Discover how Charms in CloverPit can boost your earnings, create synergies, and help you meet deadlines. Learn about each Charm's unique buffs and unlock conditions.
Alright, let's talk about Charms in CloverPit! Think of these as special little boosts you can buy with Clover Tickets. They're super handy for increasing your Symbol values, getting more energy, or even triggering cool extra effects during your spins. Picking the right Charms can really help you make more money, set up awesome combos, and generally make hitting those deadlines a lot easier. Here's a breakdown of some of the Charms you'll come across: * Ankh: This one's a lifesaver! If you're about to die, you get 2 extra rounds. Just be aware, it gets discarded after that. You unlock it by dying 3 times. * Chonky Cat: If you get 7 or more Patterns to trigger in a spin, you'll earn money equal to double your current Interest. This one unlocks after triggering the Lucky Cat 50 times. * Golden Horseshoe: This is a bit more complex. When you hit the Red Button (█ █), any Charm with 'Triggers Randomly' will activate if possible. But watch out! There's a 10% chance this Charm gets discarded if you use it 5 or more times in a round. It also uses up all its Energy when triggered and recharges 1 Energy at the end of each round. You'll unlock it by buying the Horseshoe 7 times. * Hamsa: For your first spin of a round, Patterns will trigger one extra time. This unlocks after triggering the other Hamsa 100 times. * Horseshoe: This makes Charms with 'Triggers Randomly' activate twice as often. It's part of the Base Set. * Dung Beetle: Whenever you discard another Lucky Charm, this one increases all your Symbols by their base value. It unlocks after discarding 300 Charms. * Rotated Hamsa: For the last spin of a round, you get Luck+7. This is also in the Base Set. * Lucky Cat: If 3 or more Patterns trigger in a spin, you get money equal to your current Interest. Base Set. * Swole Cat: When 15 or more Patterns trigger in a spin, you get money equal to 4 times your current Interest. This one has an unlock condition that's a bit vague in the source ('Unlockable by .'). * Grandma's Purse: Your Interest gets a +15% boost, but it drops by 3% after every round. Make sure to discard it when its bonus hits 0. Base Set. * One Trick Pony: This gives you 1 jackpot next round at the slot machine, then it's discarded. You unlock it by dying 5 times. * Red Shiny Rock: Triggered by the Red Button (█), it gives Luck+4 for the next spin. It uses all its Energy when triggered and recharges 1 Energy at the end of each round. You unlock this by buying 2 Peppers in a single run. * Tarot Deck: Starts with a Symbols Multiplier of +0. If a Lucky Charm triggers during a spin, this bonus increases by 1. If nothing triggers, it resets. Base Set. * Pentacle: Starts with a Symbols Multiplier of +1. This bonus increases by 1 every time 5 or more Patterns trigger in a spin. Base Set. * Property Certificate: This handy Charm makes space for 2 more Lucky Charms. You unlock it by increasing space on the table by 1. * Nuclear Button: When Lucky Charms are triggered by the Red Button (█), they trigger one more time. It also reduces your Charms' space by 1. You unlock this by effectively using the Red Button 3 times in a single run. * Dear Diary: Gives you +1 Option at the telephone. Unlockable by opening 1 drawer and dying. * Megaphone: All abilities you pick at the telephone trigger one more time. It also reduces your Charms' space by 1. Base Set. * Super Capacitor: After every spin, for each fully charged Energy Charm that can be triggered by the Red Button (and is equipped), it recharges 1 Energy to another random equipped Charm. You unlock this by recharging a total of 200 charges to Charms triggerable by the Red Button. * Dynamo: Has a 40% chance at the end of each round to restore 1 Energy charge to all equipped Lucky Charms triggerable by the Red Button. Unlocks by recharging a total of 50 charges to Charms triggerable by the Red Button. * Scratch and Hope: The most probable Symbol will appear more often (+1). If there's a tie, it affects all tied Symbols. Unlocks by buying pictures of Symbols 25 times. * Stonks: Gives you a +5% boost to your Interest. Base Set. Remember, using these strategically is key to maximizing your success in CloverPit!100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content