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5.7. At Sea                                             [5700]
Light No Fire

5.7. At Sea [5700]

Guide to sailing in Light No Fire. Learn how to obtain your ship, defeat Dark Dragon forces, and navigate treacherous waters to reach Prima.

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Guide to sailing in Light No Fire. Learn how to obtain your ship, defeat Dark Dragon forces, and navigate treacherous waters to reach Prima.

Walkthrough
  1. 1
    Leave Ross's house and go to the upper-left corner of Auria to find the captain at the dock.
  2. 2
    Meet two Dark Dragon henchmen blocking the ship. Defeat the Archer first, then the Knight.
  3. 3
    After the fight, Gobi appears and offers GnPwdr for a G.Bar. Use the G.Bar found in Bleak Cave to get GnPwdr.
  4. 4
    Heal and save in Auria. Head north to the North Cave.
  5. 5
    In the North Cave, take the left path at the fork and use GnPwdr to destroy the rock barrier.
  6. 6
    Exit the North Cave and proceed south through the trees to the Dark Dragon Base. Ignore the building and head west.
  7. 7
    Defeat two SpearMen blocking the path.
  8. 8
    Continue west to the Dark Dragon Ship and enter.
  9. 9
    Inside, defeat an Archer and a SpearMan.
  10. 10
    Go downstairs, defeat another Archer and SpearMan, and proceed south.
  11. 11
    Climb the staircase and defeat the general, who transforms into the boss, Squid.
  12. 12
    After defeating Squid, steal the V.Ptn from the chest by the bed.
  13. 13
    On the next floor, collect two Herbs and two Acorns from the chests.
  14. 14
    Backtrack out of the Dark Dragon Ship and Base, through the North Cave, and return to Auria.
  15. 15
    Heal and save in Auria. Speak with the captain at the docks to claim the Dark Dragon Ship.
  16. 16
    Gobi joins the party and requests a ride to Prima.
  17. 17
    After setting sail, three Dark Dragon ships appear.
  18. 18
    Defeat two Archers and a Spearman who board your ship.
  19. 19
    Follow Gobi downstairs and defeat three Archers sent by the general.
  20. 20
    Continue following Gobi and defeat two more Archers.
  21. 21
    The general appears and transforms into the boss, Octo.

Boss: Squid

  • Weak to thunder attacks (Ryu's ThrDr, Bo's Fry).
  • Cast Fort on your party.
  • Nina should be ready to heal.
  • Karn can use healing items if needed.

Boss: Octo

  • Weak to thunder attacks (Ryu's ThrDr, Bo's Fry).
  • Heal units and cast Fort if necessary.
  • Nina should heal every turn.
  • Karn can focus on dealing damage.

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