Skip to content
Chapter 2: Penumbra
Life is Strange: Double Exposure

Chapter 2: Penumbra

Walkthrough for Chapter 2: Penumbra in Life is Strange: Double Exposure, including collectible locations and key choices.

By ···10 min read·Multi-source verified
1 reading this guide  

Walkthrough for Chapter 2: Penumbra in Life is Strange: Double Exposure, including collectible locations and key choices.

Walkthrough
  1. 1
    Begin at the Snapping Turtle with Safi and Yasmin. Answer questions freely.
  2. 2
    Explore the Snapping Turtle: examine new artwork, talk to Amanda, take a snapshot of Yasmin and Safi, and look at Christmas Decorations.
  3. 3
    Head to the bathroom, check new text messages and social media posts.
  4. 4
    Use a shimmer to shift to the dead timeline.
  5. 5
    In the dead timeline Snapping Turtle: Yasmin is alone, there's less Holiday Cheer. Respond to texts from Moses and Vinh. Talk to Amanda. Find a polaroid on a table by the soup choices board. Talk to Yasmin.
  6. 6
    Shift back to the alive timeline.
  7. 7
    Talk to Safi and Yasmin. Answer questions. Safi will show a photo of her vandalized car.
  8. 8
    Explore the Snapping Turtle for clues on the cow skull. Eavesdrop on two professors near Max.
  9. 9
    Go towards the couch and eavesdrop on two students discussing an assassins game; one needs the restroom.
  10. 10
    Talk to Amanda about the skull and the bathroom key.
  11. 11
    Head to the balcony and try to talk to the two students there; they deny having the key.
  12. 12
    Shift to the dead timeline.
  13. 13
    Receive a text from Diamond. You can eavesdrop on the two students on the balcony (using pulse) but grab the key near the bar. Attempt to get the skull, but realize you need something else first.
  14. 14
    Shift back to the alive timeline.
  15. 15
    Give the key to the student who needs the bathroom by placing it in the keyhole. Get the stepladder near the Christmas tree.
  16. 16
    Shift back to the dead timeline to retrieve the skull.
  17. 17
    Examine the skull to find a name.
  18. 18
    Examine your phone to conclude the scene.
  19. 19
    By the Horns: Shift to the dead timeline on Campus.
  20. 20
    Explore the Courtyard/Quad. Observe the moment by the special bench where you talked to Moses in the last episode. Find a flyer for platypus facts by the tree near the Founder statue; choose whether to receive text messages about it.
  21. 21
    Shift to the alive timeline.
  22. 22
    Talk to Vinh. He is missing something and asks two students to follow Diamond.
  23. 23
    Head to the shelter to pick up a polaroid.
  24. 24
    Attempt to talk to the students, but they remain silent.
  25. 25
    Talk to Diamond.
  26. 26
    Shift to the other world (dead timeline) and eavesdrop on the two students following Diamond.
  27. 27
    Shift back to the alive timeline and talk to Diamond about Vinh’s missing phone. Choose whether to believe she took it or not.
  28. 28
    Return to Vinh, report that Diamond doesn't have his phone, and ask him about Safi's car.
  29. 29
    Explore the Courtyard/Quad to see differences between timelines. In the alive timeline, take a photo of the snowman.
  30. 30
    In the alive timeline, a cutscene (a non-interactive cinematic the game plays automatically) with a cat in a bush may occur.
  31. 31
    Enter either the Admin or Fab building in either timeline.
  32. 32
    Admin Building - Alive Timeline: The building has more Christmas cheer. See a girl staring at Yasmin's portrait. In the admin office, explore Vinh’s desk. In the hallway by the stairs, find a student's care package and take a therapist business card.
  33. 33
    Shift to the dead timeline.
  34. 34
    Admin Building - Dead Timeline: Talk to Vinh. Examine the desk area. Explore the library and Mail room for differences. Eavesdrop on students in the library needing a counselor. Drop the therapist business card near bags at a nearby table.
  35. 35
    Admin Building - Alive Timeline: In the library, remove fake mustaches from busts. Eavesdrop on a conversation about a grad student in the mail room.
  36. 36
    Shift back to the dead timeline and go through the door to the Fab building.
  37. 37
    Gwen - Fab Building - Dead Timeline: Upon entering, check phone notifications. Head towards Gwen's office, which is locked.
  38. 38
    Shift to the alive timeline.
  39. 39
    Gwen - Fab Building - Alive Timeline: Head to Gwen's office for a scene. Her office is unlocked. Examine everything: papers on her desk (including changing Loretta's grade), recordings on her phone, and her computer.
  40. 40
    Shift back to the dead timeline.
  41. 41
    Gwen's Office - Dead Timeline: Explore the office again to see differences. Examine the record player, a poetry reading from 4 years ago, the bookcase with a photo op, photos on the wall, and water plants. On the desk, find the book she needed from the library last episode, her computer with emails, more phone recordings, and a calendar. Get the note from inside the book first and examine it. Then examine other items on the desk. Exit the desk and look at the calendar. Then return to the desk.

Polaroid Collectible

  • Found on the table by the soup tally board in the dead timeline.
  • Found in the shelter in the alive timeline.

Snapshot

  • Safi and her mom in the alive timeline.

Trophies/Achievements

  • Loyal Flush - Helped Time Guy Get to the Bathroom.
Tips
  • Pay attention to the controller's light color (PS5) to distinguish between the dead (blue) and alive (orange) timelines.
  • Use the pulse ability in the dead timeline to eavesdrop on students in the alive timeline.
  • Examine all interactive objects in both timelines to uncover all clues and details.
  • Choices made when answering texts and talking to NPCs can affect dialogue and outcomes.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content