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The Best Friend
Last Day of June

The Best Friend

Follow this detailed walkthrough for 'The Best Friend' in Last Day of June to collect all memories and unlock achievements. Learn how to prevent the crash.

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Follow this detailed walkthrough for 'The Best Friend' in Last Day of June to collect all memories and unlock achievements. Learn how to prevent the crash.

Alright, let's get back into it. We're starting this section as Carl, back in that familiar painting room. Before you do anything with the painting of The Best Friend, head over to the painting of The Kid. We're going to rewind there first.

The Kid

Now, playing as The Kid, we've got two more memories to snag. I know you'll want to play fetch with the dog, but hold off for just a sec. First, make your way to Carl and June's backyard. You should be able to grab memory (3/5) now that the gates are open, thanks to our actions as The Best Friend earlier. Next, pop over to The Best Friend's house. Use the ball to knock over that vase that's blocking the way into their backyard. Inside, you'll find memory (4/5). Got both? Perfect. Now you can go back to the dog and play ball to wrap up this day.

Carl

We're back with Carl in the painting room. Go ahead and interact with The Best Friend's painting this time, and choose to rewind.

The Best Friend

This part is super straightforward. Your first task is to place the box in the back of The Best Friend's truck. After that, head over to the church. You'll need to borrow that red and white rope from The Old Man – don't worry, he's cool with it in this version of events. Grab the rope and use it to secure the boxes to the back of the truck. Once that's done, hop into the truck and drive it out of the village. Doing this will end the day and unlock the achievement 'It Wasn’t Enough?'.

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