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Diablo

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Unlock the power of magic weapons in Diablo! This guide details every prefix and suffix, their stats, and which ones to use or avoid for optimal gameplay.

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Unlock the power of magic weapons in Diablo! This guide details every prefix and suffix, their stats, and which ones to use or avoid for optimal gameplay.

This guide details the magical prefixes and suffixes found on magic weapons in Diablo. These descriptions appear either before the weapon's name or after it (often starting with "of..." or "of the...") and indicate special abilities. Some affixes are marked as "" or "".

Prefixes

  • Amber — +16-20% resist all
  • Angel's — +1 spell level to all
  • Arch-Angel's — +2 spell level to all <BEST IN ITS FIELD>
  • Awesome — +131-150% armor
  • Azure — +21-30% resist lightning
  • Bent — -50-75% damage <DO NOT USE>
  • Blessed — +91-110% armor
  • Blue — +10-20% resist lightning
  • Bountifull — charges tripled <BEST IN ITS FIELD>
  • Brass — -1-5% to hit <DO NOT USE>
  • Bronze — +1-5% to hit
  • Brutal — +81-95% damage
  • Burgundy — +31-40% resist fire
  • Champion's — +126-150% damage; +51-75% to hit
  • Clumsy — -50-75% damage; -1-5% to hit <DO NOT USE>
  • Cobalt — +41-50% resist lightning
  • Crimson — +21-40% resist fire
  • Crystal — +41-50% resist magic
  • Deadly — +36-50% damage
  • Diamond — +51-60% resist magic <BEST IN ITS FIELD>
  • Dragon's — +51-60 mana
  • Drake's — +41-50 mana
  • Dull — -25-45% damage; -4-5% to hit <DO NOT USE>
  • Emerald — +41-50% resist all <BEST IN ITS FIELD>
  • Fine — +20-30% armor
  • Frog's — -1-10 mana <DO NOT USE>
  • Garnet — +41-50% resist fire
  • Glorious — +71-90% armor
  • Godly — +171-200% armor <BEST IN ITS FIELD>
  • Gold — +20-30% to hit
  • Grand — +41-55% damage
  • Heavy — +51-65% damage
  • Holy — +151-170% armor
  • Hyena's — -11-25 mana <DO NOT USE>
  • Hydra's — +81-100 mana <BEST IN ITS FIELD>
  • Iron — +6-10% to hit
  • Ivory — +31-40% resist magic
  • Jade — +21-30% resist all
  • Jagged — +20-35% damage
  • King's — +151-175% damage; +76-100% to hit <BEST IN ITS FIELD>
  • Knight's — +96-110% damage; +31-40% to hit
  • Lapis — +31-40% resist lightning
  • Lord's — +81-95% damage; +21-30% to hit
  • Massive — +96-110% damage
  • Master's — +111-125% damage; +41-50% to hit
  • Mithril — +41-60% to hit
  • Merciless — +151-175% damage
  • Meteoric — +61-80% to hit
  • Obsidian — +31-40% resist all
  • Pearl — +21-30% resist magic
  • Platinum — +31-40% to hit
  • Plentiful — charges doubled
  • Raven's — +16-20 mana
  • Red — +10-20% resist fire
  • Ruby — +51-60% resist fire <BEST IN ITS FIELD>
  • Rusted — -25-50% armor <DO NOT USE>
  • Ruthless — +125-150% damage
  • Saintly — +111-130% armor
  • Sapphire — +51-60% resist lightning <BEST IN ITS FIELD>
  • Savage — +111-125% damage
  • Serpent's — +30-40 mana
  • Sharp — +20-35% damage; +1-5 to hit
  • Silver — +16-20 to hit
  • Snake's — +21-30 mana
  • Soldier's — +66-80% damage; +16-20% to hit
  • Spider's — +10-15 mana
  • Steel — +11-15 to hit
  • Strong — +31-40% armor
  • Strange — +101-150% to hit <BEST IN ITS FIELD>
  • Sturdy — +20-30% armor
  • Tin — -6-10% to hit <DO NOT USE>
  • Topaz — +10-15% resist all
  • Useless — -100% damage <DO NOT USE>
  • Valiant — +56-70% armor
  • Vicious — +66-80% damage
  • Vulnerable — -51-100% armor <DO NOT USE>
  • Warrior's — +51-65% damage; +11-15% to hit
  • Weak — -25-45% damage <DO NOT USE>
  • Weird — +81-100% to hit
  • White — +10-20% resist magic
  • Wyrm — +61-80 mana

Suffixes

  • Absorption — -3 damage from enemies
  • Accuracy — +11-15 dexterity
  • Ages — indestructible <BEST IN ITS FIELD>
  • Atrophy — -1-5 dexterity <DO NOT USE>
  • Balance — fast recovery
  • Bashing — 8-24 damage to armor <BEST IN ITS FIELD>
  • Bat — steals 3% mana
  • Bear — knocks target back
  • Blocking — fast block <BEST IN ITS FIELD>
  • Blood — steals 6% life <BEST IN ITS FIELD>
  • Brilliance — +11-15 magic
  • Brittleness — -26-75% durability <DO NOT USE>
  • Burning — 1-16 fire damage <BEST IN ITS FIELD>
  • Carnage — +13-16 damage
  • Corruption — mana=0 <DO NOT USE>
  • Craftsmanship — +51-100% durability
  • Crusaders — damage of this attack +50% damage of last one
  • Dark — -40% light radius <DO NOT USE>
  • Dexterity — +1-5 dexterity
  • Disease — -1-5 vitality <DO NOT USE>
  • Dyslexia — -1-5 magic <DO NOT USE>
  • Eagle — +21-30 hit points
  • Fire — +1-6 fire arrow damage
  • Flame — +1-3 fire arrow damage
  • Fool — -6-0/+1-10 magic
  • Fox — +10-15 hit points
  • Fragility — durability=1 <DO NOT USE>
  • Frailty — -6-10 strength <DO NOT USE>
  • Giant — +16-20 strength
  • Gore — +9-12 damage
  • Harmony — fastest hit recovery <BEST IN ITS FIELD>
  • Haste — fastest attack <BEST IN ITS FIELD>
  • Health — -1 damage from enemies
  • Heavens — +12-15 all stats
  • Illness — -6-10 vitality <DO NOT USE>
  • Jackal — -1-10 hit points

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