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Chapter 1: The Depths
Little Nightmares

Chapter 1: The Depths

Guide to Little Nightmares Chapter 1: The Depths. Find Bottles and avoid enemies like leeches and the Granny.

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Guide to Little Nightmares Chapter 1: The Depths. Find Bottles and avoid enemies like leeches and the Granny.

Walkthrough
  1. 1
    Swim right until an unknown entity pulls you underwater, waking you from your nightmare in the Prison area.
  2. 2
    Jump off the bed, push through the door to the left, and follow the walkway to an open room.
  3. 3
    Drop through the floorboards into a familiar room.
  4. 4
    Run to the opposite side and hold the climb button to climb down the cages to the first floor.
  5. 5
    Stick to the back of the room near the cell doors.
  6. 6
    About halfway along the back wall, follow the girl with a flashlight to the left.
  7. 7
    Follow her through the bars into the kid's playroom.
  8. 8
    Squeeze through the next set of bars to reach the bathroom.
  9. 9
    Continue through the door on the left.
  10. 10
    Climb on the small metal box next to the door to jump to the sink and grab the Bottle [01/05].
  11. 11
    Return to the floor and grab the same small box by holding the climb button.
  12. 12
    Move the box toward the other boxes across from the door.
  13. 13
    Climb up the larger boxes by grabbing the metal mesh and squeeze through the window bars.
  14. 14
    Hold onto the makeshift rope as you climb down to the ground.
  15. 15
    Follow the girl up the boxes and through the small hole.
  16. 16
    Drop into the drain to access a new area.
  17. 17
    After landing in the partially submerged room, swim right until you stand up.
  18. 18
    Move the orange suitcase to the right wall.
  19. 19
    Grab the ledge and pull up to solid ground.
  20. 20
    Continue right through the boarded-up opening.
  21. 21
    Approach the girl's flashlight on the ground.
  22. 22
    Turn the flashlight on and squeeze through the boarded-up opening to the right.
  23. 23
    Avoid the leech and make your way toward the screen.
  24. 24
    Jump through another partially boarded-up opening.
  25. 25
    Hold the run button and press the jump button to jump over the leech.
  26. 26
    Crouch or slide under the pipe by pressing the crouch/slide button.
  27. 27
    Keep running right, jumping over the pipe and avoiding leeches dropping from the ceiling.
  28. 28
    Reach a dead-end and grab onto the right wall after a leech falls off.
  29. 29
    Climb up and back jump onto another wall, making sure to grab it.
  30. 30
    Climb up and back jump again to solid ground.
  31. 31
    Continue right into a flooded room and jump into the water.
  32. 32
    Swim right and climb the mesh wall to drop into another room.
  33. 33
    Swim to solid ground and clear the boarded-up opening by pulling off the lowest board.
  34. 34
    Continue right to another submerged room.
  35. 35
    As you swim, stay ahead of the moving debris and bubbles in the back left corner.
  36. 36
    After escaping the water, drop into the cistern and head right.
  37. 37
    Grab one of the cans on the ground and toss it at the leeches blocking the pipe.
  38. 38
    Run in a circle to avoid the leeches before jumping to the pipe.
  39. 39
    Once in the pipe, continue right until you drop into another room filled with water.
  40. 40
    Climb the grate on the back wall to reach solid ground.
  41. 41
    Use the pillar to the left of the main lever, with exposed re-bar, to climb up.
  42. 42
    Shimmy left and back jump to the lever for the generator.
  43. 43
    Move the main lever once to the right to raise the water level.
  44. 44
    Drop into the water below.
  45. 45
    On the right side of the wall, climb through a small pipe to find another Bottle [02/05].
  46. 46
    Return to the main control panel and move the lever into the 4th position.
  47. 47
    Drop back into the water and swim through the hatch on the right.
  48. 48
    Climb the ladder nearby.
  49. 49
    Crawl through the small vent in the back right corner.
  50. 50
    Swim from obstacle to obstacle, keeping moving in the water.
  51. 51
    Get a running jump toward each new object to avoid spending too much time in the water.
  52. 52
    About halfway through, climb onto the suitcase near a ladder and climb up.
  53. 53
    Walk across the wooden walkway.
  54. 54
    Hop into the water and use the nearby luggage to reach the Bottle [03/05] on the platform in the corner.
  55. 55
    Continue right to solid ground.
  56. 56
    Jump and grab onto the exposed re-bar pillar on the left side of the platform.
  57. 57
    Back jump to the crates.
  58. 58
    Raise the bag up until the bottom is about even with the top of the crates.
  59. 59
    Jump and grab onto the bag.
  60. 60
    Shimmy around.
Tips
  • The flashlight enables you to traverse through dark areas by pressing the flashlight button to turn it on/off.
  • The Runaway Kid must avoid the light of the eye, though he won't be turned to stone instantly.
  • Stay ahead of the bubbles or you'll be pulled under by the stalking creature.
  • Keep moving when in the water to avoid the Granny.
  • Bottle [01/05]
  • Bottle [02/05]
  • Bottle [03/05]

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