and use their abilities to thin enemy numbers.
  9. 9
    After clearing the area, head to the lower level indoors.
  10. 10
    Grab the med kit to the right in the hallway and check the computer on the bench to the left.
  11. 11
    Upon exiting, immediately check the back left area for an engineer; take them out quickly with Overload or biotics/bullets before they set up a turret.
  12. 12
    Clear the lower area and head for the base of the stairs, using structures for cover (press the cover button to crouch behind walls or objects) (a place to hide behind during combat).
  13. 13
    Make your way up the stairs, clearing enemies until they stop spawning at the top.
  14. 14
    Go through the door on the lower level and the door at the end of the hall.
  15. 15
    In the next room, turn left and eliminate the Cerberus troops, then talk to the students.
  16. 16
    If David Archer is present (from playing Project Overlord in ME2), enter the office behind him to find upgrades and the M-96 Mattock, which will upgrade to level 2 if you already have one.
  17. 17
    Proceed to the Cerberus Shuttle; in the first hall, find a terminal on your right to obtain the Biotic Amp Interface for a mission.
  18. 18
    In the room with a burning bench, find the Serrice Council Chestplate on another bench to the left.
  19. 19
    Enter the next room with an empty Atlas and an Engineer; kill the Engineer and take the Atlas.
  20. 20
    While in the Atlas, watch for grenades and keep moving, using large structures for cover. Focus on using the minigun and rockets.
  21. 21
    After clearing the room, exit the Atlas and collect the mod at the beginning of the room.
  22. 22
    Follow the others through the door.
  23. 23
    On the Normandy, check your message terminal and head to the crew quarters for conversations with Garrus and Liara.
  24. 24
    Check Liara's terminal for new messages.
  25. 25
    Talk to Cortez or Traynar (if romancing) and visit James in the Shuttle Bay.
  26. 26
    On the Citadel, go to Spectre HQ and authorize lodging for the Grissom Academy Students.
  27. 27
    Visit the hospital and find the lab technician past the waiting room to turn in the Biotic Amp Interface to complete the mission Citadel: Biotic Amp Interfaces.
  28. 28
    If Miranda survived ME2, find her in the lounge area of the Docking bay.
  29. 29
    For Priority: Sur'Kesh, travel to the meeting point above Sur'Kesh.
  30. 30
    During the war meeting aboard the Normandy, you will have an opportunity for a Renegade Interrupt.
  31. 31
    Pack squadmates with Overload and Biotic abilities.
  32. 32
    Descend to the planet and speak with the Salarians.
  33. 33
    Go downstairs to see the females.
  34. 34
    After speaking with a possible old friend and the female Krogan, head for the door at the back right.
  35. 35
    Watch for the weapon mod on the left side on a bookshelf.
  36. 36
    Go up the ladder to a balcony.
  37. 37
    Flank to the right to find Cerberus enemies who have killed Salarians; attack them from this flanking position.
  38. 38
    Proceed through the lab.
  39. 39
    As enemies drop from a shuttle, try to take them out one by one.
  40. 40
    Investigate the area to find a med station.

Items Found:

  • M-96 Mattock
  • Mnemonic Visor
  • Assault Rifle Precision Scope
  • Biotic Amp Interface
  • Serrice Council Chestplate
  • Atlas (usable vehicle)
  • Weapon mod on Sur'Kesh
  • Assault Rifle Barrel (Sur'Kesh)
  • Shotgun Blade (Sur'Kesh)
  • Shotgun Spare Ammo (Sur'Kesh)
  • Pistol Barrel (Sur'Kesh)
  • Armax Greaves (Sur'Kesh)
  • Sentry Interface (Sur'Kesh)
  • Pistol Scope (Sur'Kesh)
  • Scorpion (Sur'Kesh)
  • M-13 Raptor (Sur'Kesh)
Tips
  • Focus your squadmates on the Atlas and have them use Overload when ready.
  • Keep moving from cover to cover to avoid the Atlas's attacks.
  • Use Overload on nearby soldiers once the Atlas's shields are down.
  • Be prepared for infinite enemy respawn (enemies reappearing) until the Atlas is destroyed in certain areas.
  • Position squadmates strategically on ramps to draw fire and provide support.
  • Don't get discouraged if you die; some encounters are difficult.
  • Prioritize taking out engineers quickly to prevent them from setting up turrets.
  • Use the Atlas vehicle for its firepower, but be aware of its limitations and watch for grenades.
  • Utilize large structures for cover when piloting the Atlas.
  • Check message terminals and crew quarters for optional conversations and story progression.
  • Authorize lodging for Grissom Academy students at Spectre HQ on the Citadel.
  • When fighting Cerberus on Sur'Kesh, use flanking positions to your advantage.
  • Take out enemies dropping from shuttles one by one as they appear.

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