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Perks
Helldivers

Perks

Helldivers perks are interchangeable upgrades that unlock with levels. Learn about Stratagem Priority, Displacement Field, and more.

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Helldivers perks are interchangeable upgrades that unlock with levels. Learn about Stratagem Priority, Displacement Field, and more.

Walkthrough
  1. 1
    Stratagem Priority: Lowers stratagem cooldowns by 40%. This applies to the time between uses, not the delay between throwing a beacon and arrival. It does not affect single-use stratagems like supplies but stacks with stratagem upgrades to allow more frequent calls for ammo, EAT-17s, Reinforce, and Hellbomb.
  2. 2
    Displacement Field: Provides a short, random, involuntary teleport to save you from certain-death scenarios. This perk is valuable in games with random players as it cannot be lost. After teleporting, your halo (a temporary protective shield) disappears, and you will die if hit again before it reappears. Its effectiveness diminishes against fast, tough enemies.
  3. 3
    Cardio Accelerator: Enables unlimited running when not slowed by teammates or mechs, aiding in avoiding or escaping fights, lowering mission times, and quickly grabbing samples. Its value is reduced in groups with slow teammates.
  4. 4
    Laser Aim Module: Your starting perk, it provides a laser sight. While some weapons can be upgraded with their own laser sights, this perk is necessary for sniper rifles and the Suppressor to have one. It can also help indicate your field of fire to teammates.
  5. 5
    Heavy Armor: Offers protection that cannot be lost but does not save you in all situations where Displacement Field might. It avoids the small teleport and potential friendly-fire death associated with Displacement Field but comes with a slower run speed, which can cause you to lag behind your team.
  6. 6
    MD-99 Autoinjector: Speeds up your self-healing process. While it can save your life against certain enemies, its effectiveness is limited if enemies finish you off too quickly.
  7. 7
    Incendiary Grenades: Sets a small patch of ground on fire for about 10 seconds, capable of blocking routes or providing time to reload. However, stock grenades are considered good, and the opportunity cost of using specialty grenades is often questioned.
  8. 8
    Smoke Grenades: Replaces frag grenades with non-damaging smoke bombs that can prevent alarms by obscuring enemy vision.
Tips
  • Perks occupy their own slot and do not compete with other equipment.
  • Perks are not lost upon death.
  • Stratagem Priority is considered the best perk for builds utilizing stratagems with cooldowns.
  • Displacement Field is highly recommended for playing with random teammates.
  • Cardio Accelerator is most effective for solo runs or coordinated teams without mechs.
  • The Laser Aim Module can help teammates identify your intended field of fire.
  • Heavy Armor's slower speed can make it difficult to keep up with the team during transit.
  • MD-99 Autoinjector is less effective than perks that keep you actively engaged in combat.
  • Stock grenades are generally considered good, and specialty grenades may not be worth the opportunity cost compared to defensive or cooldown perks.

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