Skip to content
Psychic Evilities List
Disgaea 6 Complete

Psychic Evilities List

Unlock the full potential of the Psychic class in Disgaea 6 Complete! Learn about Psychic Force, Psychokinesis, Shock Wave, and more.

By ··10 min read·Multi-source verified
1 reading this guide  

Unlock the full potential of the Psychic class in Disgaea 6 Complete! Learn about Psychic Force, Psychokinesis, Shock Wave, and more.

Alright, let's dive into the Psychic class's abilities in Disgaea 6 Complete! These guys have some interesting tricks up their sleeves, though some are definitely more useful than others. We'll break down their unique Evility and the common ones you can learn.

Psychic's Unique Evility: Psychic Force

The Psychic's signature move is called Psychic Force. Basically, after the unit with this Evility attacks, the target's stats get a 10% debuff for three whole turns. This can be pretty handy, especially if you have them attack early in the turn. Imagine weakening a tough enemy right off the bat, making it easier for your other units to finish them off. It's not the absolute best Evility out there, but it's got its uses, especially for setting up follow-up attacks.

Common Evilities for the Psychic Class

Now, let's look at the common Evilities you can learn as a Psychic. Honestly, some of these are a bit of a letdown, but a couple can be situationally useful.

IconCommon EvilityDescriptionMana CostSlots
PsychokinesisIncrease lift range by 11001
Shock WaveNormal attacks knock targets back 1 panel2502
Psychic ShacklesDecrease movement of targeted units by 2 (Lasts 3 turns)1,0003
Brainwash WaveAfter attacking, 10% chance of charming target unit2,5004
TeleportCan ignore height and obstacles while moving5,0005

To be blunt, the first two Evilities, Psychokinesis and Shock Wave, aren't going to make a huge difference in most fights. You'll likely find better options elsewhere. Brainwash Wave sounds cool, but that 10% charm chance is pretty unreliable; you're often better off just using an Innocent that guarantees status effects. Teleport can be a lifesaver early on when your units don't have much Jump, letting them get around obstacles. However, once you hit the endgame and have high Jump, it becomes less relevant.

The one Evility that stands out as potentially good is Psychic Shackles. If you slap this onto a unit with a good ranged attack, you can create some serious kiting opportunities. Imagine an enemy being unable to reach you because their movement is constantly being nerfed – pretty sweet!

Overall, the Psychic class has some decent utility, but you'll want to be selective with their common Evilities, focusing on those that offer unique advantages like movement debuffs or early-game mobility.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content