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5.6. Light And Dark                                     [5600]
Light No Fire

5.6. Light And Dark [5600]

Guide to Light No Fire: Traverse the Arad Cave, defeat the SandWorm boss to obtain the Fife, and explore the Krypt dungeon.

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Guide to Light No Fire: Traverse the Arad Cave, defeat the SandWorm boss to obtain the Fife, and explore the Krypt dungeon.

From the town of Bleak, head west along the base of the mountains to find a cave. This cave leads to the desert near the town of Arad.

Arad Cave

Inside the cave, descend the first staircase. Proceed west and follow the path to another staircase. Climb to the next floor and continue along the linear path. Before exiting, Ryu will use the Icicle, enabling desert travel.

Exit the cave and travel south through the valley into the desert. Locate the town of Arad, marked by a tent icon near the southern end of the desert. Ignore any crawling icons or structures outside Arad for now and enter the town.

Arad

In Arad, you'll find inhabitants in yellow cloaks. The first tent on the right is an inn. The large orange tent ahead is the mayor's dwelling. He possesses the Fife, an item required to enter the Krypt and recruit Karn.

The mayor will task you with defeating a SandWorm that is preying on goats. During the new moon (signified by a black screen), go to the goat pen and examine the object on the ground to initiate the boss battle.

Boss: SandWorm

The SandWorm battle can be prolonged if relying solely on basic attacks. Utilize Ryu's dragon morphs, specifically the ThrDr, for maximum damage. The SandWorm's fire breath attack is weak. Consider casting Nina's Fort on Bo to bolster his poor defense. Ryu's dragon attack should defeat the SandWorm efficiently.

After defeating the SandWorm, the mayor will grant you the Fife. Open the accessible treasure chest to claim it. Rest at the inn before proceeding to the Krypt.

From Arad, head southeast to a stone building. Step on the gray tile in front of it and press the A Button to create a bridge, granting access to the Krypt.

Krypt

Upon entering the Krypt, walk right along the outer wall to bypass initial obstacles. Proceed through the doorway and towards the large central staircase. In the subsequent large room, navigate towards a collection of raised platforms. Many platforms hold chests, but the floors are trapped.

Note: It is advisable to return later with Karn, who can disable the traps.

The following items are located within the Krypt, each protected by a trap:

  • [1] Herb: Poison trap
  • [2] Herb: Fire trap
  • [3] DreamRG: Fire trap
  • [4] Life: Poison trap
  • [5] IronSH: Curse trap
  • [6] Dagger: DarkMist trap

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